-
Border Control
It is op to me (as any paying velocity etr is). Subs are valuable enough to be broke and the paying ability cost you a 2c diff only after the runner allready broke the ice and is to get succ run.
So worst case scenario : you pay click install for the ice, you rez it for 4 while a runner used a click, the runner would pay at least 2 to break the ice, then you trigger etr. This means that at worst case scenario, a runner click cost the corp a 2c diff + cardclick. This, to me, is pretty much paying itself.
Best case scenario, you force a rerun through an expensive “can’t eat subs” ice.
OP/10. -
Embolus
It belongs to RP. I don’t really see this played elsewhere. I suspect this being a “kitchen card”, that you can play in RP along against insta-parasite Noise decks.
Otherwise in the current format, like any paying etr, it can be strong, especially with current ice you play in Jinteki decks (Kakugo, etc).
But does Jinteki needs more endgame support cards ? I’m not sure. Balanced card though.
Meh/10, bonus for the original design, and a bonus for Dan (a card that will get no sleeves !).
-
Slot Machine
Oh, I like this one. Inf 1 can be slotted everywhere, especially in BoN or PU. 3c enables it for being your cheap codegate slot.
This enables new deck glaciers also, with Archangel, Dataloop, Jua and the like. I’m not sure to prefer this one or the Criminal one.
<3 / <3 -
Timely Public Release
Pay 5 clics and 4, gain 2 points to gain a clic. Mkay.
4/2, the worst agendas per clic/point ratio after the 2/1 that at least can be FAed, shouldn’t be allowed to do anything else than game changing abilities. When you’re Jinteki, you want Nisei MK II about everytime instead of this, and Nisei isn’t a card you put in each deck design. Compare this to Corporate sales team.
Meh / Twice as much meh. It need a second counter, considering you pay for that ice rez compared to Nisei which is free. At least this would enable trap decks. -
Crowdfunding
I may have played less than 100 games with a Crim deck in my carrier, but okay, now I want to play Criminal. Something quick, impactful, nasty and very mean. Maybe this one could replace Sure Gambles in some Crim decks, that would also play Stimhacks and things like that.
Blue / Blue -
Labor Rights
I think I perfectly know where this card belongs too, and it’s in my tower MaxX archetype that nobody plays. But its use is so narrow that I had about the same idea (link). I’m not sure it is nerfed enough not to be abused (Labor/Labor/Card you want, then Labor/SOT/Card you want could very much bring tutor 2 cards from heap endgame for 0c.).
Punk/Future
There’s also Fisk abuses with this one, since you could cycle something like 6+ (up to 12) fisks with this card, per Larla cycle. Just don’t run and mill. If the corp can’t win by turn 12, she loose, here is a cheap 15 minutes draft of a list that could work for this:
Ayla
Event (31)
1x Apocalypse ●●●
3x Diesel
3x Dirty Laundry
1x Scavenge
3x Fisk Investment Seminar ●●●●● ●
3x Labor Rigth ●●●●● ●
2x Freelance Coding Contract
1x Indexing
2x Levy AR Lab Access
3x Notoriety
5x Out of the Ashes
3x Sure Gamble
1x Windfall
Resource (3)
3x Same Old Thing
Icebreaker (8)
3x Ankusa
3x Laamb
2x Lady
Program (3)
3x RNG Key
=> Ayla 36 card starting stack + 10 RFTG cards + removable Notoriety + SOT-able Apoc/Notoriety + Facedown apoc cards, under Fisk pressure, means short larlas and a lot of accel there.