What about hybrid cards?

Could it be possible creating hybrid cards with double factions? Would it be meaningful?

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Like this: s:collaboration · RetekiDB?

I proposed having different, faction coloured influence pips. For example, a card with one neutral influence pip, one Anarch influence pip, and one Criminal influence pip would cost Anarchs and Criminals two influence, and Shapers three influence.

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The reboot project has some dual faction agendas.



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Always thrilled to see cool ideas! Hope NSG would consider this as well.

BTW, my own “hybrids” started as “Runner Alliance” cards (subtype Accomplice), where the influence limit was reduced (but not eliminated) for one faction. And where the frame (in my head) had a splash of the off-color around the five-pip influence-bar; shoutout to @TheBigBoy (et al.), for the Collaborations’ two-color frame.

e.g. Illegalist:

Resource: Seedy - Accomplice
[4/5 anarch]

This card costs 2 less influence if the 
faction of your identity is [criminal].

The first time each turn you make a 
successful run on HQ, trash …

This was relative not absolute (2 less influence, not 0 influence) because there are only three major Runner factions (fewer than the four Megacorps, fewer than five colors of Magic the Gathering), which would make a “true-hybrid” Runner card almost a neutral Runner card.

However, since I also wanted to care about identity subtypes (as well as identity faction; that is, may look at any property of your identity, but cannot look at the rest of your deck, like alliances do), I gave up on mocking up any frame effects (we could associate Cyborgs and G-mods with their own shapes, like :mechanical_arm: or :dna:, we paste onto a corner… but it’s not as clean as an RGB color).

e.g. Cybersicko™:

Hardware: Cybernetic - Accomplice
[3/5 shaper]

This card costs 2 less influence if your 
identity is a cyborg.

When you install this hardware, suffer 1 meat 
damage.

Whenever you breach R&D, …