A more fun (seems to me) modified version would be as follows:
Tatütata
Program
Cost 0 | MU: 1
Criminal •••
Each ice gains “↳ End the run” after its each subroutine.
That way it would still be 0 credit install to face-check everything but not without cost, and company may still surprise runner when the chance arises. Also keeping the program on the table will bleed the economy heavily in the long run (that is, if breaker is still relevent of course) and potentially enhances sentry’s ability to deny entry, so runner will have to make the meaningful decision when to trash the program. OR they can simply build a deck around face-check and bypass walls ninja decks.
I see were you are coming from, but I wanted to make a blue equivalent of Bankhar. Bankhar lets you not even facecheck but also pass each outermost ice, and often times benefit you (steelskin, strike fun, aniccam etc.). I still feel the idea above is balanced, since it also makes it more expensive to break ice unless you uninstall the program. But you are correct: it takes the fun out of resolving subroutines. How about this: It gets the clause “the runner cannot uninstall this program during installation”.
Bankhar (Tsakhia "Bankhar" Gantulga · NetrunnerDB)
Resource-Connection
Cost 1
When your turn begins, you may choose a server.
During the first encounter each turn with a piece of ice protecting the chosen server, whenever the Corp would resolve a subroutine, instead they resolve “[subroutine] Do 1 net damage.”.
I looked into it and I don’t think it’s nearly as powerful as the original Tatütata you posted.
Bankhar: Only one encounter on a chosen server, which means one face-check maximum each turn. Tatütata: Multiple ICEs might be face-checked and not neccessarily the outermost one of a single server. Runner may simply install Tatütata, face-check, install the right breaker, and face check the inner one within a turn, incredibly efficient.
Bankhar: The runner might be punished with net damage for face-check. Tatütata: Risk-free face-check, the cost is in the long-term economy, but usually only for 1 extra credit per encounter, the runner may never want to trash the program as it might just do much more damage to the company economy than to runner’s.
Bankhar: The company can handle the resource type relatively easier. Tatütata: Being a program makes the company harder to counter and also enables runner to find more ways to draw or salvage. (I’m getting goosebumps suddenly realizing we have a program called self-modifying code… There is a pay window AFTER ICE is rezzed… So by just adding the program in the deck you can prevent any damage made by face-checking. That just simply kills the fun for the company…)
Also I find the idea to give every faction a equivalent of an ability less attractive.
BTW I’m quite interested in the name Tatütata, I looked it up, says it means German police siren sound. Could you share how you named it? Or did I miss the flavor introduction part? I didn’t finish reading the whole thread.
What if you had a Weyland ID that was just, like, a whole country? Government Takeover is obviously the reference here. I don’t know if the runner should be able to interact with it because it’s still a pretty steep investment to get to the advancement threshold.
The Regime Where doesn’t matter
Weyland ID: Puppet
45/12
You can advance this ID.
As long as this ID has at least 9 advancement tokens on it, it gains “Click: gain 3 credits.” Long live.
Event: Run - Dance
During your next run this turn, …
When your next run this turn succeeds, …
You may run any server.
Dance’s let you stack up multiple effects onto the same run action; while still having their own single effects and optionally initiating runs, like other Run events do. For example, a “dance-ified” Inside Job (Ballet, see below) into a “dance-ified” Legwork (Tango), the former makes the latter more likely.
Inspired by cards like Carpe Diem (optional run), Three Steps Ahead (priority event that rewards future runs), & Backstitching/Cupellation/etc (installations that can be spent during a run).
Flavor: solo dances make your runs easier (like bypass, hosted credits, etc), while partner dances make your runs better (like multi-access, breach replacement, etc).
Ballet
2[$] Event: Run - Dance (criminal 3/5)
During your next run this turn, the first time you encounter a piece of ice, bypass it.
You may run any server.
Tango
2[$] Event: Run - Dance (criminal 2/5)
When your next run this turn succeeds, when you breach HQ during that run, access 2 additional cards.
You may run HQ.
I might template it as just Each piece of ice gains “↳ End the run.” after its first subroutine., to keep it cleaner (but I really like forcing the facechecking Runner to suffer at least one subroutine).
Reading about the corruption of Russian privatization in the 1990’s and came up with this one
Bank of the Alps Vertrauen und Gewinn
Weyland ID – Corp
45/12 Click: Gain 4 credits. At the beginning of your next turn, lose 2 credits. Use this ability only once each turn. Your credits are safe. Guaranteed.*
This card’s theme is based around the idea of an underground poker game, where high flyers and the criminals interact, but using the pre-existing Psi Game framework.
Backroom Game
Criminal: Resource - Location
Cost: 2 Click: Play a Psi Game, If the bids are the same, gain a credit. If the bids are different, gain a credit and remove an advance counter from one of the corporation’s cards.
Exercise in Futility
Weyland Operation: Black Ops
Play: 2
Influence: 4
Play only if the runner is tagged.
Choose an installed Runner card. The Runner removes that card from the game unless they take 3 meat damage.
Threat 4 – You choose whether the Runner removes the chosen card from the game or takes 3 meat damage. “I’d tell you to think carefully about what you do next, but truthfully, it doesn’t really matter.” – Chief Slee
Consultants
Neutral Operation: Double
Cost: 4
Influence: 1
As an additional cost to play this operation, spend Click.
Search R&D for a card and add it to HQ. Shuffle R&D, They’re the only labor more expensive than us.
Plus some new IDs
The Fury Never Break
Weyland ID: Megacorp
45/15
Whenever the runner steals an agenda, choose one that hasn’t been chosen this game:
The runner loses all credits in their credit pool
Do 3 meat damage and give the runner 1 tag
Draw 5 cards
Gain 10 credits
The Hand Never Slip
Jinteki ID: Megacorp
45/15
Whenever the runner trashes or steals an installed Corp card, if it had advancement tokens on it, you may put that many advancement tokens on another installed Corp card.
The Eye Never Blink
NBN ID: Megacorp
45/15
The first time a run ends each turn, give the runner 1 tag unless they spend credits equal to the number of cards they accessed during that run.
The Mind Never Falter
Haas-Bioroid ID: Megacorp
45/15
Whenever the Runner fully breaks a piece of ICE, if it has fewer than 3 learning counters on it, put 1 learning counter on it.
Each piece of ICE gains +1 strength for each learning counter on it.
The Fury: even a single trigger can end the game, let alone multiple triggers and a choice of which to trigger (compare with Jinteki Biotech, which is once-per-game, takes a while turn, and must be chosen pre-game). Minor flavor note: AFAICT, the Megacorp subtype’s name is always the faction name (would be Weyland Consortium: The Fury), whereas Divisions can have any name.
However, I love the choose one that hasn’t been chosen this game modal. Especially since a Whenever an agenda is stolen, … ID (like Argus Security) can only trigger so many times per game before the Runner wins.
Reteki’s The Horde: Defiant Disenfrancistos has a variant that “cycles up” through different modes of increasing power-level: The first time each turn …, place 1 power counter on The Horde, then resolve the following effect corresponding to the number of hosted power counters: 1. 2. 3. 4. 5. 6.