I agree that testing is hard, and time consuming. I agree that it’s good to remove overpowered cards.
That said, when I disparage the skill of FFG’s designers, I’m usually bitching about the underpowered cards where it feels like FFG didn’t even try. In that respect, I’m on board with Crunchums.
Imagine it’s Monday, you’re Lukas, and your job for the next 5 minutes is to determine how much Hard at Work should cost to install.
What should happen:
This card is basically worse than Armitage, which only costs $1 and is neutral. It has the crippling drawbacks of being mandatory and once per turn, but at least you can sell it to Aesop, and in very long games you’ll make more money. Let’s send it to the playtesters at $2 to install and we can adjust +/- $1 from there.
This actually happens:
WOW, Anarch click for 2 money! That’s like Opus! Anarchs will love to pay $5 for that just like Opus! Anarch should never have good economy because running poor is totally viable in a game full of NAPDs.
Now let’s make a Criminal card that also clicks for 2 money and is a resource. Because we love Criminals, it should cost $0, and also stack with a ton of popular Criminal cards like Desperado. Let’s call it Security Testing!
I’m not disappointed when they don’t make things exactly right. I’m disappointed when they’re not even in the ballpark.