So with the new cards coming out and with my recent discussions with @Seamus and @Ulkrond about meat damage I think Weyland is poised to cook some runners.
Here is my MKI decklist which is strongly based on @Ulkrond and his deck.
The disposable hq is so you don’t lose to a wild legwork in the late game. The deck is geared around being able to kill the second you have enough money for sea scorch or the second the runner steals an agenda.
I’m just going to copy over my post from a different thread:
Inspired by the release of Consulting Visit, I have been having some success on Jinteki (I know, I know) with a super rushy GRNDL with Midseasons. Being able to have 5 effective copies of Midseasons is just huge for the consistency, meaning that I can often install naked Oaktowns turn 2. My list is the following:
Let me be clear: as it stands, I will not claim this is an amazing deck. I think its biggest problems as of now are the following:
Difficulties dealing with Film Critic - this is why the (tutorable!) Snatch & Grab is here.
Difficulties dealing with a Noise who understands the plan and calmly Imps every agenda - this and Medium digs is why CVS is here.
No real late game - once the Runner gets their econ running and the ability to break cheap binary ice, the game is over
But it’s a lot better than I thought it would be! The consistency with which you draw Midseason is just stupid, and I rarely struggle to keep an economic lead for as long as it matters. I very much doubt that this is the “final form” of Weyland Midseasons, but I do think it’s worth trying to see just how huge Consulting Visit is.
Now that Fear the Masses is out, I want to see people’s Zealous Judge decks. I’m having trouble finding room for econ, damage tools, and ICE (the eternal struggle), but here’s my first draft.
Using it early can be a gamble in my experience. An unfortunate D4v1d or Lady can burn your assumed economy gain, so it depends on what else you’ve got in hand. Also, for my deck anyway, Consulting is effectively another Midseasons or Scorch - you have to weigh up if you want to ditch it for potential economy.
I like to rush so other option I considered was:
+3 Corporate Sales Team (or +2 CST +1 Posted Bounty)
-1 Gov. Takeover
-1 Fast Track
-1 Punitive Counterstrike
Another tweak is to play Fast Track and go down to 2 Consulting Visits.
At regionals it turned out Gov. Takeover was always game deciding card no matter I won or lost (including naked score attempt ;))
I would imagine it’s good for finding either Scorch or Punitive, depending on your hand/the runner’s activities. Lemme tell you, if Weyland is rich as crap I’m going to be terrified of running on an agenda if I know they have all 3 Punitives in hand.
I totally borrowed the deck from NRDB (since it was already basically doing what I wanted to with Exchange of Info), but I had a ton of fun playing the Six Agenda Shuffle at the Cleveland regionals. It’s not pure meat, but it’s got a nice side dish of scoring agendads to go along with all the meat if you get the opportunity.
It ended up going 3-2, with one of the losses being bad luck and I think Government Takeover stolen off the top of R&D, and the other I was short by a credit to land a six-point Punitive after a Takeover got stolen.
Still won by three different methods.
-Scored out by scoring a Vanity Project, and then the runner stole the other one. Tossed all the muns into a SEA Source and then swapped it back by giving them a Hostile.
-Good 'ol fashioned SEA/Scorched/Scorched.
-Takeover got stolen, and ACTUALLY landed the Punitive for 6 Meat. (This may have been the round both games went super fast and we had 50 minutes still on the clock afterwards.)