Any Mushin deck without at least one Junebug feels like it’s making a mistake. It’s an easy kill when they have to go up from 4 cards in hand at probable most, seeing one may make them more likely to just overdraw to 7 and hit an Overwriter, and so on. You’ll pick up enough games off of that for one or two influence to seem worth it, to me. It also fires from less than Overwriter, so it’s harder for them to get you to spend under the effective range – if they think all you have is Overwriter, they’ll be more willing to run to trash it when you have 2 credits, at which point you can kill them dead.
Similarly, if you’re using Mushins and not running three copies of Vitruvius, shame on you. Pop it out, advance it once. They risk hitting an Overwriter for their whole hand, dying on a Junebug (or follow-up Neural), and if you get the score you’ll have 2-4 counters to play with which can be used to recur Mushins and traps both as well as cover for ABT attempts or bring econ back or whatever else you might need.
[quote=“linuxmaier, post:19, topic:3895”]
Importing Ronin could change that, though.
[/quote]Might be too much influence at 4, but could be useful with Mushin and such.
[quote=“Saan, post:18, topic:3895, full:true”]
There’s no real guess there. The correct decision becomes to only run on R&D and HQ. Sure, Snare! might make things annoying, but there’s little chance of a flatline if you run with 3-4 cards in hand.
[/quote]Valley Grid on R&D, maybe? Other than that, yeah, the runner is probably safe enough if you aren’t running Ronin, but it’s not like they want to let you score out either, especially with overadvanced Vitruvii.
But yeah, Ice-less seems waaay too risky when Ice is one of the things HB does well. Could see an Ice-light deck maybe, but not Ice-free if you wanted to actually survive. Medium, R&D dig, death.
Mushin/asset spam/never advance stuff does seem like it’d make Self-Destruct Chips work. Not ideal, but if you can average one of them and a Brain Damage each game then Snare kills if they don’t immediately draw up before running, and they stop being able to safely check Mushin’d anything for fear of the flatline unless they can expose it first.
Pinging the runner seems like the wrong move. For reduction and punishment, I’d look at Mushin, Overwriter, SDC, Junebug, Valley Grid, Snare, Ichi, Viktor, maaaybe Heimdall if you’re running mostly Bioroids, and NEXT Gold. Maybe Neural EMP and/or Ronin, I guess.
Ryon seems awkward and unreliable, though maybe Brain-Taping with Bioroids will prove me wrong there.
But if you can hit them with an Overwriter and score an SDC, the game is probably yours. Even beyond the increased flatline threat, it’s rough for a runner to not be able to hold very many cards in hand. Doable, sure, but not terribly pleasant.