I am not actually looking for a simple intro to the game. This is more something I would like to bring to Netrunner nights and play with new-school players to show them the flavor of yester-year. It is also for ongoing kitchen-table games with some friends.
What I am going for is two decks that play well against each other in a way that flatters skill on both sides. In a way, I am sort of designing the matches as I am creating both decks. I’m just as interested in removing the busted elements of the game thought deck design as anything.
Beyoken did an ANR series of “sparring decks” where he selected decks from different times in the meta where certain match-ups were particularly sporting.
Are some cards negative play experiences? Are some types of decks totally busted? Was tag & bag done in a way that was interesting or was it more random feeling? When I put decks together, where is the meat and potatoes of a good match?
My decks look something like this now:
My runner deck is mostly bust economy, card draw and breakers. Sprinkle in a couple viruses, inside jobs, custodial position, uplink protocol and a couple of interesting viruses.
My corp deck is a basic mix of ice, money and a few upgrades/ambushes and fast advance.
So far the games tend to play out that the corp gets run-over by the runner who gets his breakers and econ going and wrecks. I feel like the corp needs a few more dirty tricks to be interesting but I don’t know. I can post specific deck lists but both decks kind of suck so I am not sure how worthwhile it would be.
I’ve read old deck lists around the net and it seems common that most competitive decks seemed to have 10 copies of 5 different cards. Were people who owned that many cards and were constructing such complex decks having very good games? I kind of imagine that the games themselves were usually crazy blow-outs and that the real challenge of the game was to construct decks. Was that kind of the nature of the game back then or were their interesting piloting situations in those kind of match-ups. I was an avid player but seeing decklists now, I can’t imagine how some of those games must have played out.
I also have fond memories of dramatic blind reveals of trace but when I play now I can’t imagine a place where link would even come up, as ice subroutines rarely, if ever, seem to actually fire.