From snow-jax, so it’s probably legit. I’ll put up my thoughts in a minute or two, but there’re some interesting things here.
41: “IQ” (HB ICE [Code Gate], 2 inf). Cost X, Strength X.
X is equal to the number of cards in HQ.
->End the run.
42: “ Eliza’s Toybox” (HB Asset [Ritzy], 2 inf). Cost 2, trash 4.
[Click],[Click],[Click]: Rez a card, ignoring all costs.
43: “Kitsune” (Jinteki ICE[Mythic-Trap], 2 inf). Cost 2, strength 3.
->The Corp may choose a card in HQ. The Runner accesses that card. If she does, trash Kitsune.
44: “Port Anson Grid” (Jinteki Upgrade[Region], 2 inf). Cost 2, trash 5.
The Runner cannot jack out while running on this server unless she trashes 1 installed program.
Limit 1 region per server.
45: “The News Now Hour” (NBN Asset[Cast], 3 inf). Cost 0, trash 4.
The Runner cannot play current events.
46: “Manhunt” (NBN Operation[Current], 3 inf). Cost 3.
This card is not trashed until another current is played or an agenda is stolen.
The first time the runner makes a successful run each turn, trace(2). If successful, give the Runner 1 tag.
47: “Wendigo” (Weyland ICE[Code Gate,Morph], 2 inf). Cost 2, strength 4.
Wendigo can be advanced.
While Wendigo has an odd number of advancement tokens on it, it gains barrier and loses code gate.
-> Choose a program. The Runner cannot use the chosen program for the remainder of the run.
48: “Crisium Grid” (Weyland Upgrade[Region], 1 inf). Cost 3, trash 5.
Successful runs against this server are not considered to be successful or unsuccessful for the purposes of card abilities.
Limit 1 region per server.
49: “Chronos Project” (Neutral Agenda[Research], 0 inf). Cost 3, 1 point.
When you score Chronos Project, the Runner removes all cards in her heap from the game.
50: “Shattered Remains” (Neutral Asset[Ambush]). Cost 0, trash 0.
Shattered Remains can be advanced.
If you pay 1c when the Runner accesses Shattered Remains, trash 1 piece of hardware for each advancement token on Shattered Remains.
51: “Lancelot” (Neutral ICE[Sentry-Grail-Destroyer], 1 inf). Cost 4, strength 2
When the Runner encounters Lancelot, you may reveal up to 2 grail ICE from HQ. For the remainder of this run, Lancelot gains the subroutines of the revealed ICE in the order of your choice.
->Trash 1 program.
52: “Quetzal” (Anarch Identity[G-mod], 45/15)
Once per turn, break 1 barrier subroutine.
53: “BlacKat” (Anarch Program[ICEbreaker-Fracter], 3 inf). Cost 4, mem 1, strength 3.
1c: Break 1 barrier subroutine (or up to 3 subroutines if you spent a credit from a stealth card).
2c: +1 strength (or +2 strength if you spent at least 1 credit from a stealth card).
54: “ Duggar’s” (Anarch Resource[Location-Seedy], 4 inf). Cost 2.
[Click],[Click],[Click],[Click]: Draw 10 cards.
55: “ BOX-E” (Criminal Hardware[Console], 1 inf). Cost 4.
+2 memory.
Your maximum handsize is increased by 2.
Limit 1 console per player.
56: “ The Supplier” (Criminal Resource[Connection], 2 inf). Cost 3.
[Click]: Host a resource or piece of hardware from your grip on The Supplier.
When your turn begins, you may install a hosted card, lowering the play cost by 2.
57: “Refractor” (Shaper Program[ICEbreaker-Decoder], 2 inf). Cost 1, mem 1, strength 2.
1c: Break code gate subroutine.
1c: +3 strength. Use this ability only if you spent at least 1 credit from a stealth card.
58: “ Order of Sol” (Shaper Resource[Location], 1 inf). Cost 2.
The first time each turn you have no credits in your credit pool, gain 1c.
59: " Hades Shard” (Neutral Resource[Virtual-Source], 1 inf). Cost 7.
Whenever you make a successful run on Archives, you may install Hades Shard from your grip instead of accessing cards, ignoring all costs.
[Trash]: Access all cards in Archives.
Limit 1 per deck.
60: “ Rachel Beckman” (Neutral Resource[Connection], 1 inf). Cost 8.
You have 1 additional click to spend each turn.
Trash Rachel Beckman if you are tagged.
EDIT: Bolding doesn’t seem to be working for me, tried to bold the new ones. Oh well.