ITT : People underestimating how strong criminal can be.
Noise if you donāt have ELP is middling
Kate is close
Parasite Andy is kinda bad
Reg Ass is kinda bad
Headlock could be bad but as usual with that deck I think you can play right to make it close
There might be some weird vamp deck thats bad but Opus doesnāt cut it
We all know how strong Crim can beāIād just rather face any of the Crims than the new breed of top tier decks.
Then someone will bring a Parasite/Sucker Andy with Emergency Shutdown and Sneakdoor in a regional, win with it and people will be reminded why NEH was good for a Healthy meta.
The Val deck that I won the Manchester Regionals with has a good RP matchup if they donāt bring Crisium Grid. Iāve never lost to it when playing Val. Regional ā Manchester (63 players) - StimHack
I put 2 Vamp in Reg MaxX and it made the matchup very good as well, but it was probably overkill and was more because I was sick of Psi Games than anything.
None. A lot of it comes down to piloting. Stealth Andy can be a rough match-up in the long game, yes, but trying to force some early economy through and rushing a Nisei is always a good idea, especially since they donāt pack SMC. SMC means you can run archives, install SMC, then run the scoring server, finding the Icebreaker you need and stealing the agenda inside.
Criminal would be run archives, run the server, playing Special Order and then installing the appropriate Icebreaker.
Iāve found that rushing against Noise generally leaves them on the backbone. Try to force a quick game. Crick on Archives helps against Archives runs. Economy cards like Day Job arenāt exactly good against a deck that tries to forcing you into running every turn by putting down at least one unprotected Asset per turn if possible.
Stuff like Parasite + Datasuckers and recursion is generally hard to fight against, though. Gotta have some economy and try to score an early Nisei.
Iām currently liking 3x NAPD, but I could see one going for Chronos Project, even though it seems more like a tool than an agenda. Iām not really sure on it, but given the rise of recursion-driven decks, it definitely seems like a good idea. Especially when Kate runs so many 1-ofs.
Autopilot criminal.
Criminal should mainly set themselve up with Hotel / Special Order and if the corp try to rush an agenda behind a single ice, Inside job into the remote. Thatās how you keep RP honest in this matchup.
Feels like people forget how to play around Inside Job, Emergency Shutdown, Sneakdoor and even Siphon these days ā¦
The only inside job I saw all day yesterday required the player to either run into Cortex Lock, Tollbooth or Crick (which he did). It got stopped by Caprice, however. Emergency Shutdown is only a tempo loss unless your economy is struggling - and then again, in many current RP builds, the only thing worth more than 5 that you could hit would be Tollbooth. Sneakdoor doesnāt really do anything by itself, and Crick on archives is a very nice deterent. Account Siphon can be played around.
I saw plenty of Account Siphons yesterday. One was from the current Nordic Champion. He played it blindly while I was on 5 credits with an unrezzed Ice on HQ, hoping to at least pressure me. I had just installed 2 unrezzed Assets, and when I rezzed Eli, he decided to jack out instead of paying 4 with his Corroder only to have me rez a Daily Business Show. It was 2 Mental Health Clinics, of course
. Just a fun little story.
The only other game where I really feared an Account Siphon was against MaxX, where I was on economic pressure, but she was without an ability to trash 2 Sundews behind Quandaries. I noticed I would end up at 7 credits with a Nisei on the table, after installing a piece of Ice and getting my credits from the Sundews, so I just chose Himitsu-Bako over Eli on the remote to keep my opponent out. He did Account Siphon me, I rezzed the Himitsu-Bako to go to zero and got totally back on my feet in two turns, using one to take 2 and trash his final piece of recursion and the next to go from 3 credits to 17.
Stealth Andy is far from a an auto-win or even 80-20 match-up either way. However, a lot of it comes down to player skill and it is definitely not something that RP just folds to.
I took up playing RP again recently and observed something disturbing. RP games were never fast, but now things seem to get out of hand. I can win a fair share of games as corp, but wouldnāt dare to take it to a tournament IRL. Now, when runners actually can bite instead of playing dead before the all mighty RP, an OCTGN game against a competent player takes about 60 mins on average. Or is it just me? 
Try HB with midwaystation. RP games seem like a breeze compared to them.
Cereal time: I usually take between 20-40 min, unless I play vs a runner who likes thinking for ages
I hate people.
Luckily Iām just an eagle with googly eyes.
Even against a competent player you still can finish the game on time (I would say especially against a competent player). Most of my turns take between 3 and 10s, itās the runner side who decides the duration of the game.
Two RP games in 65 min would probably be a bit short from time to time tho.
i still have never seen this fabled stealth andy deck in action lol. its like the keyser soze of netrunner decks.
i have lost to andy playing RP but at least she plays a gentlemanās game. my worst losses have come against super scummy gabe, reina and noise decks that get right on top of me turn 1 and keep me low enough i cannot defend TFP accesses.
I donāt remember if I ever had time called when I played RP, mostly in tournaments IRL. Once I had only 15 minutes to play, my turns just took few second and I had psi game money in hand right after rezzing the Caprice.
I actually did worse when I didnāt rush.
Guys just learn to play fast
Also encourage your opponents to play fast.
A frequent note of mine:
āHey, weāve got 40/30/20/10 minutes left.ā
So that they forget to have 4 creds for NAPD.
Playing fast has some disadvantages - in SSCI after ending my match with Calimsha in 20 minutes I had to wait an hour before knowing if I made the cut. I wish I had played glacier.
I mean the whole point of playing corp cards like NAPD, traps, face down ice etc are to give your opponents tough decisions they must make within a reasonable amount of time.
If my opponent has an infinite amount of time to think, then of course they are going to make close to optimal decisions, I would too. But⦠even if my board state is complicated taking 2 minutes to click kati, draw 2 cards, and play sure gamble is way too long. We just donāt have tons of time in netrunner.
If I slowed down as runner then sure I would probably win slightly more, but I would go to time more as well(something Iām proud to say Iāve very rarely done in physical netrunner). I donāt hold a double standard where I get tons of runner time and they get none :).
Just my .02$