Nouveau Paris Grid - 0
NBN Upgrade - Region - •
Remove three tags: End a run on this server.
Limit 1 region per server.
Fame and fortune are easy to come by in Nouveau Paris - but you can’t have the latter without the former.
Nouveau Paris Grid - 0
After the announcement that ANR is dead, I was in a really strange position. I knew that it was coming some time in the future but still, I felt a bit at a loss. However, instead of feeling pity and grief, my mind started thinking about cards and mechanisms that were never used or fully developed in the game.
So, after thinking some cards during a road trip for work, I talked to my gaming group and told them that I want to make a fan made expansion, just to keep us discussing about cards and potential combos, like we did all these years. They jumped in and after about 3 weeks of work and theory crafting, here is a fan made cycle in the size of about a Big Box Expansion.
Main ideas were link and MU but a lot of the ideas did not seem to work so were abandoned during the design process.
Still, the resource type “Booster” seems to be nice. It is a resource that gives a nice boost but leaves play once an agenda is accessed. i.e. it gives you a “boost” until your next agenda.
We tested some criminal and shaper cards and adjusted accordingly. We will try to continue testing. Feel free to comment or just skim through.
P.s. most of the names and the fluff are not fully realised. Want to check that the cards are actually working and then proceed with fluff. Influence is also mostly arbitrary.
Ca$hugo. <== That is one card name you need to keep.
Jinteki - Upgrade - PSI
Rez 1 - Trash 3 - Inf 4
When you rez Denise Nisei place 3 power counters on Denise Nisei. After the runner has passed all ice on this server, each player secretly spends 0, 1, or 2 credits. If the corp and runner spent a different amount of credits remove one power counter and the runner is now approaching the outermost piece of ice on this server. If Denise Nisei has 0 power counters, trash Denise Nisei.
Weyland Upgrade: Ambush-Region
When the runner accesses Keter Installation while it is installed, you may pay 3 credits to host it on an installed runner resource. It gains “When the runner’s turn begins, do 2 meat damage.” And Click, take 1 tag: Trash host card.
Limit 1 region per server.
Prepare for boarding.
Weyland ID: Megacorp
Click: Do 2 meat damage. The runner draws 1 card. Use this ability only once per turn.
Welcome to our new world
Instead of Nouveau Paris (which lacks style in french), call this PaRouen city grid or something, like the classic SanSan is. In most cyberpunk settings, conurbs get from Paris to Rouen around the Seine (irl, stage 1 of this is called Grand Paris).
This one is better than Caprice in any Jinteki deck, considering you can’t unjack, esp against punishing ice or against Komainu. Should be priced higher than her.
Approaches happen at step 2 during a run and the runner can choose to jack out at step 2.2 since this isn’t the first piece of ice being encounter during this run right?
Some quick comments after skim reading.
. Sleeping giant seems to powerful in a shaper deck with 3x smc. Hope we see more ai hate in the set.
. Hoplite and the new Weyland id seem to weak to me, especially the id since you rez things with small cost. Make it maybe a reduction in cost?
. Kolonaki is more like a posh area with only law firms and cafeterias there. Not an area to invest in imho.
What is below the mountain… Hope we find out before pack 6!
Maybe you misread the ID, since it DOES give a reduction in cost, equal to the advancement requirement of the agenda.
Hoplite is also one of the only Sentries that can end the run, and with all 3 rezzed it becomes a 4 strength sentry, a sweet spot against things like Nano and MK.
I indeed misread the id, sorry about that. Reduction in cost with added inf seems right now, maybe still in the weak side but this will only show with playtesting.
Some cards I like, some I don’t. Giving out cards in batch like that doesn’t really help the critics. It doesn’t help you to be read too (“hello, what about 60 news things ?”)
I was wondering about a card that raised your ID’s influence limit. Since it effectively costs negative influence, it should be weaker than a neutral card. This can range from weakly positive, literally blank, or an actual in-game downside, for example:
- Inf-iltration: neutral event, gain 2 credits. Your influence limit is raised by 1.
- Blank: your influence limit is raised by 1.
- Smuggled Goods: When you draw Smuggled Goods, reveal it and take 1 tag. Your influence limit is raised by 2.
after thinking about it, I suspect the effect is just not healthy for the game. The downside of having a bad card can be best played around in already good decks like Andy or Pancakes that can just draw past them. Interested to see if anyone else played around with this idea.
<> Access Denied
Resource: virtual • Install: 2 • Influence: 2
Install Access Denied only if you made a successful run on HQ during this turn.
The first time the Corp gains credits through a card ability each turn, you must gain that amount of credit and the corp must loose that amount of credit, then trash Access Denied.
The first time the Corp draw cards through a card ability each turn, you must draw that amount of cards and the corp must discard that amount of cards, then trash Access Denied.
Sorry, what ?