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Jemison Astronautics - Agenda Rocket to Mars


#41

You joke, but that might end up being the most viable use of Jemison; I suspect that, since each Oberth nets you two only fast-advanced points, and they’re otherwise dependent on drawing enough fuel agendas, the best strategy may well be running like a shell/bluff deck. You install a naked unadvanced card - can they say it’s not a trap and suddenly they’ll take a chunk of damage? (I actually find myself liking Quarantine System more than False Lead for just this reason, because once you’ve scored 3 points, any Junebug/CO is almost certainly lethal if you can forfeit all your agendas, and not just the niche ones.)

Here’s an example build (CI Fund = Quarantine):

Jemison Astronautics: Sacrifice. Audacity. Success. (Daedalus Complex)

Agenda (10)
1x Corporate Sales Team (Business First)
3x Hostile Takeover (Core Set)
3x Project Atlas (What Lies Ahead)
3x Global Food Initiative (Data and Destiny) •••

Asset (13)
2x C.I. Fund (Blood Money)
3x Project Junebug (Core Set) •••
3x Snare! (Core Set) ••••• •
3x Jackson Howard (Opening Moves) •••
2x Sealed Vault (The Spaces Between)

Upgrade (3)
3x Oberth Protocol (Daedalus Complex)

Operation (9)
3x Beanstalk Royalties (Core Set)
3x Hedge Fund (Core Set)
3x Restructure (Second Thoughts)

Barrier (4)
1x Bulwark (Intervention)
3x Ice Wall (Core Set)

Code Gate (5)
2x Mausolus (Martial Law)
1x Enigma (Core Set)
2x Quandary (Double Time)

Sentry (5)
2x Cobra (Salsette Island)
3x Veritas (Quorum)

15 influence spent (maximum 15)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Daedalus Complex


#42

Seems like you want to include cards that can be advanced other than agendas in a Jemison deck. That way you can always use your ID ability trigger. Has anyone tried a deck that goes super heavy into creating, moving, and spamming advancement tokens?


#43

I’ve started building and testing today. Based the first attempt on the deck from Counter Surveillance and changed around the ice suite to closer to the one I’ve tested out for my meat/FA Titan. Here’s where I’m at:

Jemison Date Night

Jemison Astronautics: Sacrifice. Audacity. Success. (Daedalus Complex)

Agenda (10)

Asset (3)

Upgrade (6)

Operation (15)

Barrier (7)

Code Gate (3)

Sentry (5)

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Daedalus Complex


#44

I was trying to think about the scoring plan for Jemison – assuming you are trying to win by scoring out rather than kill.

The challenge I see is to use the ID ability to win without having to score more than 4 times. It would be best to win with 3 scores. If you have to score more than 4 times, then why play Jemison?

The basic combo (fewest cards needed), as far as I can see, is Oberth + the Jemison ID + 1 scored agenda. Install-Advance-Advance agenda, sacrifice scored agenda + Oberth to score big agenda out of hand.

For instance, if you have a 2/1 scored and Oberth already installed in a server, it would go like this.

Install GFI into Oberth server. Sacrifice 2/1 to rez Oberth and place 2 tokens on GFI. Advance GFI twice more. Add 1 token for Oberth ability. Score GFI.

The simplest way to win with this combo is to score a couple of 3/2s and then combo a Hostile into a GFI to hit 7 points. That is probably the best way to win with this deck. But that seems like a pretty weak use of the ID ability and not much a reason to use it.

So, I see a couple ways to get to seven that leans heavily on the ID, but both require running some pretty big agendas.

Score a 2/1.
Roll 2/1 into 5/3.
Score 3/2 or 4/2.
Roll 3/2 into 6/4.

Seven points. Four agendas scored. (You could do this without ever having to never advance if your Oberth does not get killed.)

Or you could do it this way.

Score 3/2.
Roll 3/2 into 6/4.
Roll 6/4 into 9/6 (must never advance 9/6 or have other way to gain a click or advancement token)
Score 2/1.

The trick with both these plans is that it is hard to construct an agenda suite and your scoring plan hinges almost entirely on getting agendas at the right time and in the right order. Also, you are totally ruined by either Rumor Mill or Employee Strike.

Maybe there are better or other scoring plans out there. This is just my thought process so far.


