Cybernetics Division, Brain Damage/Hand Limitation?

Can’t wait to try this ID out once Regionals are over this weekend. Have people been winning with this?

It’s fun and forces you to explore other cards in HB. The low deck size means you can’t stick in 3x Adonis 3x Eve and hope to reap the benefits of them all game before its over. Right now it seems relegated to kitchen table, but there still may be a deck type out there that can do well with either the rest of the cycle or something tuned just right.

One of the biggest problems for me is finding a use for influence - HB decks tend to have ICE and assets/upgrades well-covered and non-ETF IDs tended to splash Celebrity Gift or Sweeps Week for more burst econ (at least the decklists that won events and not be EtF), and both of those cards are hilariously bad in CD. Most people are spending their influence on Jinteki traps which cost a lot of dolla, and makes CD require either some tricks to rez ICE or not run said Jinteki traps due to econ problems.

Leaves them in a very weird spot.

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So far, I’ve only lost games that I misplayed badly. With two Crisiums, it feels like the only bad matchup is Silhouette with Parasites or something comparably insane :smile:

It definitely feels Cambridge-esque in that the runner needs to know how to navigate the matchup, and it’s counter-intuitive in some aspects.

@whatisthistreachery, try giving my econ package a go - looks insufficient on paper, but works really well. I’d say the Archived Memories are critical, though.

Your centrals look so vulnerable. 3x Snare can only pull you so far.

Compared to an ETF build with BBG and the two-pointer agenda comp, it’s not terribly more porous (and those decks aren’t even running Snare). Also, 17 pieces of ICE do interesting things in a 44-card deck.

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ETF’s ridiculous economy funds powerful central defense with a lot of big Ice.

Have you been having a lot of success against Anarchs? Part of why I stopped playing my HB Next and Grail build was Anarchs. Those damn Parasites!

You could also use Shell Corp for economy and use it to push the runner over the Edge. :slight_smile:

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The list surely looks interesting. One question though. How will you capitalize on a connected EoW or Overwriter? The runner can simply draw up before running to avoid dying to Snare!. If your plan is to either brain damage the runner to -1 hand size or to score out, I fear the agendas will usually get stolen before any of those conditions happen.

The thing that a connected EoW does is it slows down the runner - it’s usually for 2 brain, which means RnD runs now essentially take two clicks. That’s not nothing - ELP is a card that sees play, and this doesn’t go away on agenda steal or Laundry. And it hoses Stimhack amusingly - I’ve had more Stimhacks discarded against me in the last two weeks than in the entire last year, I think.

Also, it makes remote checking seriously risky business - I was often able to install a third piece of ICE along with a card into the server. If that’s a second EoW and you check it, you’re probably done unless you’re running BOX-E or something. This is the main reason why the plan seems more viable here than it did with EtF - there, you needed the first EoW to be a three-ICE one as well, which meant it was way too slow.

Side note: after some more play with the ID, I’m actually loving the handsize reduction on the corp side as well - it makes it easier to discard excess non-Snares (especially when Melanging and scoring out) and increases the likelihood of a Snare hit even with one in hand. Is it better than EtF? Sure it isn’t, that ID is fucking broken… But it requires the runner to play according to your book, which is something I really like.

Edit: the “have to draw up to three to not die to a Snare” aspect turned to be really empowering for Turing - I’ll almost certainly go up to two for this very reason. If they want to click through him, they are risking a remote Snare-related demise.

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Actually, that’s what I’m doing in my Cybernetics Division deck and it is awesome. Oftentimes the runner will run the Cerebral, just to trash it. Or, if they already have swallowed one Mushined Overwriter, they can’t even run it!

This is what I’m finding as well. Most of my wins (and I am finding them now with a bit more practice- thanks for the tips @PeekaySK) aren’t actually flatline, they’re score-outs after an EoW has landed. It makes scoring windows much easier to come by - prepaid kate on zero credits can get rich in just 2 clicks, but now she’s only got 1 card in hand and can’t draw up enough to run anywhere w/o risking a flatline.

