Imaginary Cards

After the announcement that ANR is dead, I was in a really strange position. I knew that it was coming some time in the future but still, I felt a bit at a loss. However, instead of feeling pity and grief, my mind started thinking about cards and mechanisms that were never used or fully developed in the game.

So, after thinking some cards during a road trip for work, I talked to my gaming group and told them that I want to make a fan made expansion, just to keep us discussing about cards and potential combos, like we did all these years. They jumped in and after about 3 weeks of work and theory crafting, here is a fan made cycle in the size of about a Big Box Expansion.

Main ideas were link and MU but a lot of the ideas did not seem to work so were abandoned during the design process.

Still, the resource type “Booster” seems to be nice. It is a resource that gives a nice boost but leaves play once an agenda is accessed. i.e. it gives you a “boost” until your next agenda.

We tested some criminal and shaper cards and adjusted accordingly. We will try to continue testing. Feel free to comment or just skim through.

Thnx

The Balkan Cycle Google Docs

P.s. most of the names and the fluff are not fully realised. Want to check that the cards are actually working and then proceed with fluff. Influence is also mostly arbitrary.

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