#46

Brought this to a GNK yesterday and went undefeated with it against Smoke, Noise and Andy. Andy died to a Snare T2, but the other 2 were score outs. Turning a 2/1 or 4/2 into an Atlas with 2-3 tokens was really strong. I switched the Cobras for Sappers and it was strong.


#47

I have not done any testing, just here to ask a couple questions cuz the big w is my favorite faction of either side.

It seems that the fa mechanic hinges strongly on oberth. The other sacrifice cards are better activated at the end of the runner turn. Are you guys playing this out the turn before to try to turn 2/1 into 5/3, or might it be wiser to keep it in hq and have your turn look like; install agenda, install oberth, rez, sac, advance?

It’s only worth 1 more point, but now they have to come trash oberth or let you continue your scoring. What agenda is worth a 4/2 besides atlas? I guess friends helps a bunch.

Should there be more fa tools? How does everyone feel about audacity?

Next up, what does everyone think about tithonium? How does it compare to archer? It is cheaper to rez for the sacrif ice cost, plus has the option of not saccing, which is useful if you are rich and want to keep your points. Also hits a resource (but why?). And can’t be nailed with parasite. But archer is alanother strength and another sub, plus money back when it lands. Just wondering what everyone thinks.


#48

I’ve only played a couple games with Jemison, but I’ve found I would rather have an atlas with 2 counters than a 5/3.

Also, Hostile Infrastructure is to Jemison as House of Knives is to Potential Unleased. Scoring an early hostile is incredibly key not only as an agenda, but also a form of economy.


#49

Okay, here’s my SUPER SECRET LIST!!! OooOooOOOooO that I played on Saturday. I did okay with it, and the games I lost I lost to really, really bad opening draws, and was kinda just natural variance that decided to blindside me all at once. I think the deck itself is basically fine.

Here’s the deck for those adverse to clicking links:

A Ramp to Mars

Jemison Astronautics: Sacrifice. Audacity. Success. (Daedalus Complex)

Agenda (11)

Asset (3)

Upgrade (3)

Operation (17)

Barrier (5)

Code Gate (5)

Sentry (5)

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)

And here’s the writeup I made on Netrunnerdb, because it’s easier to simply copy-paste than to try and make all my points again extemporaneously =P

This is one of three different Jemison builds I’ve been messing around with, and the one that I ultimately decided to bring to our final SC here in Portland. I didn’t have any illusions about it being really good or anything, I just wanted to have fun with a new style of Weyland. The games that I lost I lost due to really, really bad hands to start with, and playing real 3-pointers makes terrible hands extra bad. However, I don’t see that as a sign of the deck being bad, just that I need to be more considerate of when to mull with this deck. The games where I won I won fairly convincingly.

I think the most important decision in making a Jemison deck is what agenda composition you are going to use and how you plan on ramping your agendas. The obvious play is that you can turn a 1-pointer into a 3-ponter with an unrezzed Oberth (click one, install agenda on Oberth, rezzing Oberth, saccing 1-pointer, proccing Jamison to put 2 advancements on agenda, advancing click 2, using Oberth to place an additional one, advance click 3 and score). This means that I need 1-pointers and 3-pointers. Turning a 1-pointer into an Atlas with 2 counters also feels amazing, so playing Atlas makes sense (as it does in almost all decks, though), and is also nice since once I have a rezzed Oberth I can FA the Atlas’s as well. I also chose to run a couple False Leads, since they can be used to never-advance a 5/3 by saccing them after the second runner click if you don’t have an Oberth in a server.

I kind of wanted at least 5 1-pointers to increase the chances of seeing them early, since they’re my most important first agenda, and that dictated that I needed 3 of each of the rest of my agendas. I could have dropped a 3-pointer and a False Lead to run a couple 4/2s, but there’s no real reasonable way to FA a 4/2. Weyland also doesn’t have any 4/2s that are good if you can FA them; the only real reasonable 4/2 is Oaktown, and that one you really want to advance regularly to get it’s benefit. It’s still great for rushing, so is not a bad inclusion, but doesn’t do much to advance the kind of “agenda curve” wer’re aiming for. Geothermal also isn’t terrible, but we’re already taking bad-pub from Hostiles and you really don’t want to go overboard with that shit. As for what 3-pointer to run, Global Food just sits there like a lump once you’ve advanced it, leaving you feeling poor and empty inside, and scoring a High-Risk investment from hand and never needing to worry about money again is a pretty sick feeling.

