[Jinteki RP] Perfecting Perfection: The Best Deck Ever

Sounds like a perfect argument for chess clocks…

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And thus we enter into a time loop.

The portal on this end: Revising the Tournament System Post-Worlds - #52 by bayushi_david

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Yes, that was my joke. I know it will never happen, and people, for lame reasons, think it’s unfeasible. However, it’s the best solution to any card game. People will stall, intentionally or not, and there’s not a damn reasonable thing to be done about it. I was hoping that an online version, like OCTGN, Jinteki.net, etc., would implement it.

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All stimhack threads are now about clot, chess clocks or memstrips.

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Only the ones I follow, which are the only ones that matter.

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A joke? A lame joke by you?! That’s not you… :wink:

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Man, who made you Captain of the Spags Police? :wink:

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Just trolling the Troll!

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Oh, I know. I just wanted to provide easy access to the time portal! I’m an enabler.

I’m going to try to mentally categorize all new topics along these lines :slight_smile:

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OCTGN is slow. I think playing IRL we’d finish yesterday’s match on time, though probably with not much left as we both had glacier corps.

In my experience, Jinteki.net is even more slow than OCTGN due to frequent lag issues. But didn’t mtgred (Minh) say he might be willing to implement chess clocks?

How on earth is OCTGN slow? It’s faster than playing IRL if both players are familiar with it.

I am much quicker irl personally, but I guess I don’t play tons of OCTGN compared to some people.

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When I played buttloads of OCTGN and had hotkeys working it was a lot faster for me than it is now. Also I think the server got shittier or the program got laggier. IRL was always faster though.

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Try playing against Keyhole decks, I know I’m a good shuffler, but some people just cry the moment they see a keyhole because their fingers will bleed at the end of the match

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I don’t think you should be a judge for what counts as “fast”, mr TurboFast :smile:

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I believe he meant he was always faster in RL than on OCTGN.

At first I thought Keyhole was just a way to push the FFG sleeves but shuffling with those is even worse for the hands.

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As a fast player myself, I’m frequently driven to the edge of insanity by the slowness of some opponents. Taking 30 seconds to decide you’re ready for your mandatory draw is not OK - we’ve probably all been there. However, the argument gets a little muddier once we start discussing decks that actually need more time to function, by design.

Bringing a slow deck (defined as a deck that needs an above-average number of turns to function properly, compared to the average corp deck or whatever) is your decision, and you’re making a choice that is affecting your eventual finish, much like the decisions about what individual cards to put into your deck(s).

Why should the fact that you chose this way make me, as your opponent, feel obliged to play at anything other than my own rate? If I do that, I’m actually increasing the value of the decision you yourself made before the tournament.

When playing against decks that require the sorts of decisions like you’re describing in the quote, I will often put my cards down and think about the situation. If you were to ask me to hurry up during such a moment, I would probably ask you to bring a faster deck next time, if you’re so worried about timing out. If you were to call a judge, we’d have a problem on our hands.

I guess what I’m saying is this:
As your opponent, I’m entitled to enough time to process the situation you create for me. If you create a situation that requires more time to process, I will take more time to process it, and will call bullshit if you accuse me of slow play (intentional or otherwise).

I get that we all love RP and it’s wonderful and whatnot, but the notion that I need to rush my decisions because you want to get more turns in and/or need me to make a mis-evaluation of the board is egoistical and unsportsmanlike at best.

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I played RP at one regional this year where we had a limit of 55 minutes per swiss round. I went into time only once. I think it is far more likely to go into time when you face a deck that you don’t know and don’t know how to play against. That’s assuming you just don’t get steamrolled for the very same reason.

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