What about making the “Start Turn” do this for you? Until you click “Start Turn”, it doesn’t change the turn over to you and you can perform any number of “on your opponent’s turn” actions you want, like normal. This is technically incorrect RAW, as Runner 2.2 has the rez/ability window and Runner’s End of Turn discard and abilities trigger on Runner 2.3 and 2.4 respectively, but it otherwise feels like a reasonably easy fix.
If your opponent’s turn continued until you click “start turn,” then the Corp wouldn’t have a usable rez window before their turn starts when Interdiction is in play.
Good point. Without adding additional/unnecessary clicks, I’ll have to think about how to accomplish this.
Generally, I think doing more automation is good. Thanks for doing this and the outreach to the community for feedback.
Not sure it would help, but would it make sense to have a button that says ‘‘Action before mandatory draw’’ similar to ‘‘Action before run is successful’’ ?
Could you have two buttons: ‘‘start of turn’’, ‘‘take action after start of turn’’ ? Maybe that’s too confusing.
Announcement: With our next update, TheBigBoy’s format Classic will be available to all!
Included are a number of bug fixes and some solid work for refining how we handle events and operations, which will see real progress made in coming updates.
Just out of curiosity–what resources does it take to run JNet in production?
I’m not sure how many people have had this exact need, but I had someone over last night trying to learn the game, and my goal was to give him an overview of the cards, archetypes, and concepts in Kitara and R&R, by faction. By far the easiest way that I could find to do this was by using the “Cards” tab on jnet. Thanks for including it!