I put together a straight-up Fast Advance HB deck, utilizing San San. I still believe that Breaker Bay + Campaigns is the best way to make money in HB, so I included those. Lateral Growth/Advanced Assembly Lines just don't have the same potential gain to be worth it, IMO.
Haas-Bioroid: Engineering the Future (Core Set)
3x Accelerated Beta Test (Core Set)
1x Advanced Concept Hopper (Kala Ghoda)
3x Corporate Sales Team (Business First)
3x Project Vitruvius (Cyber Exodus)
3x Adonis Campaign (Core Set)
3x Eve Campaign (Humanity's Shadow)
3x Jackson Howard (Opening Moves) ●●●
3x Breaker Bay Grid (Breaker Bay)
2x Cyberdex Virus Suite (Order and Chaos)
2x SanSan City Grid (Core Set) ★★●●●●● ●
2x Archived Memories (Core Set)
3x Biotic Labor (Core Set)
3x Hedge Fund (Core Set)
2x Eli 1.0 (Future Proof) ★★
1x Heimdall 1.0 (Core Set)
2x Vanilla (The Liberated Mind)
Code Gate (5)
1x Ravana 1.0 (The Liberated Mind)
2x Turing (Breaker Bay)
2x Viktor 2.0 (Creation and Control)
2x Architect (Up and Over) ★★
2x Ichi 1.0 (Core Set)
1x Sherlock 2.0 (23 Seconds)
9 influence spent (max 15-6★=9, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to 23 Seconds
Deck built on NetrunnerDB.
I'm really, really happy with the ice suite here. I feel like I have taxing stuff, and all of the Code Gates are >3 strength since I've been seeing Yog a lot more recently. The only one I might consider changing is Heimdall, but I can't think of anything else I'd rather have (maybe you can?). I would love to have two NAPDs but I can't see a good place to drop influence. I'd consider dropping one San San for two NAPDs, Heimdall -> Eli, and another Architect (probably dropping one Cyberdex for the slot), but I'm uncomfortable with that since I like it for enabling Fast Advance 4/2s when used with Biotic Labor and I want to see it early. I like Corporate Sales Team for the 4/2 FA, since it basically refunds its FA cost. Neato!
I wanted to drop any card that is turned off by Rumor Mill (besides Jackson) to limit its effectiveness. It's also nice because all my econ can go to FA, rather than having to worry about Ash.
Anyways, I tried it out last night and enjoyed it. I'd be curious to see how others tweak it.
As an aside, I dislike Advanced Assembly Lines and would rather have it be more Restructures, Lateral Growth or Blue Level Clearances, if you are avoiding the Campaigns. This is for a few reasons: AAL can be easily trashed from R&D with a cost of only 1 credit, losing you that money and not costing the runner much at all. Restructure is just more consistent for that reason alone. Lateral Growth lets you install agendas, so you can use it on FA turns where you were otherwise low on credits (good for screwing up a Runner's mental math on your FA capability). Finally, I'd rather have the draw from Blue Level Clearance, rather than the install from AAL.