Security partnership
Operation - Transaction
Cost 1
Neutral •
Trash 1
Draw 3 cards, then reveal and discard up to 3 ice and gain 2 credits each.
Security partnership
Operation - Transaction
Cost 1
Neutral •
Trash 1
Draw 3 cards, then reveal and discard up to 3 ice and gain 2 credits each.
Dragnet
NBN Asset: Hostile
Rez: 2
Trash: 4
Influence: 3
This asset can be advanced.
When your turn begins, give the runner 1 tag unless they pay 1 credit for each advancement counter on Dragnet.
Whatcha gonna do when they come for you?
Some ideas with public agendas:
Mills & Co.
Rapid renewal, reasonable prices
Weyland ID: 45/15
All agendas gain public.
Whenever you install an agenda, turn it face-up.
Whenever you advance an agenda, gain 1 credit.
Put a fresh coat of paint on your life.
Permit Liaison
Weyland Asset: Character
Rez: 5
Trash: 5
Influence: 4
Click, Click, Click: Advance an installed public agenda five times.
“I just need you to sign here, here, here, here, and here.”
<>Secured Perimeter
Weyland Upgrade: Security Protocol
Rez: 2
Trash: 2
Influence: 3
When you rez this upgrade during a run on this server, place an advancement token on up to 1 card in the root of or protecting this server.
Persistent: As an additional cost to steal public agendas from this server, the runner must suffer 1 meat damage for each advancement token on those agendas.
Facade
Weyland ICE: Barrier
Rez: 6
Strength: 4
Influence: 1
When you rez this ICE during a run on this server, you may place 3 advancement tokens on a public agenda in the root of this server.
Facade gets +1 strength for each advancement token on public agendas in the root of this server.
→ End the Run.
By the time you reach the end you’ll have drilled through all the colors of the rainbow and then some.
Cut Corners
Weyland Operation: Illicit
Play: 4
Influence: 4
Advance an installed public agenda twice. If you score that agenda this turn, take 1 Bad Publicity.
“The warranty on that elevator expired … Five minutes ago.”
Omniopoly
Weyland Agenda: Public – Expansion
9/6
Install Omniopoly faceup.
Whenever you advance Omniopoly, gain 3 credits.
The runner may only steal Omniopoly if they have more credits than the Corp.
Limit 1 per deck.
"The Consortium is a serpent with no head. No CEO. It owns the Beanstalk, it owns outer space, it owns our destiny. And it will sacrifice us to its god, in time.” - Omar Keung, the Flashpoint
NBN Bad Publicity ideas
The Rag
You Have to Read This
NBN Identity: Division
45/12
You start the game with 1 Bad Publicity.
At the beginning of the Runner’s turn, they lose 1 credit for each Bad Publicity you have, up to a maximum of 4.
A copy is always within reach.
XXX
NBN ICE: Sentry – Advertisement – Illicit
Rez: 5
Strength: 7
Influence: 3
As an additional cost to rez this ICE, take 1 Bad Publicity.
→ The Runner loses credits equal to the amount of Bad Publicity you have
→ The Runner loses credits equal to the amount of Bad Publicity you have
→ The Runner loses credits equal to the amount of Bad Publicity you have
Heyyy…
<>Diane K. Thompson
NBN Upgrade: Character
Rez: 0
Trash: 4
Influence: 2
The Runner can’t spend credits from Bad Publicity or from sources other than their credit pool during runs on this server.
“Our readers will eat this one up.”
Smear Campaign
NBN Asset: Illicit – Advertisement
Rez: 3
Trash: 7
Influence: 2
When you rez this asset, take 1 Bad Publicity.
When your turn begins, gain 1 credit for each Bad Publicity you have.
Scandalize
NBN Operation: Gray Ops – Illicit
Play: 1
Influence: 4
Play only if the runner made a successful run last turn.
As an additional cost to play this Operation, take 1 Bad Publicity and pay X credits.
