Home | About | Tournament Winning Decklists | Forums

WizBiz Oracle: Black Glass Edition


#1

Check out the old deck at it’s original thread

My first iteration of this deck for order and chaos. Eater completely changes the game for anarch, and I think it really fits well here. Keyhole and wanton destruction provide extreme central pressure, while the Silverware, singularities, and ID ability Keep Remotes under pressure. This package has another big advantage: it costs zero influence. The surplus was spent on test run, quality time, and Hades shard for more reliability, as well as a scoring option should archives become too well defended.

The Econ and draw package are essentially the same, with the addition of Day Job and I’ve Had Worse. Both are powerhouse cards that make this already rich, fast-moving deck even quicker.

Gravedigger was a suggestion from a leaguemate that has become a new favorite of mine. It pairs extremely well with whizzard, who wants to stay on top of remotes, as well as the silverware events and singularity. Even against whizzard’s most hated enemy, the no-remote deck, you will still get a few gravedigger triggers each game.

Try it out, let me know what you think! So far testing has been really good, but it’s hard to say how things will shake out once the surprise factor wears off on the new cards.

Event (39)

2x Amped Up
3x Day Job
3x Déjà Vu
2x Forked
1x Hostage ••
2x I’ve Had Worse
3x Inject
2x Knifed
1x Levy AR Lab Access •••
2x Power Nap ••••
1x Quality Time •
3x Queen’s Gambit
2x Retrieval Run
3x Singularity
2x Spooned
3x Sure Gamble
1x Test Run •••
3x Wanton Destruction

Resource (3)

1x Duggar’s
1x Hades Shard •
1x Oracle May •

Icebreaker (1)

1x Eater

Program (2)

1x Gravedigger
1x Keyhole

also on NRDB


#2

Missing 3 programs. 3x eater?

It seems like you’d want more than 2 copies of May (counting hostages). Does the deck work ok for a handful of turns if you’re missing her?


#3

Disclaimer: no Oracle Whiz experience, fair Oracle CT experience and lots of Whizzard Junk experience (Whizzard Clone Chip/SMC).

I guess Singularity is here just to fuel Power Nap (ah, and Gravedigger, I see, but he’s not in the decklist). That doesn’t seem ideal. Honestly, Frame Job is almost preferable, IMO. Seems a bummer to run Power Nap without Lucky Find. Have you tried abandoning the Nap route and just play Lucky Finds? What about something like this. Sprint towards May with Injects. If you hit a program, Retrieval Run or Test Run it.

###[Whizzard Oracle][1] (45 cards)

  • [Whizzard: Master Gamer][2]

Event (38)

  • 2 [Amped Up][3]
  • 2 [Day Job][4]
  • 2 [Deja Vu][5]
  • 2 [Forked][6]
  • 3 [Inject][7]
  • 2 [Knifed][8]
  • 1 [Levy AR Lab Access][9] •••
  • 3 [Lucky Find][10] ••••• •
  • 3 [Queen’s Gambit][11]
  • 3 [Retrieval Run][12]
  • 1 [Spooned][13]
  • 3 [Steelskin][14]
  • 3 [Stimhack][15]
  • 3 [Sure Gamble][16]
  • 1 [Test Run][17] •••
  • 1 [Vamp][18]
  • 3 [Wanton Destruction][19]

Resource (3)

  • 1 [Hades Shard][20] •
  • 2 [Oracle May][21] ••

Icebreaker (3)

  • 1 [Crypsis][22]
  • 2 [Eater][23]

Program (1)

  • 1 [D4v1d][24]

