hey guys. i don't normally post here, but i had some potential ideas for dealing with asset spam
3 cost 5 inf
Back Office Access Code
Event: Priority - Run
Play only as your first [click].
Make a run on a remote server. If successful, treat it as a successful run on HQ or R&D. Remove Back Office Access Code from the game instead of trashing it.
The third directive requires that bioroids have access codes to the many Haas-Bioroid update and repair facilities. Some codes take longer to cycle out, and Adam will occasionally find a code that still works.
- rationale: works great with pretty much all of Adam's directives and costs a decent amount, so it's not something you'd play first turn or very often, even if there are open remotes. i felt that removing it from the game fit thematically and mechanically, since it would be pretty strong being able to play them constantly, but also once the old code was used, it'd flagged and reset, locking out that code.
as written, you can ignore accessing the card in the remote if you don't want to trash it with Neutralize All Threats, can trigger Find the Truth first before you decide which central to access, and if you hit HQ, you can see an extra card with NAT. and if the corp single ices up their remotes, you can break in super easily with Always Be Running + e3
5 influence because it's really strong, synergises with adam so well, and uses his own access codes.
i waffled between 3 and 4 credits for it, but i'm unsure where to land really. i feel the cost should be decently high though, since you're basically bypassing all of the ice on HQ or R&D, get to see if there's an agenda on R&D before you decide, and get to choose any remote server to target
3 cost 4 inf
Too Big to Fail
As an additional cost to play Too Big to Fail, spend [click][click][click].
Give the corp up to 5 bad publicity, 1 for each remote server with a card installed in it.
The corp may spend any number of credits to prevent 1 bad publicity for every 2[credit] spent.
If a corp is too big to fail; it's too big to exist.
- rationale: one of the things in anarch's colour pie seems to be bad pub, and this is a good way to leverage it against the corp if they're being super asset spammy. requires an entire turn, but can end up paying off a lot in the long run or bankrupting the corp a fair bit in the short term
doesn't work too well against corps with low server counts since the return is potentially pretty small, or if just forcing bad pub on the corp is your goal, it's pretty expensive to land
i'm not sure about the final numbers. i tried a few different things, like 1 bad pub for every 5 servers with a much higher buyout cost for the corp (or no buyout at all)
i considered 'if the corp has at least x remote servers, then' but i wanted to build into the card that wasn't cost-effective to use on a low remote count
it could also be a resource similar to Investigative Journalism (costs 4 clicks to use and telegraphs with the install, not that the corp can do much about it aside from make less remotes, but it could be interesting to play and just force the corp to stop spamming so many remotes).
already has one!
1 cost 2 inf
Play only if you made a successful run on at least 3 separate remote servers this turn. Gain 1[credit] for each remote server with a card installed in it.
Come see the sights! Vid one of our vacation specialists today!
- rationale: crims love running and making runs and checking dem remotes. it has anti-syngergy with the crim who are able to run and trash and keep on top of the corp assets, while helping the crim who's falling behind, even with all the extra runs.
3c 3 inf
Make a run on R&D. If successful, instead of accessing cards, for each central server, you may move its innermost piece of ice to a remote server that has no ice protecting it.
- not really sure about the templating on this, but again, it's great for corps with multiple unprotected servers. if they don't have any unprotected servers, it's completely useless. also great against the political assets.
templating and cost mostly based on Escher (but less inf made sense). i considered simply making it a priority event first, but i think the runner kinda has to work for it a bit.
2 cost 1 inf
[unique] Globalsec Funding
Use these credits to pay for using cloud icebreakers. X is the number of remote servers without a piece of ice protecting it.
- rationale: this originally started as a sort of sunny stimhack, but Net Chip kind of fills that role already, and i realised all of the cards i designed were events. i based this a bit on Khondi Plaza, but i think it's a bit better here, since you only rez ice so many times, but sunny's breakers get used a lot, and, although they are 'efficient,' they can be quite expensive at times for low-sub ice and ice at certain strengths.
i wanted the clause for servers the corp hasn't iced up so they can spend the time to secure their servers, making it easier for sunny to get into centrals. this is basically thematically globalsec taxing or fining a corp for having undefended assets and having to step in to try to stop cyber attacks. or it could be seen as a discount for investing in their own security
again, good against the political assets.
alternatively, it could be used as a replacement for UWC when it rotates out by making it require 2 link, but would probably open up the ability to use it on all icebreakers or all cloud programs (if and when are there are non-icebreaker cloud programs)