As the thread title suggests I have just discovered your incredible site. I am new (very!) to Netrunner and noticed the BGG community was not as active as with my other games. Someone pointed out that most of the activity was at Stimhack (and reddit), so here I am!
As way of an introduction I thought i’d paste over my BBG posts (introduction & initial thoughts of the Core 2.0)…
Just wanted to say hi as I have just taken the plunge into the world of Netrunner by ordering the Revised Core.
I am a dedicated Lord of the Rings LCG player but have always fancied dipping my toes into the Android (specifically Netrunner) universe.
With the release of the Revised Core & card rotation it seems like now is the ideal opportunity to get on board.
I hope I am right!
If the game grabs me to just an N’th of a degree that LotR has I’ll be on to a winner.
I really look forward to joining the (Stimhack) Netrunner community!
So I have played my first games and these are my initial thoughts, plus the occasional word of advice to any new players picking up the core 2.0…
First up; I thought the new “Learn to Play” style of instructions was excellent. Though I would have liked to see the “Rules Reference” book included in the box (mostly because I love thumbing through instruction manuals – odd I know).*
We played a couple of games with the tutorial (illegal) decks – I took on the role of Weyland Industries whilst my girlfriend was the criminal Gabriel Santiago. The tutorial decks don’t use the full advance rules and are designed to get you to grips with the basic game structure. These deck achieved their purpose very well but my advice is to move out of these decks (and basic rules) as soon as possible – I think we played one too many games with these sets and you soon learn there is very little you can do bar going through the motions of a play-through.
After learning the “advanced rules” (MU, Damage, Traces & Links, Upgrades, Tagging, Bad Publicity, Hosting etc.), we constructed full versions of the Gabe and Weyland decks (all their core cards plus all the neutral cards) and played again. This was a much more satisfying game. It was slow as we had to read every card as we drew them (but luckily we were learning together) but game tactics soon began to develop.
Finally we tried two completely different core decks; Jinteki and Chaos Theory – wow this is when the game began to shine, suddenly our resource rich decks were diminished and dirty tricks and traps were full on agogo!
Game one with these decks saw me as the Runner win on my first turn with a very fortuitous run on HQ with Indexing and managed to re-arrange 3 Agendas to the top of the deck, pulling an All-Nighter and running three more times to win! We forgot Jinteki’s special ability to cause net damage, so actually we don’t know if that move should have worked.
We played two more games after that and both times they ended with me getting trapped and murdered by Jinteki – my girlfriend was in her element!
So that’s it – I’m hooked!
I’m really looking forward to trying out all the game combinations with these “pure” core decks and then delving into some deck building.
*There are definitely a few unclear elements in the “Learn to Play” manual. Accessing/Rezzing upgrades is particularly vague. Also there are no really clear specific clarifications of when you can perform actions (playing events, scoring, rezzing, etc). For this, the detailed timing structure from the “FAQ” and/or the “Rules Reference” is perfect and would have been a valuable asset on the back pages of the “Learn to Play”.