The FA tools I decided to include were the insanely obvious Oberth and the probably less used 24/7. As I said, you can turn a 1-pointer into a 3-pointer with an unrezzed Oberth. Once Oberth is rezzed, it’s really only good for FAing 3/2s and 3/1s (and blasting off Hostiles in 2 clicks, which is still an increase in efficiency).

The basest level 24/7 play is that you can use it to turn a 1-pointer into an Atlas in 1 turn, but that doesn’t really do that much other than gain 1 point (which can be enough, if that’s all you need, mind you). More fun uses are to use it and a rezzed Oberth to turn a Hostile into an Atlas with a counter on it, since Atlas counters are godly. The other side of 24/7 requires you to fire off a When Scored of another agenda, and the best target for this by far is High-Risk investments, which you will almost certainly score at some point in scoring games (and several murder games). This makes Midseason’s a terror. There was a game I played while testing the deck where I baited an opponent into stealing an agenda by using my High-Risk counter to match their money (I was only barely ahead after the counter use) and laying down a False Lead and advancing it once. They saw that I could no longer threaten their money with my High-Risk counter, made a bunch of money then ran the remote, stealing 1 point. I then used 24/7, saccing Atlas to get another counter on High Risk (using the Jemison counters to make Maus a hard-break ICE), got all their money again, and dropped a massive Midseason’s on their face. It’s really, really good. You can also 24/7 to get 7 bucks from Hostile in a pinch as well. It doesn’t work on Atlas, though, and that makes me sad =(

As for the kill package, I really think that the only kill plan that is reliable enough for Weyland is Midseason’s Boom!, and I also think that Weyland decks right now will probably pick up more wins by being on the kill than not, so I went for it. I usually end more games with a dead runner than by making it to 7 points, so I think the decision is correct to play it. I’m going for it pretty hard, with 5 slots total dedicated toward it (2x Boom!, 2x Consulting, 1x Midseasons). Really all you need are the Midseason’s and one Boom!, but I like the added consistency. Getting Boom! RFG’d by Slums feels bad, so having another somewhere is nice, and knowing you can tutor it or Midseason’s up with Consulting feels even better.

Friends is there to bring back Oberths and killed ICE, and strait up one me a game at the tournament because of that. Most of my ICE is chosen because either I can rush early behind it (Ice Wall, Enigma) or because it has a fairly high number of subs for it’s rez cost. With so many decks relying on ICE destruction, Mid-strength, multi-sub ICE seems to be fairly decent right now, since if they can kill it it didn’t cost a ton to rez in the first place, and if they can’t it’ll be taxing to either breakers or Faust. Sapper is the obvious exception to both of these, and it’s in there basically as a sentry gear-check (since you can just walk through Veritas without actually needing a breaker) and a R&D trap (kills mediums; seems good).

Before the tournament I meant to change a Mausolus into a Quandary to help a little bit with the “too much chunky ICE early game” problem (everything costs 4!) and to add another ETR to help rush behind. Maus can be an ETR with advancements, but that’s kill-yourself kinda slow, and insanely expensive, which is the opposite of the route you usually want to take.


#50

So if people here are interested I will be streaming the ideas of this channel tonight. I will be giving special shoutout to all you fine rocket scientists.


#51

I will preface this list by saying it is probably really bad, but I’ve had fun with it. I completely dropped the FA / Agenda Ramp thing and went horizontal.

Forfeiting for my Junebug

Jemison Astronautics: Sacrifice. Audacity. Success. (Daedalus Complex)

Agenda (12)

Asset (22)

Upgrade (3)

Operation (3)

Barrier (3)

Code Gate (3)

Sentry (3)

  • 3x Cobra (Salsette Island)

15 influence spent (max 15, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Daedalus Complex

Deck built on NetrunnerDB.

Spam some remotes. Use Jeeves to score almost everything off the table. When they realize you are putting out agendas, drop a junebug, rez Oberths and/or Corporate Towns and do a lot of net damage.


#52

So here is my Jimmies deck, this is probably just my playstyle but I much prefer vegan Weyland decks especially with Aaron being popular. My goal is just more FA stuff so all my influence is in SanSan City Grid.

