Custom Card Thread

Branch Office
Neutral Asset: Facility
Rez: 3
Trash: 5
Influence: 1
Host a division identity that doesn’t match the faction of your identity on Branch Office when it is rezzed. Remove host identity from the game when Branch Office is uninstalled.
Branch Office gains the text of hosted identity.
Limit 1 per deck.

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Net avatars are often, cats, dogs, birds, snakes, whales, even mythical creatures. Get creative with some animal friends. Go wild!

A limited Archives recursion ID. Probably broken.

Shinigami Zaibatsu
It Never Ends
Jinteki Identity: Subsidiary
45/12
At the beginning of your turn, if there is only one card in Archives, add it to HQ.
We’ll remember it for you, wholesale.

Corporate Inheritance
Jinteki Operation: Transaction
Play: 0
Influence: 1
Gain 3 credits. Remove Corporate Inheritance from the game instead of trashing it.
“The old man finally bit it, did he?”
"Shhhhh! He might still be listening."

<>Akane the Archivist
Jinteki Asset: Academic
Rez: 1
Trash: 3
Influence: 4
Whenever you play an operation, if you would trash it, you may host it on Akane the Archivist instead.
Click: Gain 1 credit for each card hosted on Akane the Archivist.
Click, pay X credits, remove Akane the Archivist from the game: Remove each card hosted on Akane the Archivist from the game. X is the number of cards hosted on Akane the Archivist.

Kūsho
Jinteki Agenda: Security
5/3
When Kūsho is stolen, turn Archives faceup. Shuffle up to 3 Agendas in Archives into R&D.
When Kūsho is scored, put 2 agenda counters on it.
Hosted agenda counter: Turn Archives faceup. Shuffle each Agenda in Archives into R&D, then remove each card in Archives from the game.

Redaction Matrix
Jinteki Upgrade
Rez: 0
Trash: 6
Influence: 2
Persistent → The runner may access only 1 card from Archives when they breach it.

Meido
Jinteki ICE: Sentry - AP - Observer
Rez: 6
Strength: 3
Influence: 3
Meido gains +7 strength if Archives has one or fewer cards in it.
→ Do 3 net damage
→ Remove the Heap from the game
She keeps a clean house.

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NBN Grip snoop ID because I think Harischandra is underrated.

ConIn
On Target
NBN ID: Division
45/15
The first time the Runner makes a successful run each turn, reveal the Grip.
We know you better than you do.

Personal Shopper
NBN ICE: Code Gate - Observer
Rez: 4
Strength: 1
Influence: 3
When the runner encounters Personal Shopper, choose a number, then reveal the Grip. If the Grip contains a card with an install or play cost equal to the chosen number, Personal Shopper gains that much strength for the remainder of the encounter.
→ Trash an installed runner card with an install cost less than or equal to Personal Shopper’s strength.
→ The Runner trashes a card from their Grip with an install or play cost less than or equal to Personal Shopper’s strength, if able.

Ad Attrition
NBN Agenda: Initiative
4/2
When your turn ends, if the Runner added a card to their Grip this turn, they must trash 1 card from their Grip.

Buy Bait
NBN Operation: Lockdown
Play: 0
Influence: 3
Play only if there is no active lockdown. This operation is not trashed until your next turn begins.
Whenever the Runner steals an agenda, gain 10 credits.

Login Queue
NBN Asset: Hostile
Rez: 4
Trash: 3
Influence: 4
Rez only during your turn.
The Runner can’t take the same basic Runner action more than once each turn.
Estimated wait time: ∞

Times Grid
NBN Upgrade: Region
Rez: 0
Trash: 4
Influence: 4
Limit one region per server.
2 credits: add 1 power counter to Times Grid.
Persistent → As an additional cost to steal agendas from this server or its root, the Runner must trash each card from their Grip with a play or install cost less than or equal to the number of power counters on Times Grid.

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Late this week because I got married(!!!). Let’s make some cards featuring Duos, partners, chocolate and peanut butter, shake and bake, peanut butter and jelly, peanuts and butter.

Completing the exclamation ambush cycle

Gotcha!
Weyland Asset: Ambush
Rez: 0
Trash: 2
Influence: 3
If Gotcha! is accessed from R&D, the Runner must reveal it.
When the Runner accesses this asset from anywhere but Archives and they have at least 2 tags, do 5 meat damage. Otherwise, you may pay 2 credits to do 1 meat damage and give the runner 1 tag.

Nope!
HB Upgrade: Ambush
Rez: 0
Trash: 0
Influence: 4
If Nope! is accessed from R&D, the runner must reveal it.
When the Runner accesses this upgrade from anywhere but Archives, you may pay 3 credits do give the runner 1 tag and they lose 1 Click.

Threat 3 → If Nope! is installed when the Runner accesses it, end the run. The runner may not make additional runs until the beginning of their next turn.

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Burn it all down! Kindle your spark of defiance until it is a beacon in the darkness! Soar on the updraft so you may cast your light as dawn’s harsh glare on on the shadowy masters of this world! Turn the twisted canopy of aristocracy to ash and enrich the soil.

