This is largely what I found in my early testing as well. There’s probably a Test Run/Scavenge deck for hailey out there, but getting the economy right has been rough. The more operations you have in deck the higher value they better be and the higher value your installables have to be to really register a profit.
Also as a player, you have to know when its ok to skip her trigger to leverage a more powerful play later. This is mostly because of economics. If the cost of your stuff isn’t low enough she’ll bankrupt herself and open a scoring window for your opponent.
Which to me says:
- Stimhack for a deck that does that is probably gold.
- You want to have a very good reason for every single install you make
I’ve lost several games because I drew a bunch of stuff that might benifit me later and choose to install two things, losing some credits and a click when what I should have been doing was pressuring. Her ability is very much a trap if your deck isn’t built for it.
I think stimhack+shop probably makes sense, but the trap with that in play is probably keeping yourself from putting too much on the shop. You need valuables in hand that are worth installing on the spare click.
I’ve also found, go figure, that synergistic installs gain value since you can compress them. Scheherezade+Program turns your usual “install a program” turn into “this costs 1 less”. Sahasarara+Program is basically a break even move, but on scherezade you probably get 2 credits out of it, saving/making 2 credits and then the following turn it compounds.
I’m not seeing a lot of that in your deck, but what I am seeing is a lot of the cards I had a hard time making work. Interfaces, 4 of them. Those are expensive, can be tough to install. You’ve got the shop, but you’ll rarely trigger them out of hand unless you’re really dominating a game. Plascrete; Its a good card, but again, I found the hit of 3 credits in addition to a big install like an interface made it hard to stomach. Now, stimhack solves that problem neatly, easily paying for both during a run.
There’s a similar problem with proco. It costs 5, which makes installing stuff with it difficult. This is why I ended up going with sym visage in other decks. Casts costs quite a bit too, which is why I went with armitage. Anything under 3 feels really good, and anything that’s more than that is probably going to need assistance. Cache, Imp, & D4v1d are all good companion programs. Part of me wants to see cloak in the deck though so that you can occasionally install it with a breaker (like refractor) and get immediate benefits.
If you’re finding things slow, I’m wondering how much of that really is just digging for cards, and how much of it is the economical or anti-synergy of the cards you’ve got together in the deck. Hayley begs for consistant action plan and similarity between installations.