Reveal the Grip. Remove from the game each Runner card with a play or install cost less than X. Prevent all damage that would be dealt to the runner this turn.
Anarchist hacker accused of firebombing ORPHANAGE! Read all about it on Page 47!
Burning Bridges
NBN Agenda – Initiative
4/2
When you score this agenda, you may take 1 Bad Publicity. Place 1 agenda counter on Burning Bridges for each Bad Publicity you have.
Click, hosted agenda counter: Trash 1 Resource.
Nov-Rusalki
[$1] Program [1mu]: Virus
(anarch 2/5)
When you install this program,
load 3 virus counters onto it.
Hosted virus counter: You and
the Corp secretly choose a subroutine
on the piece of ice being encountered.
Reveal chosen subroutines. If both
you and the Corp chose the same
subroutine, break it. Otherwise,
resolve both chosen subroutines.
Then (whatever was chosen), break
up to 2 other non-chosen subroutines.
Use this ability only during encounters
with a piece of ice that has at least 2
subroutines, and only once per
encounter.
i.e. You “Play a Subr-Game”, like a Psi Game
for subroutines. Whereas the asymmetry of the latter comes the commitment (how many credits much you can afford, unlike the symmetric Rock-Paper-Scissors), the asymmetry of the former comes from different severities among the different subroutines (if the Runner always chooses the best subroutine, the Corp would never choose the best subroutine, and thus resolving both).
Flavor: In Slavic folklore, a Rusalka is a water spirit, and these blue little gals are ‘melting’ ice.
(I forgot to submit for the Easter Egg prompt.)
Surveyor Probe Mk. IV, “Little Scout”
[$1] Hardware: Gear - DIY
(shaper 3/5)
Whenever an agenda is scored,
you may swap 2 unrezzed pieces
of ice.
Whenever an agenda is stolen,
you may swap 2 rezzed pieces
of ice.
When a turn ends in which R&D
was shuffled, the Corp may show
you the top 2 cards of R&D. If
they do, trash this hardware.
An Outer Wilds easter egg: The Scout Launcher’s camera and flashlight.
The swap 2 pieces of ice
effect represents collapsing different “quantum superpositions”. The R&D shuffled
clause represents “quantum decoherence” from an environment suddenly changing (like a meteor cracking Brittle Hollow’s surface, making you lose sight of a Quantum Object).
For example, a Spin Doctor can casually destroy this, but only after a turn of activity (at the soonest), and with the “info fee”. (For other cards that can shuffle RnD, see x:shuffle x:r&d z:standard
.)
DIY is a subtype for hardware which can fall apart if the Corp manages to interact with one of their unique Achilles’s Heel clauses. (Compare with resources being tag-trashable, viruses being purgeable, and so on.)
In Outer Wilds, the “Hearthians” (your alien species) built these tools by scavenging “Nomai” (ancient alien) technology, with their rocket scientist (Slate) macgyvering spaceships together with bonked nails, flammable dry wood, and literal duct tape.
Compare — “pseudo–Hardware: DIY
” cards:
When an installed program is trashed, trash this hardware.
(which also has an Quantum-Mechanics-y flavor!)When you make an unsuccessful run, trash this hardware.
I like that Diane K. Thompson mitigates your own badpub while also neutralizing stealthy-breakers (Afterimage), subsidy-events (Overclock), and so on, but I’d template it with non-redundant rules text plus clarifying reminder text, that is: The Runner can spend credits only from their credit pool during runs on this server. (They cannot spend hosted credits or credits from bad publicity.)
The fastest Weyland ID ever
Expedyne
Working around the clock
Weyland ID: Corp
40/12
Whenever you score an agenda, you may reveal, install, and put one advancement token on an agenda from HQ. You may not score that card this turn.
If you’re not moving forward, you’re going backward.
ICE Cap
Weyland ICE : Barrier
Rez: 0
Strength: 0
Influence: 2
Whenever an agenda is scored or stolen from this server, trash ICE Cap and gain 4 credits.
