IG Bio-Ethics Lock
Industrial Genomics: Growing Solutions
Agenda (9)
2x Chronos Project
1x Fetal AI
3x Global Food Initiative •••
3x The Future Perfect
Asset (30)
3x Bio-Ethics Association
1x Genetics Pavilion
2x Hostile Infrastructure
3x Jackson Howard •••
3x Mumba Temple ••••• •
3x Mumbad City Hall •••
3x Museum of History ••••• •
3x PAD Campaign
3x Shock!
3x Snare!
3x Turtlebacks
Operation (6)
3x Hedge Fund
1x Heritage Committee
2x Neural EMP
Barrier (2)
1x Ashigaru
1x Wall of Static
Code Gate (4)
2x Crick
2x Lotus Field
Sentry (3)
2x Architect ☆☆ ••••
1x Komainu
13 influence spent (max 15-2☆=13)
22 agenda points (between 22 and 23)
54 cards (min 45)
Cards up to Democracy and Dogma
Deck built on http://netrunnerdb.com.
Crushed a small tournament with this last night on literally 0 games of practice. Very likely this is not the optimal list but I’m determined to make a good IG that doesn’t rely on stupid Mushin Games.
The idea is to get the runner under a soft lock where you have multiple bio-ethics 1-2 hostile infs, Shocks with lots of facedowns in archives, and possibly Genetics Pavilion out. Once all these pieces are in place the runner can’t really…do anything. They either just draw and run until they hit 1 Snare and die, or they fruitlessly try to disassemble the lock. While they are click-compressed taking apart the lock you can almost guarantee a naked Chronos score to lock them out of the game anyway.
My ICE was chosen to have gear-checks of all kinds so that the runner actually has to care about some of their cards and can’t just treat them all as hitpoints. I also made a good deal of the ice un-trashable to help otherwise rough anarch match-ups. If you fire an Architect with this deck it is NUTS.
Mumbad City hall is really really stupid. You can actually outpace Imp with it (though not a good Whizzard if they play it correctly).
The 2 neurals are kind of like more bio-ethics. If you are rich just play them when you draw them and shuffle them back in the museum. Each one effectively takes a click from both players away, and you have so much passive econ and damage that the exchange favors you. I also got a flatline on someone who exactly mathed out killing all my hostiles and bio-ethics over 1 turn but ended with 0 cards and got zapped because he didn’t know I ran Neural. That game would have been hard to win otherwise.
You never score points (except Chronos if needed).I think this is really solid against everything but Whizzard and Noise with multiple early imps/dejas. Sec-test criminals could be able to race to 7 pts before you can get the lock on but I haven’t gotten to test that yet.
It seems like we don’t need all the econ the deck has but having way more money than you need is super important (Also Snares are EXPENSIVE). I had a lot of people double/triple siphon me over 2 turns and if I had been cutting it close on money that would have led to me losing Tfps and not being able to fire snares to protect myself. The runner getting cheap access to R&D when you’re poor and getting a tfp is one of the main ways you can lose with a deck like this.