Imaginary Cards

Because I’m a terrible, terrible narcissist…

Scorcho
Pirate Broadcaster
Anarch
45/15

All traces against Scorcho are considered unsuccessful.

Everyone knows who he is, but no one knows where he is.

2 Likes

Great theme, great ability! I might up it to 45/17 even, since the ability is useless against some Corp.

**actually now that I think about it, the ability is pretty strong. 45/15 is fine. No SEA Source, no Midseasons, no Caduceus, no Ash, damn! that said, I don’t think it’s overpowered.

Who says that score areas are sacred? Came up with something similar to Bifrost Array but more interactive.

Shady deal
Weyland Operation - Transaction 0 cost - 3 inf
As an additional cost to play this operation, score an agenda, ignoring any abilities on that agenda. You may swap it with an agenda in the runner score area with an advancement cost not higher than the agenda chosen, triggering any ‘when scored’ abilities on that agenda.
Sometimes, you just have to pay the price of your mistakes.

It actually gives a nice reason to play 3/1s and 3/2s together…and here’s a runner variant:

Scraps
Criminal Event - Run - 4 cost - 3 inf
Make a run on HQ; if successful, instead of accessing cards, you may swap an agenda from your score area with an agenda in the corp score area, triggering any ‘when scored’ abilities on that agenda as if it was scored.
Just throw them a stinking bone.

Swapping Domestic Sleepers with Priority Req? No problem, but you have to let them score it first, plus it isn’t the best deal sometimes. Situational but interesting, I think.

EDIT:
Oh, and maybe also something that gives/takes away agenda points?

Rushed Development
HB Operation - 3 cred - 4 influence
Place 3 advancement tokens on an agenda and score it. Host this card on the scored agenda as a token saying ‘This agenda is worth -1 agenda point’.

Aggressive Advertising
NBN Operation - 1 cred - 4 influence
Play only if there are three agendas of the same name in your score area.
Add this card to your score area as an agenda worth 1 agenda point.
Same images, all over again, 24/7. Trust me, mate, they’ll break.

Stim Team
Weyland Upgrade - 3 rez - 2 trash - 4 influence - unique
When you score an agenda in the same remote server, you may rez Stim Team.
Add Stim Team as a hosted counter on scored agenda worth +1 agenda point.
It hits you like a beam of pinkish light, only better.

lol, I don’t think his card was a serious suggestion. That ID would blank about 60 cards, including many of the most important and powerful combo pieces out there. It’d be about as fair as “whenever this runner would take any damage, instead take no damage”

and? An ID that prevented all damage doesn’t even seem too powerful to me. Does it invalidate damage strategies? Sure, but those decks have an alternate win condition and should be able to still achieve it, if they are to be considered good decks. Even if it wasn’t a serious suggestion, an ID that perhaps made the first Trace per turn unsuccessful seems like a great idea to me.

In honour of the new spoilers.

Onions
Criminal * MU2 * Cost 4 * Influence 3

Decoder * Killer

Onions gains +1 strength for each unused MU you have.

2 credit: Break a code gate or sentry subroutine.

Is that a tear in your eye?

2 Likes

Psi Games need a counter

1 cost resource Connection Neutral
When the corp initiates a psi game the runner names 0,1, or 2. The corp can not bid named number

This is an idea that occured to me so maybe I can see what eveyone thinks about it.
Criminal have Sneakdoor beta, a card that targets archives and interacts with HQ
Anarchs have Keyhole, a card that targets R&D and interacts with Archives

So, shapers would need to have a card that targets HQ and interacts with R&D, so, here’s what I came up with.

Clairvoyant - Cost 4 - 2 MU - 3 Influence
Click: Make a run on HQ, if succesfull instead of accessing cards you may look at the top 3 cards on R&D and rearrange them in any order.

Thoughts? Opinios? Is a reusable indexing too strong?

2 Likes

I like it. HQ can be less defended against Shaper, so that has some synergy.

