Haven't had a chance to test the deck but I was thinking maybe you'd still appreciate some feedback even if it isn't backed up by actual experience.
I really like the core idea.
Shipment from Tennin seems like a really good reason to revisit 2 pointer Harmony.
I love that you are brave enough to play two Merger! It's probably the correct choice, though I suppose you'd need a decent amount of testing to figure out how much of a liability it is.
I'm not sure how much I like the ICE suite.
Most of your ICE isn't very taxing so I worry that you are going to have a really tough time turning on Shipment from Tennin once the runner gets set up. Which is almost the opposite of when you want to be able to fall back on Fast Advance as a win condition. You have the Biotic Labors though so maybe that's enough. Dunno!
Influence is extremely tight, but you could go for some advanceable ICE, cut the Biotic Labors and play some Trick of Light? A thought at least. Hortum can be pretty nice against Anarchs.
If you can shave influence, having some Crisium Grids would also be welcome both to turn Shipment from Tennin on and to keep you from getting Siphoned to death, which seems something that could reasonably happen here.
Good luck with the deck.