forgetting imp is my specialty I also forgot it in val. here's an attempt at a small increase of cards to 62, after this we hit the hard limit of not playing a good econ package. sure when you actually draw the card levy AR lab acess it is merely bad, but Same old thing>levy is a fucking disaster. It took me a while to make this post because testing matchups takes a long time when playtest partners don't have infinite free time. Wanton is MUCH better than legwork VS RP, since Wanton on a TFP gives 3 distinct chances to run on Archives after you run on their HQ. Imp is pretty scary as well vs RP, but not as scary as wanton+Utopia shard.
The theoretical death turn of this deck (when it stops drawing) is 17 but the actual death turn (when it stops being good) is turn 20, lots of the cards in the deck are very click intensive, which means I have sustainability past the point where I stop drawing cards. I want to test a version later with Knifed AND spooned, just for maxX ice destruction (borrowing from recent tournament result of having low econ MAXX with ICE destruction doing well)
Anyway here's the next version (literally just added 2 imp and cut nothing, it works fine for now)
Built with http://netrunner.meteor.com/
RP is weird, Stimhack/Parasite/Spooned are very strong vs RP, but forked isn't (only really kills eli) The injects/Liberated account provide so much econ that Stealing NAPD isn't much of a chore, Stimhack makes seeing R&D TFP less problematic because you can stimhack back into the TFP, I've been doing well vs RP but testing the matchup isn't always easy, and besides, this is probably going to be one of my last posts on a netrunner forum in general, I've been pretty burnt out of the game recently, I could make a post as to why but that's for another day, but generally I will say
People SUCK at netrunner hardcore, and it is really really easy to learn how to be good if you actually think about your lines.
Netrunner once you stop sucking is 90% random accesses deciding who wins and loses, with very little room for interesting play.
Netrunner's resource system is really basic (which is fine) but often leaves you with a series of poor choices each turn. The game really punishes you for trying to squeeze out a win, and
no matter how hard I try to say it isn't "the deck" is still far and away the best deck in the format in every format. Account siphon is so degenerate when combined with all the criminal econ cards, Siphon's real huge strength is how much of a forcing move it is, so many people say 'I'll just go broke" bitch when you go broke you just handed me a ticket that said "I'm helpless exploit me however you please" Also people vastly overrate their ability to go broke vs account siphon. Combine that with OP breakers and OP econ you just can't win until double time where corp got OP tools to fight OP tools.
Netrunner players as a whole vastly overrate "skill" and vastly overrate their edges over other players, I want to make a bank of captain with similar rules to bank of timex (you can buy shares of yourself winning a given event) Once you learn how to exploit various things the game really just degenerats into matchups and coinflips
netrunner has terrible wasted design space, The top ID's (Maxx andy Kate, ETF RP NEH and Blue sun) are all simply the most powerful economic identity the faction has to offer, BS/RP use their OP combo's with the ID while ETF/NEH are a combo with netrunner.