Almost all people have this potential for evil, which would be unleashed only under certain dangerous social circumstances.
I didn’t see a discussion thread of the new Jinteki ID, Potential Unleashed. Let me know if this is a duplicate and I will feel much shame.
The new Jinteki ID from Escalation. Society is turning ugly and the knives are coming out to protect the righteous corporation from the vile runners who are trying to destroy everything that they’ve built. It is time to put down this evil and restore order on the streets and in cyber space at any cost.
We all have potential for evil
Jinteki: Potential Unleashed (Escalation)
3x Bio-Ethics Association (Democracy and Dogma)
2x Genetics Pavilion (The Universe of Tomorrow)
3x Hostile Infrastructure (All That Remains)
2x Jackson Howard (Opening Moves) [color=#FF8C00]●●[/color]
3x Psychic Field (Honor and Profit)
3x Ronin (Future Proof)
2x Sensie Actors Union (Democracy and Dogma) [color=#FF8C00]●●●●[/color]
3x Shock! (True Colors)
2x Breaker Bay Grid (Breaker Bay)
2x Vanilla (The Liberated Mind)
Code Gate (3)
3x Crick (Breaker Bay)
3x Komainu (Honor and Profit)
12 influence spent (max 12, available 0)
20 agenda points (between 20 and 21)
49 cards (min 45)
Cards up to Escalation
Deck built on NetrunnerDB.
So far I think this deck is really just a lesser version of Dan’s IG, but it’s been fun to play, and most players are bad against it.
Genetics Pavilion and Hostile Infrastructure do a lot to slow the runner down. Never-advance naked House of Knives works well. Pshychic Field is great, especially when Andy’s Dirty Lanundry run hits it click 1 for 8 net +1. Komainu is the star piece of ICE in this ID, it is taxing to break, devastating to fire, and deadly to dodge with small hand size.
At any rate, I think there are lots of ways to try playing this ID. Data Mine/Neural EMP deserves a mention, and Yagura is possibly worth considering. DNA tracker already hits like a truck, milling 3 cards is a nice extra penalty to the face check.
Ark Lockdown sounds appealing, given the chances to put Levy into the bin, either through Net damage or the ID mill power, taking it out for good can really seal the mill win-condition. Of course, how to spend the 12 influence is the real challenge.
So, what does everyone else think? How are you playing with this ID? Traps? Glacier? Post your lists and discuss your ideas!