Some Tennin/ToL-friendly ice I thought of:
Rez 3, Strength 3
Jinteki Ice: Code Gate - Destroyer
When you rez Lobotomy, place 2 advancement tokens on it. When Lobotomy has no advancement tokens on it, derez it.
-> You may remove an advancement token from Lobotomy to trash 1 program.
-> You may remove an advancement token from Lobotomy to remove a card in the heap from the game.
Rez 4, Str 1
Jinteki Ice: AP - Sentry
When the runner encounters Kennel place 1 advancement token on it. Kennel gains “-> The runner loses 1c” before all its other subroutines and “-> Do 1 net damage unless the runner pays 1c” after all its other subroutines for each advancement token on it.