Since the Mumbad Cycle thread is frankly gigantic and overwhelming, and I think this card has some potential and is worthy of further examination, I wanted to break this out into its own thread.
The potential of Mumbad Construction Corp. is readily apparent, even when you set aside pie-in-the-sky Casting Call-Government Takeover schemes. Finally, Weyland has a fast-advance tool all its own, and one limited only by how long your opponent is willing to let you build up advantage. Coupled with Dedication Ceremony, a well-equipped Weyland deck could theoretically pump out agendas as quickly as it can play them.
Advantages of MCC
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If you consider 2 credits to be close to the equivalent of a credit plus a click for advancing, using MCC itself is essentially free. The only real costs you face (besides the ones listed below) lie in the rez cost and the cost in time spent accruing advancement counters.
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Weyland is already well-equipped with incredibly punishing ice, and as Public Support in Bootcamp Glacier has demonstrated, running through all its ice just to trash an asset just so that asset doesn’t cost you the game can be incredibly demoralizing for the runner. And unlike Ash, you don’t even have to put your agendas on the board for them to pose a thread with MCC.
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Being able to theoretically win out of nowhere aids with some of Weyland (especially Bootcamp Glacier)'s historic weaknesses, in that it lacks cards like Nisei Mk II and Caprice Nisei to grant it some late-game staying power. And winning out of nowhere makes Hive, already one of the better anti-Faust ice in the game, even more potent.
Disadvantages of MCC
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The big one: it’s not SanSan City Grid, and Weyland doesn’t have AstroScript Pilot Program. This probably will not be as good as NEH FA. But that’s what we’re here to figure out. Still with me? Good.
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Public agendas only (if we exclude the aforementioned pie-in-the-sky) means we have to accept the added cost of most of our fast-advanceable agendas being 4/2s. And while when you’re fast advancing, it’s not like you necessarily also need to get the payoff from an Oaktown or Hollywood Renovation, losing that payoff is a drag. On top of that, while the upside of Hollywood Renovation (one more advancement counter for one more point, vs. an Oaktown/New Construction) is great, it also means we can’t as easily avail ourselves of the joy of Global Food Initiative.
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The sheer cost of the combo (Install Advance Advance score out an Oaktown is fairly cheap, at a net of 2 credits and 2 MCC counters, but New Construction is 6 and Hollywood is 8, and that’s not counting the cost of the MCC itself) over the long haul, and the added burden to protect the MCC, means it may be too impractical to just throw some MCCs into Gagarin Deep Space and call it a day. Not to mention
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Unless you have Dedication Ceremony, comboing off requires telegraphing you have MCC and protecting it for at least one turn face-up. Which, again, your opponent may be leery of spending a substantial amount of time and money just to trash it, but you can’t rely on your opponents being coy. In my mind, this is another point against Gagarin.
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Splash damage from fast advance hate. It is a bit easier to play around Clot, if you can get enough advancement counters on the MCC to foreclose any Clotting window. But that puts your MCC in even greater danger. So the deck will need at least one Cyberdex and likely more just to cope with Clot on top of the typical Noise problem.
Here’s my current working list.
Public Enemies (Blue Sun)
Blue Sun: Powering the Future
Agenda (10)
2x Hollywood Renovation
2x Hostile Takeover
1x New Construction
3x Oaktown Renovation
2x Project Atlas
Asset (7)
1x Adonis Campaign ••
1x Executive Boot Camp
3x Jackson Howard •••
2x Mumbad Construction Co.
Upgrade (3)
2x Crisium Grid
1x Cyberdex Virus Suite
Operation (13)
3x Dedication Ceremony
3x Hedge Fund
1x Interns
3x Oversight AI
3x Restructure
Barrier (5)
1x Curtain Wall
2x Hive
2x Ice Wall
Code Gate (4)
2x Enigma
2x Turing ••••• •
Sentry (5)
1x Archer
2x Caduceus
2x Ichi 1.0 ••••
Multi (2)
2x Orion
15 influence spent (max 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Business First
I like that the deck can play at several different speeds - rushing out an agenda turn 1, playing Blue Sun ice shell games with the advantage of your extra free influence, sitting back on MCC, or pushing for a Hollywood - Dedication Ceremony 5-point burst if your opponent lets their guard down for a moment to rebuild.
I’m not entirely happy with Hostile Takeover, but the cash infusion plus the ability to play Archer (even if only as an additional OAI target) is probably worth it even if the point usually doesn’t matter. It’d be nice to fit in a second Cyberdex, and maybe 3 Restructures are too many.
Anyone tried out MCC yet? Any thoughts on what it could do?