Pffft, not playing real 3 pointers? Fucking coward.
But for real though, as fun as High Risk is, its probably lost me as many games as it has won. I’m trying a non-murdery Jemison atm, and it’s looking a lot more like yours (and that includes being a fucking coward with my 3-pointers as well =P).
What a gross, gross sentence. I gotta say, though, I agree. Oaktown is only good when hard advancing, and that’s what Jemison’s trying to avoid.[quote=“hypomodern, post:101, topic:8651”]
Since it’s doing actual advances instead of placing
Jemison just places tokens like everything else.
He’s talking about the card “Success,” from the upcoming Blood and Water, which reads: "As an additional cost to play this operation, forfeit an agenda and spend (click, click).
Advance a card X times. X equals the advancement requirement of the agenda just forfeited."
And yeah, I’d assume that you’d play it like meat damage. The advancements (damage) happen simultaneously, and are then resolved one by one with no windows between. So I guess if you IAA a Hollywood Renovation on one turn, then on the next turn use Biotic to place another Hollywood on the table, then use Success to sac a Project Atlas, fun things happen.
First, you finish off the first Hollywood by placing 3 advancement counters on it instantly (one free from Jemison, and 2 from Jemison because of the 2-pointer sacced). You can then advance that same Hollywood 3 times (one for each of the required advancements of Project Atlas), placing 2 advancements per advancement placed (since you’re over 5) on the other Hollywood, scoring them both. You’ve just turned 2 points into 6 points! Now how you’re going to manage to do this in a meta where you can’t score agendas behind ICE is a problem for you to deal with.