In terms of centrals being vulnerable, it’s a mixed bag. we’re not playing glacier here, but between snare, very few trashables, and remote ICE you don’t need to rez 90% of the time, you can layer RnD up quite thickly pretty early on. Crisium would help - what did you pull to fit it in @PeekaySK?

That the ID turns stimhack (which, I’ve heard, wins games) into essentially a dead card is no small benfit either :smiley:

the TLDR is that the ID is fun as hell and very weird (making you consider cards in HD you would never play in EtF) but probably not “as good” as EtF, because obviously its not and no HB ID ever will be.

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The main problem of what to pull for Crisium is influence. That’s what I’m agonizing over currently. Options:

  • pull a Snare - meh, I really want three so I can have one in HQ and two in RnD for the lategame
  • pull an EoW - technically, two should be fine to see them by the time I’m ready, but it might necessitate going for an overadvanced Vitruvius as the first score, and they’re just so powerful when used right the thought of only having two makes me sad
  • pull a Jackson - seems risky with the reduced deck size. Also, less Snare recursion. Definitely the least orthodox of the options

So far, I’m going with #2 and will be keeping an eye out during testing whether I’ll end up missing the third copy too much.

Slots are easier, both the Overwriter and the second Gold are luxury. Potentially the second Archived Memories could go, but I’m liking it way too much - it usually recurs either a Melange or an EoW (hence why I wouldn’t recommend cutting it if your influence plan is to go down to 2 EoW).

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Would you consider putting Defective Brainchips in when that comes on in The Underway? Or are the deckslots too tight?

Nah, that card’s for a different deck. Here you only inflict brain damage once (maybe twice) per game. That thing there wants multiple smaller hits - think Viktor 1, Fenris, Janus, Heimdall 2, Sentinel Defense Program and Corporate Troubleshooter. Also a ton of cash - so it wants to be an EtF deck.

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I was thinking more along the lines of turning making EoW even more dangerous than it already is in this deck. Though I guess the chance of randomly losing the current just outweighs the benefit?

@PeekaySK Gave your list a go! I traded out 1x EoW for 2x Targeted Marketing (my new lover for dealing with Parasites and typical forced solutions to NEXT ICE. So 3x Snare, 2x EoW, and 2x Targeted. Between Jackson and Archived Memories for the flexibility of bringing back EoW, and the 1x Overwriter, I felt no lack of trap options for the remote,

It honestly worked out wonderfully. I was able to install two pieces of ICE over a rezzed NEXT Silver, and slap an agenda inside on 5c because he still had to play his Corroder to get in. The EoW flatlined 2 Val’s, and the ICE is good enough to keep medium digs brief. Drawing 3x Architect did feel pretty dead, but the first one is always welcome.

Melange worked out well, firing it 3 times usually provided for the rest of the game. Archving for something as simple as a trashed Silver or trap is huge. At some point the runner gives up on the remote game and just goes for centrals, hardest part is predicting when they will.

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I think your changes sound good. My 3xMushin/3xSnare/3xSelf-Destruct Chips with mostly 3 point agendas version is now 7-0 (6 flatlines), but I never feel like I should win. Runners keep making mistakes, and I haven’t faced a real credit denial deck which is a big weakness. I’ve landed at least one overwriter in every game, it’s key to the Mushin strategy. The one game I scored out was against a Bagbiter deck (of all things), but he hit a snare last click and no more bagbiter.

I think I’ll try @PeekaySK’s version (with your changes, targeted marketing as a counter to NEXT’s parasite weakness is a great idea) at some point. Never advance with EoW should work as well to threaten flatline, but the econ is better in that version.

What’d you drop for the second Marketing as far as slots are concerned? Love the include, will definitely try it out… Could work against Siphon/Vamp as well, and since it’s a current it makes running that facedown card just a little bit more enticing :wink:

I feel ya about the third Architect, but the simple fact that everyone goes “geez, I hope that’s not an Architect” on their first run ever, followed by cries of disgust when it does turn out to be an Architect makes me suspect that three copies is the right call.

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If I had a credit for every time I facechecked an Architect, I`d have a compromised employee.

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