<> Jean-Michel Cravate Neutral Asset: Executive • Rez: 0 • Trash: 0 • Influence: 1
Trash an executive and move 3 cards from heap to the runner’s grip as an additional rez cost.
[Click] Discard two cards.
Remove Jean-Michel Cravate from the game: Shuffle up to 3 cards from Archives to R&D.
It is my edutainment to ensure our consumers are the perfect creation and job for tomorrow’s companions. I got this right, right ?
I like the idea of this, but I think Solomon 1.0 needs to cost 3. The fact that the runner can’t bounce off it with impunity is a big deal, especially on a barrier.
Jumper Criminal Program • 1 MU • Install: 0 • Influence: 1
When encountering an ice that is hosting Jumper, bypass it then trash all hosted programs on it.
If Jumper is installed, you may host Jumper on an ice while passing it.
Old toys, better toys – Gabriel
This one is a less powerful version of Crescentus, one of my favorite card that rotated.
I’ve always wanted Stim Dealer and Skulljack to be playable cards. So I thought I’d make an identity for them. Turns out this is just really really good with Brain Cage instead.
Love this concept, but I think it should be worded “if you are about to take…” that way you have to search for a card and put it in your grip before the Brain Damage lands. Adding some extra risk makes it way more Anarch.
i was about to post the exact same thing haha. i think it’d be really anarch in that way that you could lose the card, but it also has a benefit of being able to take 1 brain damage with 0 cards in your grip and still live
I feel that the ability should be more powerful to encourage using large amounts of brain damage.
However, this may cause an archetype similar to how 419 Aumakua is to expose effects.
An alternate idea is to make the ability provide clicks instead of universal tutors, in line with most other brain damage effects and due to tutors usually not being anarch. However, it is very interesting that it would have an ability that is usually out-of-faction.
Synergize - 9
Weyland Operation - Transaction - 3 inf.
Gain 13c.
When an agenda is scored, you may reveal any number of copies of Synergize in Archives. If you do, shuffle those cards into R&D. Money makes everything better - even making money.