Yeah, to echo what @Cerberus and @spags have said: Leela and Andy still have good builds, but they’re not as broadly good against the field as they used to be and—depending on your build—have matchup weaknesses and greater fragility than they used to. Andy, in good hands, used to blow corps out regularly. Leela still can, but it’s draw-dependent. Both IDs can still win more than they lose, though.
It’s a comparative thing. Andy ruled the roost for a long time because her opening start was very consistent and she had few—if any!—difficult matchups, which made her very robust against the field. Now there are more robust economic packages in the other factions, and those other factions build in better breakers and recursion, making them less fragile to pilot error. So you have to be good at a specific criminal gameplan that works right now, which means they’re less popular than IDs with broadly good gameplans against a larger portion of the field (PPvP Kate, Noise, PickAnAnarch, etc.)
In a cyclic metagame, it’s really not a problem for the factions to cycle through the “power rankings”, and if the designers have done their jobs right, there will still be viable tournament-worthy builds out of the faction currently sitting lowest on the totem pole, but they’ll have some of the above problems. Which is exactly where we find criminals right now :). Ideally, given a couple cycles, we’ll see them return to popularity, ideally behind a new play-style or, like Anarchs now, a new economic package.
I… don’t think that’s Geist or Fisk, though ;). Some of their utility cards might be enough, but I think we’ll need another box or cycle with some blue gamechangers in.
As a guy who’s spent a ton of time on Iain, 10 influence was definitely an un-necessary nerf to that poor bastard :sadpanda: