i see this argument brought up a lot, but if i've learned anything in netrunner, it's that you can never rely on keeping the runner out forever
also, Worlds Plaza makes killing itself and all hosted assets a lot easier in that the runner just needs to run one server and pay to kill Worlds Plaza
i think it works for things like Capital Investors, Melange Mining Corp, etc. along with a Snare!, Junebug, or Edge of World or something, forcing the runner to pay to kill Worlds Plaza just to take out your low-trash econ assets or face the traps if they don't want to pay that much. it's still probably not the best idea, but so far, it's the best use of Worlds imo
but that's probably detracting from the thread.
back to Mumbad Construction Co., i like this card a lot.
i like the play of install, advance, advance Oaktown Renovation and using the 2 credits you gained (and another 2c) to finish scoring it. that's 5c and 4 influence cheaper than Biotic Labor, 1c cheaper if you count the rez cost of MCC (granted, requires at least 2 advancements on MCC)
i also like the install Hollywood Renovation, advance, Dedication Ceremony on Mumbad Construction Co. for a total of 4 advancements (plus the one it got at the beginning of the turn)
it's a little combo-y and requires a lot of credits, but that's 3 points FA out of hand, (plus another advancement on your Ice Wall). i like @voltorocks' use of it as a way to close out the game. once you've scored 4 points, which you can just rush out as normal for Weyland, and then all you need is a Hollywood Renovation and Dedication Ceremony in hand and a Mumbad Construction Co. on the board (and Cyberdex if Clot), and you can close it out. tokens on Atlas can help you find the pieces, and Weyland has never had a problem scoring the first 4-5 points. it's always those last two, so i don't see that MCC needs to be your ultimate win condition for scoring agendas, just your way of closing out the game
i'm liking that Trick of Light would only really save you 3c, so it's essentially the economy of a Beanstalk Royalties, so MCC practically pulls double-duty and removs any inkling of considering ToL (even though, yes you can move from your Ice Walls and whatever; it's a lot of influence)
also, i'm really not liking Casting Call for this. it costs influence, makes scoring even more combo-y, and literally does nothing but allow MCC to work for your installed agenda, and its primary use of protecting your agenda but forcing tags is completely wasted. and if trying to score out an Atlas, you'd probably want the extra advancement for the agenda token anyway, so it's not like it will save you on money or require less advancements (unless with Titan, of course)
anyway, just go with Public agendas imo and again save on influence and have a more reliable chance to score. sure, you also lose out on some of the public agenda abilities as well by moving advancement tokens onto them, but i think you're still advancing them at least once normally when you FA them out, so you still get some benefit.