To get discussion started, here's my current list.
Identity: Weyland: Blue Sun: Powering the Future
Cards: 49 / 45
Agenda points: 20 / 20
Influence: 15 / 15
1x Government Contracts
1x NAPD Contract
3x Priority Requisition
3x Project Atlas
3x Jackson Howard ●●●
2x Curtain Wall
3x Hadrians Wall
3x Archived Memories ●●●●●●
3x Hedge Fund
2x Mushin No Shin ●●●●
3x Oversight AI
3x Punitive Counterstrike
2x Successful Demonstration ●●
3x Crisium Grid
2x Off the Grid
Now all the standard Blue Sun stuff is there, big Weyland barriers, OAI for ridiculous starting economy. They are present in basically any Blue Sun deck and don't require much discussion. The rest of the deck is bit more interesting..
While the deck has a lot of moving parts, the core of the deck is very simple.
In the past, Off the Grid/Crisium Grid has been difficult and expensive to set up. It was simply not worth the effort to set it up and at best, score a 4/2, and then lose the Grid and your 6 credits. Blue Sun changes this dynamic by allowing you to recover both the Grid and your investment once you score.
However, it was still a lot of hoops to run through just for 2 points. But what if you could leverage the Grid combo into scoring a 5/3?
Enter Mushin no Shin.
The synergy it has with Grid and Blue Sun's ability is just insane. Simply set up Crisium Grid on HQ and ice HQ as you would normally. When you are ready, Mushin a 5/3 out and drop the Grid. Now, the real fun starts next turn. If your 5/3 is a Priority Requisition, you actually have a spare click after scoring it. PriReq is an immensely powerful agenda if you can rez a giant piece of ice with it. Guess what? With Blue Sun, you can! Simply bounce your most expensive piece of ice, and replay it, rezzing with PriReq after scoring.
The above does take time to set up, and since you are running 3 pt agendas, aggressive runners may be able to score out before you can get fully set up. Furthermore, said aggressive runners can harass with Emergency Shutdown, or D4VID or even Quetzal E3. Against these cards, a conventional Blue Sun deck would flounder as it could no longer rely on OAI for its economy and would run everywhere with impunity while you were trying to set up.
Weyland currently has many weaknesses, however, punishing aggressive runners is not one of them. Nothing slows down an aggressive start more than a flatline threat. So naturally, fitting in either SEA Source/Punitive would fix the weakness to aggressive starts.
Given that the Grid combo and Mushins will be taking up space in HQ, it seems unreasonable to expect to be able to hold onto SEA Source and 2 Scorches as well. Given we want to run 5/3s already, Punitive seems by far the better plan.
The above synergies fit together like a glove, and is a deckbuilder's dream come true.
In my limited testing to date, it has been amazing. In theory, it has a solid Shaper matchup since big barriers are good at keeping green runners out. Anarchs usually run poor, and can fall to the Punitive plan, While D4VID is a huge problem, once the Grid combo is set up there isn't very much they can do. Criminals can cause a lot of problems, however, there is the Punitive plan to keep them in check.
So now that I'm done gushing about how awesome the deck is, what do you think? What can be improved?