Random idea:
Anarch ID
0 Link
50 / 15
Your maximum hand size is not reduced by Brain Damage.
Possibly too good? I think it could have some fun potential.
Random idea:
Anarch ID
0 Link
50 / 15
Your maximum hand size is not reduced by Brain Damage.
Possibly too good? I think it could have some fun potential.
Weyland
Operation Transaction
0 cost
Play an operation from your Archives paying all costs
If it is too good I might add âYou Lose game if you have Brain Damage greater than your maximum hand size, at the end of your turn.â
But then that makes it kinda like BP in original netrunner , a binary win/lose counter, so I donât know how much fun that is. But the other hand the decks that can kill this runner are the same ones that could kill an other runner of brain damage so Iâm not sure its the worst thing.
I also had the the ability âAll Meat and Net Damage dealt to you is Brain Damage insteadâ pop into my head, but that might be too gimicky/ unfun.
Lol
We ran a custom ID tournament a while back, this was one of the proposed IDâs, but we had to tone it down for power reasons.
How about a piece of ice that gains subs/str per card drawn this turn? Pure Wyldside hate with a splash of faust hate. Essentially invalidates Faust being able to draw up before a big run. Also taxes normal runners that are afraid of hitting traps.
Subs would be better, but if it turns out to be too powerful, then switching to str could give runners an out with D4:
[Insert Witty Name Here]
Weyland âąâąâââ
5c - Ice - Barrier
3 Str
When the runner encounters [Insert Witty Name Here], it gains one âââșEnd the run.â for each card the runner has drawn this turn.
ââșEnd the run.
ââșEnd the run.
âItâs not knowing what they know, itâs knowing who they know.â
This is comparable to Spiderweb. You get +1 STR for +1 rez cost and the ability to heavily tax big draw decks. With Wyldside out, it becomes a 3 STR 4 Sub ETR ice for 5 credits.
Alternative version:
[Insert Witty Name Here]
Weyland âąâąâââ
5c - Ice - Barrier
3 Str
When the runner encounters [Insert Witty Name Here], it gains one +1 Strength for each card the runner has drawn this turn.
ââșEnd the run.
ââșEnd the run.
âItâs not knowing what they know, itâs knowing who they know.â
This is a bit more comparable to Firewall. With Wyldside out, it becomes a slightly better Firewall (+1 sub).
Jackson does not trigger your fan card. It is not a trash ability, itâs an ability that costs âRemove from the game.â
This is a really cool idea, I like a lot of these IDâs.
Some of them seem overpowered, like gaining two clicks from taking brain damage. I can only imagine the glory turns of amped up medium digs!
Overall the process sounds really fun, and obviously balance can only really be figured out with actual testing.
I had an idea for a Weyland ID that would punish face checks and give some teeth to their large selection of ETR ice.
Prometheus Constructors: Setting Foundations
Weyland ID: 40/15
Everytime an âEnd the Runâ subroutine fires, the runner must trash the top card of their stack.
Nobody said running headfirst into a wall was painless
Thatâs a cool idea, but Iâm everybody is about to pick you up on mill effects not actually harming the runner.
Personally however I think the ability is very cool, and could be strong with the right support. Does hit criminals a bit though.
I had considered net damage, but it didnât feel right to me thematically. I suppose meat damage in an option if running into a wall in cyberspace causes enough shock to the body. But I kinda enjoy it as written since while this ID ability doesnât actively help kill the runner, it could discard any number of troubling cards such as IHW or Plascrete.
Given the 40/15, I would imagine this as a competent rush ID if that style of play ever becomes viable again.
Buffer Overflow
Criminal 3 influence
Event - Run
4c
Make a run on HQ. If successful, instead of accessing cards the corp reveals all cards in HQ. You may force the corp to discard one of those cards. If you do, take two tags.
Positional ice isnât that good against anarch anyway since they can just trash the other ice in this server to stop it gaining subs
I think the intention is that Hydra just straight up canât be broken by faust be cause every time faust breaks a sub another one comes in itâs place.
Thematicically it might make more sense to make it, âWhenever 1 or more subroutines are broken on piece of ice protecting this server (including Hydra) by an AI program, Hydra gains â-> End the Runâ after all of its subroutines for the remainder of the run.â
Weyland Upgrade 0 rez 3 inf 2 trash
Whenever an unsuccessful run ends, do 1 net damage and 1 meat damage
When a runner trashes cards from their grip due to net or meat damage pay 2 or trash this card.
Jinteki asset 4 inf
Buzzkill
3 trash 1 rez- ambush
When the runner accesses Buzzkill, you may pay 3 credits to install a card in the attacked server.
Remove from game and forfeit an agenda : search the top 26 cards of R&D for a card, install and rez it (ignoring all costs)
MORE RANDOM IDEAS WAHOO
Remote Code Execution
Anarch 2 influence
Event - Run
3c
Make a run on Archives. If successful, instead of accessing cards you may access 1 card installed in a server. If you do so, the corp may install up to 2 cards from HQ or Archives, paying all costs.
TUSKv7.4
Criminal 3 inf
Program
2c, 1MU
Install TUSKv7.4 on an outermost piece of ice. At the start of your turn, move TUSKv7.4 to the piece of ice directly after the current ice hosting TUSKv7.4, if able.
Click, Trash: Make a run, starting with the piece of ice hosting TUSKv7.4.
Dust Biter
Weyland 4 inf
ICE - Code Gate
3c
1 Strength
If the runner breaks all subroutines on Dust Biter in a single encounter, trash it and do 3 Meat Damage.
ââșEnd the run.
Crimson 1.0
HB - 3 inf
ICE - Code Gate - Bioroid
3c
0 Strength
The Runner may spend Click to break any subroutine on Crimson 1.0.
If the Runner does not spend Click during an encounter with Crimson 1.0, gain Click on your next turn.
ââșEnd the run.
Dream-Catcher
Jinteki - 3 inf
ICE - Sentry - Code Gate - Barrier - Trap
5c
3 Strength
When you rez Dream-Catcher, host an installed icebreaker on it. That icebreaker may not be used to break subroutines on pieces of ICE other than Dream-Catcher.
ââșEnd the run.
ââșEnd the run.
IP Re-Routing
Weyland 3 inf
Asset
4c Rez cost
3c Trash
Click: The runner has one less Click to spend on their next turn.
7/4 agenda Haas Bioroid
Once per turn, you may prevent a runner ability from resolving.
#IS THIS BROKEN?
I think you need to fiddle with the words a bit to make the intention more clear. What does a ârunner abilityâ entail? Like the ID ability? A paid ability? And what does keeping it from âresolvingâ mean? Does part of the ability go off? Is the cost still paid, but then nothing happens? etc
Whenever the runner does something that pisses you off, ace that shit B. - word of god
Itâs not positional, itâs anti-Faust (and to a lesser degree, anti-SMC/Clone Chip). My design goal was to make an ICE that hates on Faust without affecting the other AI Icebreakers which are actually reasonably well balanced.
Weyland ICE - Barrier
4c - 3 strength
Subroutines can only be broken by an Icebreaker with fracter subtype
-end the run
-end the run
You can have a code gate and sentry variety as well. AI, David, and E3 hate