Would limited Astroscript kill Fast Advance?

Yes. Haha, oh man, I’d forgotten that it’s 3 rez 1 trash. (And we’re right back to “did they even playtest this?”)

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Happened to review this card a couple of weeks ago after toying around with some core only decks, because there were a couple of people on octgn preparing them for a tournament who were looking for opponents.

After that tried it in a GRNDL deck (didn’t need the extra influence for more draw cards given extra tutors, but would be even more dependent on a good start) and extended the already aggressive always advance playstyle weyland has to always double advance. Basic supermodernism gameplan, a tempo deck and trying to assemble your combo quickly enough that when they are set up to steal your agenda you are ready to punish them. Aggressive negotiations was there to make geothermal fracking into the 4th to 6th “atlas” you could draw, albeit a bit more awkward.

And moreso than the baseline weyland supermodernism, that deck was volatile. Either you took off or you didn’t. Also had a poor pvpp shaper matchup. Fun to play though. May also be my choices of cards or way of playing that made it poor vs ppvp.

I think giving the Corp unlimited, good Ice tutoring is probably a bad idea.

Also, to be honest, DBS fills that niche pretty well :wink: DBS so good.

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This is the one I would target. It’s strange to me that it wasn’t Limit 1 per deck when it was printed.

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If levy had 2 rez 4 trash and the click ability didn’t cost a credit it’d still be leagues worse than DBS.

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Hm … the main issue with such a card is that it thins your deck, making R&D much more vulnerable. With that said, 4 trash is reasonable. It basically says “when you draw a card, you’re guaranteed to get the ice you want”. I think it would see play, maybe over DBS in some decks. Either way I don’t think FFG wants Corp to have that functionality.

It’s still a 5/3 agenda and it has counters (Imp, Utopia Shard, now Wanton Destruction).

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it’s also a burden for the PE players who have to use it, and an annoying tax for corps when runners decide to access it and bid 0 repeatedly from an unprotected R&D/archives

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If I could just play more than 3 Atlas, I would :smile:

AggNeg is much worse but it’s an additional copy of an effect that the deck really wants.

Existing limits are (a) being forced to reveal the ICE you took, (b) limited hand size, and (c) increasing R&D agenda density (which is how I lose most of my games as Foundry).

If it cost less, then MAYBE it would be playable in Grail or NEXT lists that are linear. But even then, you could take DBS and have a good chance to find an acceptable ICE.

I’d love for University to be an Ambush like Snare/Space Camp where they access it and you get to tutor. Or even GRNDL Refinery style where you advance it, then trash it to get an ICE for each counter on it.

Either way, I’d rather have a limited use tutor that’s playable, than a theoretically unlimited use tutor that’s totally unplayable.

That’s a brilliant idea. Tweet Lukas :slight_smile: An ambush that pulls ice off R&D could be extremely useful.

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I don’t have Twitter, but feel free to send it to him :slight_smile:

Talking about Titan FA, I tried a deck recently that I thought’d do pretty decently. Trick of Light focused, with a Biotic for good measure, taking advantage of some of the advanceable ice around come O&C, like Fire Wall (much nicer than Hive, really, especially if you want to ToL some).

Have swapped over to a Glacier w/ SanSans deck, because MaxX is eeevil and I don’t think event-focused combos are going to have an easy time of it. Perhaps I just need to practice the matchup more, perhaps I just had poor luck.

But Eater with Femme and Knight to Siphon, Wanton, and Keyhole their hearts out? Tricky to stop, that. Not impossible, there was at least one game where I think making better choices might have kept me alive – and if I’d imported the tagging pieces instead it’s possible that I could’ve run Scorch and managed to make them regret everything (honestly, tempted to just run a Data Raven anyway, Scorch or no – or just run 2x Scorch and hope they foolishly tag themselves).

But it wasn’t an easy matchup. What might’ve saved NEH was all the non-event Econ. Suppose we’ll see, but losing two or three hands of FA pieces to well-timed Wantons is tricky to overcome. Not impossible, but painful.

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It’s more like a 5/3 for the corp, 5/1 for the runner considering how often you’ll successfully steal it, which is the problem.

All the Fragments are limit 1 per deck, yet the most powerful 5/3 by a long shot is not. Seems odd to me.

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I am waiting for the time when we will be given an event or effect of some kind that forces corps to install a card (if possible) in a new remote server.

I think it may be because they’re neutral.

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Like Mushin no Shin?

I meant a runner card, so you can force corp to install FPs (or snares)

There are probably some balance reasons for that, but my guess is that was 80% a flavor decision to have all three fragments represent one complete set of agendas.

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Limiting Astro to 1-per deck is too harsh mainly because it limits NBN to four 3/2’s.

Maybe limiting Astro to 2-per deck and giving NBN another 1-per deck 3/2 like Philotic would work, but with Astro I don’t think they can afford to allow NBN to play 7 3/2’s, and rules errata to limit Astro seems unlikely. Maybe in several years of they do a reboot…

With my 20/20 hindsight, I’d print Astro as a 3/1 and print another weak 3/2 for NBN, maybe one that over advances to give a tag. That way fastro could still exist, but with either the 3/1 Astros replacing Breaking News, or with fastro decks running with a super high agenda density.

All this is moot anyway. We’re about to live in a post-Clot world where fastro needs to pack Cyberdex Suite or advanceable traps to do its thing. Things will be different, but I think the game will continue to be excellent, diverse, and interesting.

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Those devs also say

“CAN I NERF YOUR STUFF”

(upper case important) :slight_smile:

A 5/3 is a 5/3. You need to advance it five times to score it. Until you do, it’s vulnerable (and once you do, it does not provide anything - compare with the rather strong abilities of other 5/3s). I agree that TFP’s ability to defend itself is a boon. All it means is that a usually unplayable card is now reasonably playable. There’s a reason 5/3 are not commonly used - even experienced Glacier players lose the occasional game to a runner with a lucky top deck.

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