I would but Chronos Protocol is severely bugged on OCTGN and will actually desync the game. If anyone wants to see vids please pester and ideally donate to @db0 so we can get this one fixed!
You always care about their money - cards and credits and clicks are all interconnected in Netrunner. If they spend clicks installing and loading Kati, or playing econ cards then those are clicks not spent drawing or rigging up.
I killed a person last night because they played an econ card from their hand on last click because they were poor, and then I scored a Philotic for exactly lethal.
Also if the Runner is poor they literally cannot beat Caprice which is your main win condition.
If you play 3 Gift then you can normally afford to play Restructure. If you don't like Restructure then I would play Subliminal before I play Fundraiser.
Maybe I should write a full article on this, but in my opinion (and totally not to pick on you) this ID is one where it's extremely tempting to neglect the basic economy to run too many expensive toys, resulting in a deck that runs poor constantly and is vulnerable to econ denial.
Here's how I think about a Corp deck with operation econ: as a basic breakdown of your credit needs, you need $12-15 to spend on advancement tokens, another $15-25 on ICE install and rez costs plus Caprice rezzes, and also budget $8 for TFP/Caprice/Batty psi games.
So the deck needs a plan to get $35-48 in your credit pool within the time frame when you want to score out. If I can get 2/3rds through my deck and see 2/3rds of my econ (say 2 Gift 2 Hedge 1 Restructure 1 Demo) then that gives me $32 + my starting $5 to put me in the ballpark of what I need.
Now if you go through and play fewer cards that make money and more cards that spend money, suddenly you're generating $5 less per game and you need an extra $6 to trigger Snares or EMPs and now you're not in the ballpark anymore.
If you're not in the ballpark, then your deficit is made up by repeatedly clicking for credits. If that Snare is paid for by 4 clicks for credits, now it's a tempo hit for you and not for the Runner who will need fewer than 4 clicks to recover on average. Especially with Pancakes and IHW, Snare is seriously not that great these days.
Same idea with EMP, if you have to pay for that EMP with 2 clicks for credit (and a third click to play EMP) then you're effectively spending a full turn to land that net damage.