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Imaginary Cards


#2268

I did in the past, let me find it again…

Here it is, it’s post 1820-ish, we talk about it a little with another guy that had the same idea.

For the corp, this could be also put on a blank 4/2. Or on a 3/1 that could be “super public” by being faceup everywhere:

Hanabi
Neutral
Agenda: Expansion - SuperPublic • Adv: 3 • Score: 1 • Influence: -1
Hanabi is placed or installed faceup in any location.

You’re a genius.
– Jack Weyland


#2269

<> Jean-Michel Cravate
Neutral
Asset: Executive • Rez: 0 • Trash: 0 • Influence: 1
Trash an executive and move 3 cards from heap to the runner’s grip as an additional rez cost.
[Click] Discard two cards.
Remove Jean-Michel Cravate from the game: Shuffle up to 3 cards from Archives to R&D.

It is my edutainment to ensure our consumers are the perfect creation and job for tomorrow’s companions.
I got this right, right ?

This one is inspired by irl persons I worked with :stuck_out_tongue:


#2270

I like the idea of this, but I think Solomon 1.0 needs to cost 3. The fact that the runner can’t bounce off it with impunity is a big deal, especially on a barrier.


#2271

Jumper
Criminal
Program • 1 MU • Install: 0 • Influence: 1

When encountering an ice that is hosting Jumper, bypass it then trash all hosted programs on it.
If Jumper is installed, you may host Jumper on an ice while passing it.

Old toys, better toys
– Gabriel

This one is a less powerful version of Crescentus, one of my favorite card that rotated.


#2272

Digital headbutt
Criminal
Program
Cost 2 . Inf 2

Pay the rez cost of a barrier to bypass it.

Look my face, buddy
– Gabriel


#2273

Aubepinae
Jinteki - Ice - Sentry - Current - Unique - Destroyer
3c - str 5 - inf 3

Trash Aubepinae when rezzed. This card is not trashed until another current is played or an agenda is stolen.

(sub) end the run if the runner have less than 3 installed programs
(sub) trash program if the runner have more than 3 installed programs


#2274

what


#2275

That second permanent ability prevent trashing like a normal current :slight_smile:
(I recon the wording is baroque)


#2276

Cool! Current ICE seems a perfectly reasonable concept. Very hard to balance though, is it suppposed to work with Sol?


#2277

Haha, err oops err…

I recon I forgot this, and trash ice abilities like cuttlery.


#2278

Underworld Cycle Pack #1: Starlight, Starbright


#2279

Highway Chase
Criminal event - 1c - 1inf
Priority - Run

Play as your first click.
Make a run.

At the end of the turn, draw as many cards as you made successfull runs this turn.

Way too slow, dudes
– Ken “Express” Tenma

I should have posted this one instead of the one I posted for Nisei application :slight_smile:


#2280

netrunner-mika_dalaenos
I’ve always wanted Stim Dealer and Skulljack to be playable cards. So I thought I’d make an identity for them. Turns out this is just really really good with Brain Cage instead.

The art is from:


#2281

Here’s a recommended build:


#2282

Love this concept, but I think it should be worded “if you are about to take…” that way you have to search for a card and put it in your grip before the Brain Damage lands. Adding some extra risk makes it way more Anarch.


#2283

i was about to post the exact same thing haha. i think it’d be really anarch in that way that you could lose the card, but it also has a benefit of being able to take 1 brain damage with 0 cards in your grip and still live


#2284

I feel that the ability should be more powerful to encourage using large amounts of brain damage.
However, this may cause an archetype similar to how 419 Aumakua is to expose effects.
An alternate idea is to make the ability provide clicks instead of universal tutors, in line with most other brain damage effects and due to tutors usually not being anarch. However, it is very interesting that it would have an ability that is usually out-of-faction.


#2285

C’mon guys anyone else have any ideas?