Honestly, I haven’t tested it out without em. If I don’t see Turtles early, they’re pretty nice, but if Turtles come up, it seems like they’re probably unneeded? Maybe? I’ll give a no-PAD version a go and see what happens. I know @IirionClaus was mentioning a super-low-econ-card version upthread; maybe he’s onto something.
Maybe its just the early City Hall into x3 Mumba Temple, but it gets pretty stupid pretty quickly.
I will test more without it. I just feel like the investment banking will usually get you enough money.
With the mumba discount, one fire of that sucker, gets you three turns of a PAD.
I’m not a fan of Commercial Bankers Group due to the Whizzard matchup. Right now I’m running Diversified Portfolio, it’s good having a non-trashable source of econ, and the instant boost is great. Depending on the board state, one or two Diversified are all the non-recurring economy I need. My list at the moment has 3x Mumba Temple, 2x Diversified Economy, 1x Groot as sole economy source.
Yeah, in hindsight the commercial banking in my builds could easily just be The Root and it would probably be an improvement.
Thanks for the idea! I will have to try it out.
I’ve been working on a kill version of Gagarin that goes all in:
This is a Kill Deck
Gagarin Deep Space: Expanding the Horizon (Order and Chaos)
Agenda (6)
2x Government Contracts (A Study in Static)
1x Government Takeover (Order and Chaos)
1x High-Risk Investment (Order and Chaos)
2x The Cleaners (Second Thoughts)
Asset (17)
3x Bio-Ethics Association (Democracy and Dogma) ••••• •
3x Commercial Bankers Group (Democracy and Dogma)
3x Dedicated Response Team (Future Proof)
3x Encryption Protocol (Trace Amount) •••
1x Jackson Howard (Opening Moves) •
3x Mumba Temple (Kala Ghoda) ••••• •
1x The Root i[/i]
Upgrade (1)
1x Cyberdex Virus Suite (Order and Chaos)
Operation (10)
2x Diversified Portfolio (Honor and Profit)
1x Manhunt (First Contact) •••
3x Punitive Counterstrike (True Colors)
3x Scorched Earth (Core Set)
1x SEA Source (Core Set) ••
Barrier (4)
2x Bailiff (Democracy and Dogma)
2x Spiderweb (The Underway)
Code Gate (4)
2x Datapike (Creation and Control)
2x Enigma (Core Set)
Sentry (7)
1x Assassin (Data and Destiny)
3x Caduceus (What Lies Ahead)
3x Tour Guide (The Universe of Tomorrow)
15 influence spent (max 15)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Democracy and Dogma
Deck built on NetrunnerDB.
A MOH variant would probably go -1 Encryption Protocol -1 Bio-Ethics -1 HRI +1 Vanity Project +2 DBS + 3MOH +2 Tech slots
The name of the game with the deck is kill. Our passive kill options are the DRTs and Bio-Ethics. These two cards complement each other nicely and Encryption Protocol plus Gagarin tax helps them with their longevity. Given that, we’ll also play CBG for easy money along with 2 diversified for burst econ. Mumba plus The Root provide standard gagarin rez money. Our active kill cards are Weyland standards with Sea Scorch leading the way. We are only running 6 agendas in order to minimize accesses and provide good fuel for the Punitives. Our ice is designed to be cheap to rez but taxing as we want to save money for the Manhunt traces to power our kill teams. Generally we’ll try to put a combination of Bailiff and Caduceus on Centrals with tour guide support if needed. Otherwise, we want to tax out our remote with a combination of assassin, tour guide, and spiderweb.
Initial testing suggests some consistency issues (as with all government takeover decks) but the most of my games have been kills with a single 3 pointer scored or stolen.
The Museum Variant is probably more competitive given that it can solve some consistency issues (manhunt being trashed), allow us to find our combo pieces, and shore up the fumbledork match.
If you want to try a slightly different Gagarin, this one is pretty fun!
seems like it requires more tagging methods to turn on the DRTs, and some apocalypse defense
Those are both really good points. If Apoc is common in your meta then I would probably go the museum of history version and put in two crisiums as your tech cards. You can also sub out one of the bio-ethics for a Hostile Infrastructure if you like. For the tagging that’s a bit harder with the influence, but you might go -3 caduceus +3 shadow. You have some cash and time with the deck so you can afford to advance the shadow out of mimic range.
Cool idea!
I think you might be better off dropping the scorches and the SEA Sources and going in the direction of museum. With manhunt as your conditional tag trigger you can definitely put the hurt on your opponent and keep their handsize low.
Its really a shame weyland doesn’t have better ways to tag, because a card like Houskeeping would fit in really well in a deck like this.
Hunter is a quite underated piece of ice
Draco isn’t terrible either, especially since you can get it to strength 4 and force anarchs to run the trace.
If only it wasn’t trace 2.