Some random ICE I thought of. Conceptualized as responses to cards like Aumakua and K2CP Turbine.

Goalpost
Haas-Bioroid ICE: Barrier
Rez: 7
Strength: 4
Influence: 1
When the Runner encounters Goalpost, if the strength of an installed icebreaker is 4 or greater, Goalpost gains +4 strength until the end of the encounter.
→ The Corp gains 3 credits
→ End the Run
→ End the Run
You didn’t think it would be that easy, did you?

Balatro
Haas-Bioroid ICE: Sentry – AP
Rez: 7
Strength: 1
Influence: 3
If it’s not the first time the Runner has encountered Balatro this turn, it gets +6 strength until the end of the encounter.
→ The runner loses Click, if able
→ The runner loses 4 credits unless they pay Click
→ Give the runner 1 tag unless they pay Click
Fool me once…

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No Skin Off Our Back
Weyland Operation: Grey Ops – Reprisal
Play: 0
Influence: 4
Trash: 2
Resolve a “when scored” ability of an agenda in the Runner’s score area that was stolen last turn.
“You didn’t think we made it this far by letting things go, did you?” – Elizabeth Mills

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NBN bounce archetype

Peninsula Records
Hit-Makers
NBN ID: Division
45/15
Whenever cards are added to the Runner’s Grip from any method other than drawing them, they must either discard that many cards or trash that many cards from the top of the Stack.
We play only the best.

Warranty Enforcement
NBN Agenda: Security
3/1
When you score this agenda, add an installed Runner card with the highest install cost to the Grip. Repeat this process for each hosted advancement counter past 3.

Bouncer
NBN ICE: Sentry
Rez: 8
Strength: 5
Influence: 4
Whenever the Runner pays credits as part of the resolution of this ICE’s subroutines, the Corp gains that many credits.
→ Add an installed program to the Grip unless the Runner pays credits equal to its install cost.
→ Add an installed hardware to the Grip unless the Runner pays credits equal to its install cost.
→ Add an installed resource to the Grip unless the Runner pays credits equal to its install cost.
You gotta pay up-front and you gotta pay in the back.

Franchise Reboot
NBN Operation: Gray Ops
Play: 17
Trash: 3
Influence: 5
Play only if the runner is tagged.
Add each installed Runner card to the Grip.
Remove this operation from the game.

Package Tracking
NBN Asset
Rez: 2
Trash: 2
Influence: 2
Whenever the Runner installs a card, if at least one card was added to their Grip this turn, give them one tag.
“An alert from the front door! It must be my MegaBuy order…”

Rewinder
NBN Upgrade
Rez: 1
Trash: 2
Influence: 2
Persistent → As an additional cost to steal agendas from this server during runs, the Runner must add each installed card they used paid abilities of this run to the Grip.
Let’s run that one back.

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Socializing keeps us connected, making friends at the cafe, networking at an office mixer, club crawling all night. You never know when a friend is just the thing you need.

Of course a dating app would be in NBN’s portfolio
Encounterz
Meet Your Match
NBN ID: Division
45/15
Whenever the runner installs an icebreaker, you may search R&D, HQ, or Archives for a piece of ICE with a type that icebreaker could interface with, reveal it, install it, and rez it, ignoring all costs. Shuffle R&D if you searched it.
From NBN, with love.

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DMTV
Play to Win
NBN ID: Division
45/15
When the runner takes one or more tags, if they are tagged, instead do that much meat damage.
Real contestants. Real cash. Real blood. Deathmatch TV.

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Dual brains, high grade artificial musculature, specialist level training installed in minutes, anonymity, a rouge Bioroid, the perfect agent. The iconic Android, Adam is a faction unto himself, driven with the desperation of a fugitive, the focus of a machine, and the innovation of a whole new form of life.

(From the Netrunner Reboot
Project)

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There are many secrets hidden on the net, kept under lock and key, behind layers of ice, and protected by dedicated Sysops. Valuable for any number of reasons, to all kinds of people, but Runners especially make secrets their business.

A simple idea I had

Hit Squad
Weyland Asset: Hostile – Expendable
Rez: 2
Trash: 2
Influence: 3
Click, 2 credits, reveal and trash this Asset from HQ: Do 2 meat damage. Use this ability only if the runner is tagged.
Trash: Do 2 meat damage. Use this ability only if the runner is tagged and not during a run on this server.
No employees are more reliable, or dangerous.

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Why have the trash from HQ if you can just install and rez for the same cost?

I like the idea though, maybe make the two effects slightly different.

BZZZT Blue smoke wafting from the console case. [Error–Disk Malfunction] Time for an upgrade.

feels essentially unbalanced and uninteractive:
0 cost install to face check everything;
company cannot trash program easily even with tag;
a big part of company fun which is rezzing the ice and surprising the runner is mostly taken away.

Concept is fun and cool I can definitely see that, but it’s too op right now