Jimmies

Jemison Astronautics: Sacrifice. Audacity. Success. (Daedalus Complex)

Agenda (10)
1x Corporate Sales Team (Business First)
3x Global Food Initiative (Data and Destiny) [color=#708090]●●●[/color]
3x Hostile Takeover (Core Set)
3x Project Atlas (What Lies Ahead)

Asset (4)
2x Jackson Howard (Opening Moves) [color=#FF8C00]●●[/color]
1x Quarantine System (Daedalus Complex)
1x Sealed Vault (The Spaces Between)

Upgrade (5)
3x Oberth Protocol (Daedalus Complex)
2x SanSan City Grid (Core Set) [color=#FF8C00]●●●●● ●[/color]

Operation (13)
3x Beanstalk Royalties (Core Set)
1x Fast Track (Honor and Profit)
2x Friends in High Places (Martial Law) [color=#8A2BE2]●●[/color]
3x Hedge Fund (Core Set)
2x Preemptive Action i[/i]
2x Restructure (Second Thoughts)

Barrier (7)
3x Bailiff (Democracy and Dogma)
2x Ice Wall (Core Set)
2x Spiderweb (The Underway)

Code Gate (7)
3x Enigma (Core Set)
3x Mausolus (Martial Law)
1x Wormhole (Order and Chaos)

Sentry (3)
1x Archer (Core Set)
2x Sapper (Martial Law)
13 influence spent (max 15, available 2)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Daedalus Complex

Deck built on NetrunnerDB.


#53

I’m not seeing any deck utilizing the advancement utility of the ID that often. Gotta feed those agenda forfeits folks.

Honoring Dr. Jemison

Jemison Astronautics: Sacrifice. Audacity. Success.

Agenda (9)
2x Global Food Initiative ●●
1x Government Takeover
3x Hostile Takeover
3x Project Atlas

Asset (7)
3x Jackson Howard ●●●
1x Project Junebug ●
3x Public Support

Upgrade (6)
1x Cyberdex Virus Suite
3x Oberth Protocol
2x Satellite Grid

Operation (11)
2x “Clones are not People” ●●●●● ●
3x Beanstalk Royalties
1x Fast Track
2x Friends in High Places ●●
3x Hedge Fund

Barrier (3)
3x Ice Wall

Code Gate (7)
2x Enigma
1x Lotus Field ●
3x Mausolus
1x Wormhole

Sentry (4)
3x Archer
1x Nebula

Multi (1)
1x Orion

Other (1)
1x Excalibur

15 influence spent (max 15, available 0)
21 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Daedalus Complex

Deck built on https://netrunnerdb.com.


#54

If your plan is pure Sansan FA I think you’re better off looking at Titan for the Atlas train. Also, seriously consider Corporate War over Sales Team in Jemison, you don’t want to forfeit CST while it still has credits which stalls you out, which Corp War gives you the money up front.


#55

The interesting thing about SanSan is that Oberth isn’t a region, so they stack. Meaning if you have a SanSan on the table, you can install Oberth, install a 5/3, forfeit a 1-point agenda to rez Oberth and advance to FA a 5/3 out of hand. Granted your eggs are all in one basket, but there’s at least a synergy there.

OTOH Whiz+Slums wrecks you harder than if you’re on the Biotic plan.


#56

Technically no need for SanSan there.

Install. Rez Oberth for 2 counter. Advance for another 2 counters. Advance again.

It could get you a 6/4 though.


#57

An Archer rez into a Junebug is interesting. Given the incentive Oberth creates for running, I wonder if some traps make sense in Jemison.

The ID feels really binary. It does nothing until first agenda scored and can be shut down really hard by Employee Strike, Rumor Mill, and Slums. Still scoring a 5/3 from hand is quite fun.


#58

In that scenario Oberth is pre-installed. It’s hard to keep Oberth on the table, especially if you’ve scored a Hostile.


#59

Sapper?


#60

Probably should be. I tapped that deck out on my phone. I also agree with Max that Corporate Sales Team may be less than ideal forfeit material - though actually, Show of Force might be preferable as a coup de grace.


#61

How much trouble have people had with Employee Strike and Rumor Mill?