Hang on one durgonne second. Is that a kill deck or something
So I played a variant of the “Good Guy Gagarin” deck at a small tourney today. This is the list:
Good Guy Gagarin: 1st Place Undefeated BRGC SC
Gagarin Deep Space: Expanding the Horizon (Order and Chaos)
Agenda (10)
- 3x Hollywood Renovation (Old Hollywood)
- 1x Hostile Takeover (Core Set)
- 3x New Construction (Business First)
- 3x Oaktown Renovation (Chrome City)
Asset (22)
- 3x GRNDL Refinery (Fear and Loathing)
- 3x Jackson Howard (Opening Moves) •••
- 3x Mumba Temple (Kala Ghoda) ••••• •
- 2x Mumbad Construction Co. (Business First)
- 3x Museum of History (Kala Ghoda) ••••• •
- 3x PAD Campaign (Core Set)
- 2x Public Support (The Universe of Tomorrow)
- 3x Turtlebacks (The Source) •••
Upgrade (2)
- 1x Caprice Nisei (Double Time) ••••
- 1x Crisium Grid (First Contact)
Operation (5)
- 3x Dedication Ceremony (Kala Ghoda)
- 2x Diversified Portfolio (Honor and Profit)
Barrier (5)
- 1x Fire Wall (Order and Chaos)
- 1x Hadrian’s Wall (Core Set)
- 3x Ice Wall (Core Set)
Code Gate (2)
Sentry (8)
- 2x Caduceus (What Lies Ahead)
- 2x Ichi 1.0 (Core Set) ••••
- 1x Swordsman (Second Thoughts) •
- 3x Tour Guide (The Universe of Tomorrow)
15 influence spent (max 15)
22 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to Business First
Deck built on NetrunnerDB.
Some thoughts on that deck. First of all, it is a whole lot of fun and works a lot better than I had ever thought (unfortunately it’s also quite hard to pilot, probably not a great idea to take it to a tournament without a bit of testing…). I played CJFMs Temple list for a while, and while that one is insane as well, this deck has a winning condition that is easier to work out in my opinion (Score with Caprice / FA with CoCo). It can work around Clot pretty well, even without CVS.
I was not convinced by the ICE selection.
Wormhole is still pretty shit, I never fired it today, it should probably be an Orion or another Datapike. One Ice Wall could probably be a Spiderweb, just to make it harder for Faust. I would also like more draw/DBSes, but not sure what to cut for it.
Dedication Ceremony is the MVP of the deck, I was never sad to draw it. It’s good on GRNDL Refinery, good on CoCo, good on ICE. I used it to prevent an Ice Wall from dying to Parasite!
I never drew Caprice, I wonder if she should be a Batty after PolOp gets played?
Anyway, I’m going to continue playing this kind of deck because it’s insanely fun, and Weyland is back in the game.
It could use some Mumbad City Hall. I would probably drop public supports to make that happen.
Also I feel like caprice definitely doesn’t warrant her slot. It would be better suited as a troubleshooter or something. Although I am not entirely sure that
The x1 Hostile Takeover also seems odd. I think I would probably try something else in the slot.
Edit
Also consider Hive. If you want to go a bit heavier into fast advance, Mumcoco loves Hive.
Have you considered contract killer with dedication ceremony, perhaps in place of scorch at all?
@whirrun Would the dedication ceremony just to be so I could fire it off in one turn? I think if i went that route, I’d probably want to try to include MCC, GRNDL Refindery, etc somehow in order to have more available targets for DC. It’s an interesting idea and I trying to think about what the plan would be then.
@rojazu I did end up subbing out one Bio Ethics for a Hostile Infastructure and the Caduceus for Hunter. This has helped for successful tagging. Good call.
@Myriad I think I would want to go keep scorches if I included musuem. They’re good targets to shuffle back. I’ve also found that since I can use the Punitives to kill, the sea scorch can be more disruptive in nature to clear out IHW and plascrete.
@CJFM My museum version is “This is a Kill Deck with Museum” I’m a very creative namer…
Here is an example of the deck (non museum) working today:
That is a great idea. D&D isn’t out in Germany yet, but I will keep that in mind! The Caprice is a bit weird, I left her mainly because PolOp wasn’t legal yet, but I figure Troubleshooter and/or Batty are better replacements. We’ll see. To be honest, it’s kind of hard to play around with the influence, the Ichis are the best stuff. The 1x Hostile is now a Chronos. Because fuck Dumblefork.
No way I will play Hive in a Weyland deck that isn’t Blue Sun! On a more honest note, thanks for the good suggestions.
Went 3-0 with another slightly tweaked version at a pubrunner/GNK (along with 3-0 on 3 Hacktivist Apocalypse MaxX), beating Dumble, Gang Sign Leela, and Apoc MaxX, the latter after losing something like twenty installed cards to a bank-breaking Apoc and then patiently reassembling it all because I had 30 creds in the bank when he fired it. You have to play a fast runner, because the fastest win I had was 25 minutes (the Whiz conceded when I was still at least 4 turns away from winning), but the deck is still incredibly powerful.
Also Boot Camp is an MVP for sure - blanking DDOS, sinking value from Mumba Temple, fetching almost everything. Was almost a little sad most of the times I cracked it for an asset.
@LordYismir slowly, I’m coming around to the kill plan again. It’s been on my mind for a while now. Been fiddling with IG but I don’t think it’s really my style (apropos of nothing).
I have messed around with sensie in Gagarin and MCH. I really like Sensie, and I’m not that excited about MCH. I’ve gone from 3 to 1 in my deck, as it really slows the game down. One has been good enough so far.
By the way: as an aside, Clone Suffrage is amazing. Power level 10 amazing. If only it wasn’t 2 to trash!
So… was it a brilliant idea or have you lost your mind?
I lost my mind! Fortunately I figured it out the night before and fixed the deck. Still lost Regionals, sadly (ended up 12th out of 57). I need more training versus Whizzard. And I lost a game to Councilman cause I’m dumb