I tried Logos as well and it made me sad. Not because it was awful. Actually it was pretty good. But it was never going to be good enough to justify playing ahead of Desperado when it costs one more.
I was wondering about a supplier build though, there are plenty of possible targets for it.
I know you’re joking, but… technically, I do not think conceding a game you’ve essentially already lost qualifies as artificially manufacturing the results of a game. Despite “artificially manufacturing the results of a game” being illegal at the time, the original match play Netrunner tournament rules had specific guidelines for how to handle concessions should players want to move on to the second game (time constraints was specifically mentioned as a reason for doing so) - namely that the conceding player scored a 0 for that game instead of however many agenda points they currently had scored/stolen. With match play rules a thing of the past, there is now no disincentive to conceding if a player feels they have already lost the game and want more time for game two.
Edit: Actually, I may be completely off my rocker, because I went to fact check and can’t seem to find that bit on conceding the first game and losing scored/stolen agenda points in any of the old Netrunner tournament rules. I must be thinking of some other LCG I’ve played competitively. >_< In which case… you caught me, heh.
There was a lot of RP about but I avoided it in swiss, seems the NEH was at the top.
The top 4 was 2 Grail NEH and me and one of my crew running Grail RP.
Agreed RP continues to be a pain, but Leela has good match ups against BS, NEH and PE so its a trade off.
Hmmm, yeah, you’re right. So… briefly merging thread concepts here with The Stealth Answer. Switchblade, Silencers, and Ghost Runner seems like a decent method of affordably getting through RP’s sentry ice repeatedly. Is there any particular reason I’m missing that makes Leela Stealth nonviable?
Like @warpchy mentioned - sooooo many moving parts, and even Andy is too slow geting them online sometimes. The way I’m seeing it, you can either aim to make getting through the ice repeatedly a breeze (i.e. stealth), or you can aim to make sure you don’t need to get through the ice (as) repeatedly (i.e. deeper digging).
The second approach strikes me as better for Leela, simply because it’s more useful in other matchups as well - for me, a TME in Leela is an “It would be awesome if I could bounce this card now” event.
Stealth also takes time to set up, where I feel Leela should be aggressive in the early game as if she scores an early agenda its possible to destroy the corps weak early defense and hit with key cards such as Siphon, Legwork and TME, these often further unravel the defense. You can snowball wins with her.
The decks that sit back with Leela for big turns aren’t doing it right imo or at least that’s not my play style. Therefore stealth is just not synergistic with this game plan.
I’d also argue that stealth isnt as strong against NEH (but great against RP) while Leela is great against NEH, so it seems like trading off a strength to make a weakness better.
In my experience, I think Leela is only great against bad to average NEH players, those who never setup a remote, who never put an agenda face down in a naked server or who fast-advance a lil bit too early without paying respect to her ID ability. I think i’ve been beaten only once by a Leela during the league (when playing NEH), and the game would have been pretty much the same with Gabe or Andy instead of Leela. Most of the time, just forcing her to makes run on central (or even on a remote) when she’s not ready is enough to disrupt her gameplan. The worst you can have with Leela is being forced to run on a double Eli early on in a remote or on a tollbooth / popup on HQ.
Desperado is still a good card in Leela. It means you can check all the nonsense without taking a big hit. Any ‘slow down to take account of her ability’ is a big win for the runner against NEH. Leela is one of the better runners against NEH.
Yes, she is very effective in slowing the corp down either through her ability or through the fear of it. I however believe that HB:ETF fast advance is for her a worse matchup than NEH. Against the latter, only the Leela list with Overmind and Grappling Hook seems particularly vulnerable to me because of Wraparound (and Daily Business Show that helps corps finding it).
One of the people in my local meta (who I weirdly almost never play) swears by grappling hook + overmind. I do not understand how that can possibly work, because I do the math on how many time I make runners break ICE and it’s a lot :). Like: a lot more than 10, which is about as many times as I can see that deck type working for.
I’ve played against a few Leela decks with Grappling Hook, Overmind, and E3 Feedback Implants, I have yet to be impressed (or beaten) by any of them. I too would love to see what those decks look like in the hands of a competitive player.
I don’t know how true your claim about Leela only being good against bad/average NEH players is, that is hard to tell. I’d argue that against great NEH players Leela may still be good but they are better at playing around her ability, though surely this is then turning into a conversation about the player rather than the ability. Good players will win… that’s why we like this game right? Or have I missed your point entirely?
Also when you say, forcing her to run early on, is enough, why wouldn’t she be running early on? Have the decks you’ve been playing against say back and build up for explosive turns? As if so I don’t believe this is the best way to play Leela. Her ability can win you games if you score an agenda before the corp has a good defence up.