Built with [http://netrunner.meteor.com/][25]
[1]: http://netrunner.meteor.com/decks/2BERNKiCNpRPnqyw4
[2]: http://netrunner.meteor.com/card/whizzard-what-lies-ahead
[3]: http://netrunner.meteor.com/card/amped-up-order-and-chaos
[4]: http://netrunner.meteor.com/card/day-job-order-and-chaos
[5]: http://netrunner.meteor.com/card/deja-vu-core
[6]: http://netrunner.meteor.com/card/forked-order-and-chaos
[7]: http://netrunner.meteor.com/card/inject-up-and-over
[8]: http://netrunner.meteor.com/card/knifed-order-and-chaos
[9]: http://netrunner.meteor.com/card/levy-ar-lab-access-creation-and-control
[10]: http://netrunner.meteor.com/card/lucky-find-double-time
[11]: http://netrunner.meteor.com/card/queens-gambit-double-time
[12]: http://netrunner.meteor.com/card/retrieval-run-future-proof
[13]: http://netrunner.meteor.com/card/spooned-order-and-chaos
[14]: http://netrunner.meteor.com/card/steelskin-order-and-chaos
[15]: http://netrunner.meteor.com/card/stimhack-core
[16]: http://netrunner.meteor.com/card/sure-gamble-core
[17]: http://netrunner.meteor.com/card/test-run-cyber-exodus
[18]: http://netrunner.meteor.com/card/vamp-trace-amount
[19]: http://netrunner.meteor.com/card/wanton-destruction-order-and-chaos
[20]: http://netrunner.meteor.com/card/hades-shard-first-contact
[21]: http://netrunner.meteor.com/card/oracle-may-honor-and-profit
[22]: http://netrunner.meteor.com/card/crypsis-core
[23]: http://netrunner.meteor.com/card/eater-order-and-chaos
[24]: http://netrunner.meteor.com/card/d4v1d-the-spaces-between
[25]: http://netrunner.meteor.com/decks/2BERNKiCNpRPnqyw4

Maybe D4v1d could come out. I just like the idea of Spooning TB for 1 D4v1d counter. Anyway, just spitballing with this list. Happy to try it out once ONC is rezzed, or maybe at my LGS League Night.


#4

Seems confused as to whether it wants to be a Duggars deck or an Oracle May deck.


#5

Thanks for spotting that! typos fixed in the OP!
In answer to your question about May, yes, I find that it does. The event economy is very strong even without her, and it is worth having that many fewer oracle misfires, especially on your sencond pass through the deck with Levy (which I’d say I fire at least 2/3 games… you draw a lot!)

I think my omission of the programs may have caused some confusion, but yes, gravedigger is a part of the deck. Singularity, while normally a whack card, is critical for threatening remotes. I don’t plan on doing it more than once or twice a game, but in part because it’s so rarely seen, very few people expect Eater to be able to threaten remotes.

Nap still does incredible work in this deck, not only b/c of singularity, but with the in-faction Queen’s Gambit as well, along with hostage. Lucky nets 6 credits, which I regularly beat with Nap for the same influence. I like the look of your deck a lot, though I’d caution against 2nd copies of programs (ie, the 2nd eater) that will turn into oracle misfires once you have the first one installed.

D4v1d is really interesting, though it’s tough to reload with no other programs to overwrite it… maybe a copy of the new uninstall? I think this will warrant some testing on my part :smiley:

As we discussed in the thread for the original deck, duggars is an important release valve for an anarch deck that doesn’t have enough tutors to ensure drawing into its main tools. 9/10 games I don’t use it but when you need it, it’s game saving.

As a side note, what is a “duggars deck?” Aside from (even more) fringe decks like Druggar’s, my impression is that its main use is an a poor anarch’s emergency tutor.

Thanks everyone so far for your feedback! I’m having a lot of fun with this deck and I’m always glad to have discussion over it.


#6

With Oracle May out you’ll be getting quite a lot of draw anyway and she’ll whiff on Duggar’s. Seems like one of the last cards you’d want in the deck if you get her out. Speaking of which, I’d imagine you have problems getting her out consistently when you’ve only got one in the deck and one Hostage. Hostage should probably just be another Oracle May here since she’s your only target.

