I typed up a thing for all of them, with all the quoting and direct response, in-depth looks at each, and then accidentally refreshed and lost it. Oimoi.
Here's a more brief look:
41- IQ seems incredibly good for early CI, but honestly a 5-cost 5-strength in-faction ETR Code Gate isn't the worst thing, either.
42- Eliza's is better than before with the Foundry, we'll see if it's better enough to be worth guarding as well as you'll need to. Curious if the rez cost of "2" is a typo or a change on FFG's part. If a typo... well, makes the whole spoiler a bit less concrete, though I've got some trust in snow-jax given that they've seemed on the ball so far. We'll see.
43- Kitsune is a great way to hit someone with a Snare or Shi.Kyu they thought they'd be safe from. Not sure if it's worth the space in every deck, but it's neat -- and hard to insta-parasite away.
44- Port Anson Grid has yet to cease being a thing of beauty for the corp. Painful punishment card in the right decks, many of which are in-faction.
45- News Now Hour is mediocre unless you want to cement your hold on things, and even then seems worse than an extra copy of the current you've got, right now.
46- Manhunt is nice in Making News, even if just as a way to drain credits over time. Honestly, seems better than Targeted Marketing, or at least more consistently effective.
47- Wendigo looks fun as a way to turn off Faerie, but I couldn't tell you it was necessarily good.
48- Crisium Grid is actually pretty exciting. Datasucker, Account Siphon, Maker's Eye, Legwork, Indexing, Desperado, Security Testing, Medium, Nerve Agent, Doppelganger, Sneakdoor Beta -- all of these cease to function on a server with Crisium Grid. Emergency Shutdown might, as well. Blanks Masanori. Makes archive punishment better, makes hard-hitting central events worse. Easy to export. I can see this showing up in RP, if nothing else, but Tennin is where it really makes me worried. Expensive if it's just a one-off thing, but painful to trash, too.
49- THE END IS NEAR. THE GREAT DESTROYER HAS ARRIVED. THE END IS NEAR. THE GREAT DESTROYER HAS-
Okay, that might be a bit overblown, but less than I'd like. Goodbye, parasite recursion. All recursion, in fact. Good thing no Runner Decks rely on that, right? (Funnily enough, with NEH so dominant, there's been talk of a shift away from recursion-heavy criminal... right as a card comes out to punish all recursion.) Eats Exile, pains Deja Vu-loving Anarchs, hurts Shapers that rely on Clone Chip or Scavenge or sometimes even Test Run. Scored in the right moment (after a surprise Archer, maybe?) could leave them without a breaker of any given type for the rest of the game.
If your deck runs a 3/1, it should probably be considering this (so long Encrypted Portals, lol). If your deck doesn't run any 3/1s but could, you might want to consider it. Jesus fuck. Chronos Project is ridiculous.
This really kicks the teeth out of Prepaid Kate vs. Jinteki, I feel like, oof.
50- Shattered Remains still looks hilarious, especially in Weyland. Oh, did you want a Plascrete out? Too bad! Supermodernism'll love this.
51- Lancelot and Galahad together might be decent, but they won't be complete pre-Merlin. Still, chance to make barriers into destroyers (without the subtype)? Might be worth it, oog.
52- Quetzal looks amazing. 15 influence? Hell yeah! E3 Feedback Implants and a breaker-light facechecking policy (at least until Keyhole gets installed) in Anarch? Sign me up!
53- If you have lots of stealth credits, BlacKat is better than Corroder. If you don't, it's worse. Stealth credits eat up valuable deckspace, and it's not that much better. Pass. Maybe the professor'll like it, he seems to be the one it's meant for (even if he can't get the hardware for it).
54- Duggar's is still funny and also still has potential, but that's a far cry from being good just yet.
55- BOX-E is a bog-standard, solid console. Definitely worse than Desperado, but if there's a memory-heavy Criminal deck you've wanted to try, might do well at it.
56- The Supplier will save you money, but cost you surprise. Is it worth it? You decide!
57- Refractor (damn, but that name is confusing, ugh) is a decent and cheap decoder, so long as you have stealth credits. Gets through Tollbooth for 5 (including one stealth), which is about all anyone can ask for. (Ties with torch, aside from the requirement, but much cheaper to get out. Functions pretty well at 2-strength, too, breaking Enigma and the like without stealth credits required at all.)
58- Order of Sol is... interesting? If you go broke often (or have a way to do it on their turn it'll net you a bunch of cash... but not all at once. EDIT: Someone on reddit just pointed out that it works very nicely with Nasir.
59- Hades Shard might as well just read "Fuck your Jackson, I'm looking in there now and you can't stop me!" A must for Noise, I think.
60- If you're rich and not worried about getting tagged, Rachel Beckman'll be a pretty big asset... so long as you don't rely on her for economy outright, since it'd be 5 turns of Opusing to make that profitable. Useful against Bioroids?
EDIT: To talk more about Crisium Grid... makes Off The Grid even more painful, since you have to trash Crisium and then run HQ again. Also hits Gabe and Silhouette, dunno how I missed them the first time when I caught what it does for Tennin. It does make runs not count for SEA-Source, but even so...