→ End the run
Cave Mouth
Weyland ICE: Code Gate
Rez: 0
Strength: 0
Influence: 2
Whenever an agenda is scored or stolen from this server, trash Cave Mouth and draw 3 cards.
→ End the run.
I like these “rocky ice” as rushing gearchecks, but I might merge them (→ When an agenda is scored or stolen from this server, trash this ice, then gain 4 credits or draw 3 cards.
), which gives you some flexibility in the refueling, and also makes the card draw implicitly optional (to keep you from getting flooded); compare Errand Boy.
Weird alt win-condition FA ID, probably trash
The Graceline Group
Miracle Workers
NBN ID: Subsidiary
45/17
At the end of your turn, if you added at least three agendas to your score area this turn, you win the game. Otherwise, draw 1 card.
You never know when you might need us.
I would add reminder text that added to your score area
still includes scoring
(as well as swapping
, IIUC).
Lancer, Spikes, and Pyke
Your Weapons in Court
Weyland ID: Corp
45/15
Click: Give the Runner 1 tag unless they pay 3 credits. Use this ability only once per turn and only if the runner stole or trashed a Corp card last turn.
You’d better lawyer up.
Adding mill as a Corp win-condition, in Weyland instead of Jinteki because cards like Fractal Threat Matrix and Bloodletter are interesting IMO, there might be some additional design space there
Argus Weapon Systems
Safeties Off
Weyland ID: Division
45/17
At the end of your turn, if the Runner has 1 or fewer cards in the Stack, you win the game. Otherwise, you may pay 2 credits to trash the top card of the Stack.
Argus has got you covered.
Not every task can be completed from the comfort of your couch, runners can get themselves into a lot of dangerous locations, establishing contacts within the Martian Clans, excavating an unapproved tunnel on the moon, infiltrating a submarine, exfiltrating an NAPD holding cell, even performing an untethered spacewalk outside midway station.
Downtown Infoshop
[$1] Resource: Location - Seedy
(anarch 2/5)When your turn ends, if you’ve made a successful run on Archives and/or installed a seedy this turn, host the top 1 card of your stack facedown on this resource, or the top 2 cards if you’ve done both. (You may look at it at any time.)
[$1]: Install 1 card hosted on this resource, paying [$X] less. Use this ability only during a run, and only once each run.
When this resource is trashed by the Corp, they gain [$X].
X is the number of cards hosted on this resource.
cf. Street Peddler × Personal Workshop
There’s some hidden-information and (I hope) some risk–reward.
MonTor Bookfair
[$4] Resource: Location - Seedy
(anarch 4/5)Whenever you make a successful run on a central server, you may sabotage X. X is the number of non–“↳ End the run.” subroutines that resolved during that run, or 4, whichever is less. Use this ability only once each turn, and only if X is at least 1. (To sabotage X, the Corp trashes X cards of their choice from HQ and/or the top of R&D.)
cf. Persephone × Chastushka
The greater the danger, the greater the reward.
(nb. If it’s too powerful or too painless, the Runner could commit, at the start of a run, to not suffering any subroutines; like when Bankhar crashes you into an outermost unrezzed EULA: they will get you in, but they might also get you flatlined.)
Everyone’s got one, your family, your tribe, your 1000 identical siblings, the unwashed masses. Tell the story of your people.
Just Another Clone
[$1] Resource: Connection - Clone (anarch 3/5)
Trash 1 killer program or sabotage event from your grip: Break 1 to 3 non-sentry subroutines.
Whenever you breach HQ or R&D, you may trash 1 of your other installed cards that shares a subtype with another installed card. If you do, access 2 additional cards. If that card was a clone, access 3 additional cards instead. Use this ability only once each turn.
In an age of Neoliberal consumerism goods are churned out at an astonishing rate, low quality and dirt cheap. Some call it trash but a creative runner can take advantage of plentiful Consumer-Grade parts or ubiquitous unsecured hardware