The Duggars deck I’m talking about is one that can make use of the overdraw with cards like Power Nap. Although Power Nap with no Lucky Find seems a little sketchy. Duggar’s doesn’t seem like a great ‘emergency’ card since it’s an entire turn of inactivity. An extra I’ve Had Worse would effectively draw you as many cards as Duggar’s.


#7

The draw and econ setup here is very tried-and-tested (it is essentially the same as it’s predecessor deck, if anything it’s better with I’ve Had Worse) and I’d encourage you to try it out. “how will you find your cards?” is what everyone asks when they read these decklists, and the answer is always “surprising easily” or “you don’t really need to find them all”

Once the (relatively few) pieces are in place, this deck is a beast that can tear down almost any corp with ease. Its only challenge is finding those pieces before the corp has won, and duggars is a great one-of to help with that. If you find your rig before duggars, great. you didn’t need it, and a single extra oracle misfire isn’t going to derail you. if you find duggar’s first, you give the corp a turn or two of breathing room, and if they haven’t won by then, they probably lose because you’re up and running and nowhere is safe.


#8

I’ve been playing PrePaids in Anarch for quite a while, and I also took out your old build for a few spins. I assembled this ambomination and frustrated an (inexperienced) RP player with it yesterday.

Call for a Free Psychic Reading! v0.1

Whizzard: Master Gamer (What Lies Ahead)

Event (35)
1x Amped Up (Order and Chaos)
3x Day Job (Order and Chaos)
1x Demolition Run (Core Set)
3x Dirty Laundry (Creation and Control)
3x Déjà Vu (Core Set)
2x Forked (Order and Chaos)
3x I’ve Had Worse (Order and Chaos)
3x Inject (Up and Over)
2x Knifed (Order and Chaos)
1x Levy AR Lab Access (Creation and Control) •••
2x Lucky Find (Double Time) ••••
2x Retrieval Run (Future Proof)
2x Scrubbed (The Spaces Between)
1x Spooned (Order and Chaos)
3x Sure Gamble (Core Set)
1x Test Run (Cyber Exodus) •••
2x Wanton Destruction (Order and Chaos)

Hardware (3)
3x Prepaid VoicePAD (Second Thoughts)

Resource (2)
1x Ice Carver (Core Set)
1x Oracle May (Honor and Profit)

Icebreaker (4)
1x Corroder (Core Set)
1x Eater (Order and Chaos)
1x Femme Fatale (Core Set)
1x Gordian Blade (Core Set) •••

Program (1)
1x Medium (Core Set)
15 influence spent (max 15)
45 cards (min 45)
Cards up to Order and Chaos

Deck built on NetrunnerDB.


#9

I like the pre-paid route a lot, it finally justfies the switch away from power nap - wondering though if it might just make more sense to drop oracle altogether, throw in some SoTs, and just call it Orange PPVP Kate :smiley:

My current version of this deck has dropped Day Jobs (they are not oracle-friendly or power-nap friendly) for dirty laudries. maybe I should try a ppvp or two


#10

What I really like about this approach is that it really slims down your rig-building to the bare essentials. It’s true that Oracle May is no longer the focus of the deck - I can’t tutor for her, and if you draw her early, there’s an increased risk of misfires. But she’s still fantastic for keeping your momentum up, especially once you have your rig and use your Levy’s.

I have 5 MU of programs here because I wanted to include the possibility of re-targeting the Femme by installing over it and Retrieval or Test running, and because Eater can keep the pressure up with silverware events until you have your full suite, and basically serves as an influence-free Special Order replacement. Between Swordsman and Wraparound, I think you definitely want a killer and a fracter, but it might be possible to save the influence and simply run Mimic/Corroder/Eater as your breakers, with 3 Spooned to take care of code gates. Otherwise, I’m still not sure which of Zu, Gordian or Torch is the best decoder option.

Ice Carver is included because it’s fantastic economy for low-strength pumpable breakers, and because Femme really needs support against str 3 sentries. I’ve gotten good use out of Scrubbed, for getting rid of ELP, and for running through Merlin. It’s also a lot more playable blind once it no longer costs you 2 credits.