I’m also not a fan of that article, for other reasons, chief among them being “Magic and Netrunner are different.”
Some of the points still apply, but there isn’t a Limited Environment for Netrunner, it’s ALL constructed. Like, some cards will always be bad on account of being worse than other choices – a card that is not as good as another that fills the same space is bad just by simple comparison.
There being some bad cards because experiments don’t work or they get overlooked in QA because they’re trying to stop the game from being broken, that makes sense. But there’s no niche being filled by making bad cards, particularly, certainly even less so in Netrunner than in Magic.
I’m looking forward to them pushing the envelope in SanSan Cycle and beyond.