Good thing nobody said that then, right?
In netrunner, you have a LOT of rounds where people just do what they plan on doing. If we go watch games from this year’s worlds, you will see some very fast rounds (and to my personal disappointment, very little interaction, although I believe this has been fixed over the past months). There are some clutch turns in netrunner where you really need to pause and think a lot, and one wrong choice there can lose you the game, and I think thats what makes the game amazing.
With x wing, apart from the first 1-2 turns, your brain just melts every single round. There is no easy choice. You have to predict how 2-5 enemy ships are going to move, and how will your ships have to move, then consider range, firing arcs and so so many what ifs. Also, you should never, ever play a turn without thinking 1-2 turns ahead, or your ship will end up in a very bad spot.
Netrunner is amazing, but it doesn’t require you to calculate as many things as x wing does in every single turn. A simple barrel roll in x wing can win you a game. And this is a choice you make every single round,. There are no “corp clicks for 3 credits” turns in x wing, so yes, I will insist that a round of x wing’s has far, far many more choices than a round of netrunner, without that meaning that that’s a better thing, or it makes it deeper, or anything.
EDIT: I should probably make clear that deckbuilding-wise, Netrunner has more choices and things to explore than X-wing. Especially thanks to the asymmetrical nature of the game.