The full text spoiler for The Spaces Between has been posted on reddit by snow-jax, who also gave us the Upstalk text spoiler. Here it is!
21: “The Foundry” (HB Identity [Division], 45/15)
The first time you rez a piece of ICE each turn, you may search R&D for another copy of that ICE, reveal it, and add it to HQ. Shuffle R&D.
22: “Enhanced Login Protocol” (HB Operation [Current], 2 inf). Cost 2.
This card is not trashed until another current is played or an agenda is stolen.
As an additional cost to make the first run not made through a card ability on his or her turn, the Runner must spend [click].
23: “Heinlein Grid” (HB Upgrade[Region], 2 inf). Cost 3, trash 3.
If the Runner loses or spends a click during a run on this server, he or she loses all credits in his or her credit pool.
Limit 1 region per server.
24: “Encrypted Portals” (Jinteki Agenda[Security]). Cost 3, 1 point.
All code gate ICE have +1 strength.
When you score Encrypted Portals, gain 1[credit] for each rezzed code gate.
25: “Cerebral Static” (Jinteki Operation[Current], 2 inf). Cost 2.
This card is not trashed until another current is played or an agenda is stolen.
The runner’s identity text box is blank.
26: “Targeted Marketing” (NBN Operation[Current], 1 inf). Cost 0.
This card is not trashed until another current is played or an agenda is stolen.
Name a card. Gain 10[credits] whenever the Runner plays or installs a copy of that card.
27: “Information Overload” (NBN ICE[Sentry,Tracer], 2 inf). Cost 6, strength 4.
When the runner encounters Information Overload, trace1 - if successful, give the runner 1 tag.
Information Overload gains “-> The Runner trashes 1 of his or her installed cards.” for each tag the runner has.
28: “Paywall Implementation” (Weyland Operation[Current], 2 inf). Cost 0.
This card is not trashed until another current is played or an agenda is stolen.
Gain 1[credit] whenever the Runner makes a successful run.
29: “Sealed Vault” (Weyland Asset[Facility], 1 inf). Cost 0, trash 8.
1[credit]: Move any number of credits from your credit pool to Sealed Vault.
[Click] or [trash]: Move any number of credits from Sealed Vault to your credit pool.
30: “Eden Fragment” (Neutral Agenda[Source]). Cost 5, 3 points.
Ignore the install cost of the first piece of ICE you install each turn.
Limit 1 per deck.
31: “Lag Time” (Neutral Operation[Current], 0 inf). Cost 2.
This card is not trashed until another current is played or an agenda is stolen.
All ICE have +1 strength.
32: “Will-O’-The-Wisp” (Neutral Upgrade, 0 inf). Cost 4, trash 1.
Whenever there is a successful run on this server, you may trash Will-o’-the-Wisp. If you do, choose an icebreaker that was used to break at least 1 subroutine during this run. The Runner adds that icebreaker to the bottom of his or her stack.
33:“D4V1D” (Anarch Program, 4 inf). Cost 3, mem 1.
Place 3 power counters on D4v1d when it is installed.
Hosted power counter: Break ICE subroutine on a piece of ICE that has a strength of 5 or greater.
34: “Scrubbed” (Anarch Event[Current], 2 inf). Cost 2.
This card is not trashed until another current is played or an agenda is scored.
The first piece of ice encountered each turn has -2 strength for the remainder of the run.
35: “Three Steps Ahead” (Criminal Event[Priority], 2 inf). Cost 1.
Play only as your first [click].
When this turn ends, gain 2[credits] for each successful run you made during it.
36: “Unscheduled Maintenance” (Criminal Event[Current], 2 inf). Cost 1.
This card is not trashed until another current is played or an agenda is scored.
The Corp cannot install more than 1 piece of ICE each turn.
37: “Cache” (Criminal Program[Virus], 1 inf). Cost 1, mem 1.
Place 3 virus counters on Cache when it is installed.
Hosted virus counter: Gain 1 [credit].
38: “Net Celebrity” (Shaper Event[Current], 1 inf). Cost 1.
This card is not trashed until another current is played or an agenda is scored.
1 [recurring credit].
Use this credit during a run.
39: “LLDS Energy Regulator” (Shaper Program, 1 inf). Cost 0, mem 1.
3[credits] or [trash]: Prevent an installed piece of hardware from being trashed.
40: “Ghost Runner” (Neutral Resource[Stealth-Virtual], 0 inf). Cost 1.
Place 3[credits] on Ghost Runner when it is installed. When there are no credits left on GHost Runner, trash it.
You can use the credits on Ghost Runner during a run.