Had fun playing my stupidly-modified-and-untested-beforehand version of the six-agenda spread at GenCon today. It ended up going 4-2. Murdered a flock of Whizzards, a Tenma, and a SpyCam Haley.
Notable moments of murder:
Convincing the runner that a naked six-advanced Overwriter was actually a Government Takeover, and watching as they explode.
Getting Siphoned down to 0 at the end of a very long game, one where they had stolen the GT earlier, and couldn’t find another agenda. They ended up floating tags, which let me actually fire the Exchange to get the GT back, click it for 3c, and then use those credits to fire a Scorched to get a kill.
Just naked-advancing a GT when I somehow lucked into getting all three Punitives early.
Let’s Do Something Stupid
Argus Security: Protection Guaranteed (Order and Chaos)
Agenda (6)
1x Government Takeover (Order and Chaos)
2x Hostile Takeover (Core Set)
3x Vanity Project (Old Hollywood) ●●●
Asset (6)
1x Cerebral Overwriter (Creation and Control) ●●
2x Commercial Bankers Group (Democracy and Dogma)
1x Executive Boot Camp (All That Remains)
2x Jackson Howard (Opening Moves) ●●
Upgrade (2)
1x Crisium Grid (First Contact)
1x Underway Grid (The Underway)
Operation (22)
3x Consulting Visit (The Liberated Mind)
2x Exchange of Information (The Liberated Mind) ●●●●
1x Fast Track (Honor and Profit)
1x Foxfire (Humanity’s Shadow)
3x Hedge Fund (Core Set)
1x Neural EMP (Core Set) ●●
3x Punitive Counterstrike (True Colors)
3x Restructure (Second Thoughts)
3x Scorched Earth (Core Set)
1x SEA Source (Core Set) ●●
1x Snatch and Grab (All That Remains)
Barrier (5)
1x Changeling (Up and Over)
3x Hive (Double Time)
1x Meru Mati (Breaker Bay)
Code Gate (3)
1x Checkpoint (Order and Chaos)
2x Enigma (Core Set)
Sentry (4)
2x Caduceus (What Lies Ahead)
1x Cobra (Salsette Island)
1x Hunter (Core Set)
Multi (1)
1x Orion (Order and Chaos)
15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to The Liberated Mind
Random thoughts:
Foxfire was a bit of a meta call, and while it never actually got used, I’m not sure if it was a bad idea. There’s enough Turning Wheels out there to probably justify the slot.
Checkpoint did a surprising amount of work. Definitely caught some people off-guard, especially early-game, and dissuaded some runs that might otherwise get through to R&D.
A second SEA probably would’ve been nice, although I was thinking that Consulting Visits could really act as one.
Games that go long and are heavy on milling without many actual runs are probably the worst. Had a Val/ReBNoise game that went forever, and had very few runs going since they were focusing on just recurring viruses all the time to keep milling via Noise’s ability, and then eventually Blackmailing into Archives. The Boot Camp might’ve helped in that match, but it got milled. Really kind of wish I had some BP removal.