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Winning Decklists: Random British Store Championship


#1

Originally published at: http://stimhack.com/winning-decklists-random-british-store-championship/

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Identity:
Rielle “Kit” Peddler: Transhuman (Creation and Control)

Total Cards: (45)

Event: (8)
Stimhack (Core) x1 ■
Test Run (Cyber Exodus) x3
Escher (Creation and Control) x2
Sure Gamble (Core) x2

Hardware: (12)
Akamatsu Mem Chip (Core) x3
Clone Chip (Creation and Control) x3
R&D Interface (Future Proof) x3
Plascrete Carapace (What Lies Ahead) x3

Program: (16)
Corroder (Core) x2 ■■
Mimic (Core) x1 ■
Crescentus (A Study in Static) x1 ■
Femme Fatale (Core) x1 ■
Ninja (Core) x1 ■■
Cyber-Cypher (Creation and Control) x2
Deus X (A Study in Static) x1
Gordian Blade (Core) x3
Magnum Opus (Core) x1
Self-modifying Code (Creation and Control) x3

Resource: (9)
Professional Contacts (Creation and Control) x3
Aesop’s Pawnshop (Core) x2
Armitage Codebusting (Core) x2
Kati Jones (Humanity’s Shadow) x2

Influence Values Totals -
Anarch: 6
Criminal: 4
Shaper: 71

Identity:
Custom Biotics: Engineered for Success (Creation and Control)

Total Cards: (49)

Agenda: (10)
Accelerated Beta Test (Core) x3
Efficiency Committee (Creation and Control) x3
Project Vitruvius (Cyber Exodus) x3
Corporate War (Future Proof) x1

Asset: (9)
Melange Mining Corp (Core) x3
Adonis Campaign (Core) x3
Jackson Howard (Opening Moves) x3 ■

ICE: (18)
Ice Wall (Core) x1 ■
Chimera (Cyber Exodus) x3
Paper Wall (Mala Tempora) x1
Flare (Future Proof) x2 ■■■
Eli 1.0 (Future Proof) x3
Heimdall 2.0 (Creation and Control) x2
Rototurret (Core) x3
Viktor 2.0 (Creation and Control) x3

Operation: (9)
Hedge Fund (Core) x3
Shipment from SanSan (Second Thoughts) x3 ■
Archived Memories (Core) x3

Upgrade: (3)
SanSan City Grid (Core) x3 ■■■

Total Agenda Points: 20

Influence Values Totals -
Haas-Bioroid: 33
Jinteki: 0
NBN: 21
The Weyland Consortium: 1


#2

The first Custom Biotics!

What seems particularly crazy is that basically all of the bonus influence was spent on the Flares. Very interesting.


#3

Man, I’d really like to hear some comment from that corp deck’s author - seems full of weird (suboptimal, even) choices! Surely I’m missing something here…


#4

what’s suboptimal? thinking out of the box is good actually, if it confuses the opponent.


#5

I love the Flares, even if I don’t understand them fully :).


#6

I like this corp deck. one of the awesome things about it is that runners probably won’t float tags against you and will probably install plascrete. The flare plays into that as well, since if they see it in hq or r&d they’ll assume you’re using it to nuke plascretes.


#7

Actually, that HB deck makes perfect sense to me. Pure FA, with SfSS to combo with Efficiency Committee and SanSan to score the 3/2s OOH.

I do agree I’d probably prefer Tollbooths to the Flares, though they do sell the potential for Scorch perfectly.


#8

I want tollbooth in there too, but flares can be good too. an unsuspecting runner can lose their r&d interface. Which would help those situations where the runner is on 5 points and willing to click through ice in order to see multiple cards in r&d.
I’d also switch out the ice wall for a wraparound. 22 nbn influence,heh


#9

Agreed. This inspired me to make my own variant which I’ll test and post to BGG if I find it particularly successful.

In my own variant I incorporated 2 Tollbooth, 1 Archer, 3 Pop-Up, a Biotic Labor (for emergencies), and 2 Wraparounds, among numerous other tweaks. The deck looks pretty solid and more focused than this, but I’ll know after testing.