Two things to consider about Keyhole and Sneakdoor beta:

  1. Both interact with Archives, which is typically least protected so they’re a way to add pressure there as well. With R&D and HQ they’re typically the best defended, so something to consider.
  2. Both want to be used multiple times per turn. Your card really only needs to be used only once every three turns, if the corp doesn’t draw past your rearrangement.

Just off the top of my head, what about, ‘Click: Make a run on HQ. If successful, instead of accessing cards, look at the top 3 cards of R&D. Place one of those cards on the bottom of R&D.’ edit Realized my submission doesn’t adequately address the ‘repeated uses per turn’ issue, but you get the idea. :smile:

1 Like

The Broker Data Dealer
Criminal ID
0 link - 45/12
Whenever you steal an agenda, you may forfeit that agenda to place 1 agenda counter on The Broker.
Hosted agenda counter: Gain 6c.

1 Like

I would either rephrase the ability or give more influence, 'cause as it is right now this can’t do anything with Shi.Kyu or other non-stolen Agendas, and you have to decide immediately whether or not you forfeit something.

Avoiding Punitives might be useful instead, but not sure this does that either since it’s still forfeiting after stealing.

It will work with sleepers, but not Notoriety.

1 Like

HB identity (insert clever name) 45/15?

You have an additional click each turn. You cannot score agendas the turn they are installed. Thoughts? Might be too powerful, even with the drawback, but it does make Melange and Toybox significantly more usable.

2 Likes

As written I don’t think it would avoid Punitives. I don’t think it should be able to forfeit Shi.Kyu. What do you mean by “non-stolen Agendas” ? AFAIK Runners can only obtain Agendas via stealing. Notoriety is not an agenda. Do you think it’d be balanced with 15 influence? That seemed like it could be too powerful, but I’d be happy to play this ID with 12 or 15 influence!

the card text reads: “…add notoriety to your score area as an agenda worth one agenda point” (emphasis mine). once scored, this card counts in every way as an agenda; ie: data dealer can burn it for cash, and you can forfeit it for blackmail. IIRC Shi.kyu has the same wording, and thus can be counteracted by “forfeit an agenda” abilities.

@GreedyGuts is right to say that the main reason to play an ID like that would be to take advantage of these “non-stolen” agendas, which the current wording would not allow.

on a related note, that ID seems pretty weak to me; even if other cards came out that made forfeiting agendas for cash a good idea, the resource that does this already would be better.

1 Like

once scored, you are right. but that’s why I worded it as whenever you steal an agenda. with that wording, neither Notoriety nor Shi.Kyu could be sold for cash.

I think the ID is still stronger than the Data Dealer resource. it is active from turn 1, without needing to find a card that takes up deck space. also, it is clickless, which is why I had to nerf the value a bit. my idea was a Runner that could sacrifice steals for more pressure. it’s not just useful with 1-point agendas, IMO. I know personally, plenty of games I would have gladly sacrificed an agenda to get in another run, especially late-game. sometimes, denying the Corp an agenda is worth more than scoring one yourself, especially if Corp is on match-point and you are not.

all things considered, yeah maybe not the greatest ID, but I think it would be fun and add a fun option.

The weakness, I think, is that while it’s clickless… you need to choose to forfeit the agenda when you get it. Will that Project Atlas be worth giving up later? Probably not, but you don’t know. Should you turn that HT into cash? Maybe, but what if that’s the one point you need?

It’s too much up-front evaluation for an effect that’s so much weaker.

1 Like

Bad Boy
Anarch * Console * Unique * Hardware
4c
+1 MU
Whenever you would take at least one tag, you may draw a card.
“I want you to know I’m coming.”

I like it, but current wording makes it sound as if it avoids the tag and gets a card instead. Maybe “whenever you take at least one tag, you may draw a card.” Also possibly too good, but definitely fun in AoA builds!

I love the idea of more support for the tag-me anarch, but I agree that the card maybe a bit too strong, particularly when you take AS into account.
On the other hand, maybe it’s too niche? There aren’t a lot of ways to tag yourself…