Limbhack (A Game of Thrones, 2nd Ed:)

Nice! I’m gonna heart and star the hell out of those decks, I don’t even care

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Thanks for the article, Alex. Nicely written.

I have a hunch that Tyrell as main with Lanni banner is a sleeper power deck. I’ve been playing this deck to great effect:

http://thronesdb.com/decklist/view/327/rose-and-lion-1.0

Econ is phenomenal, you can wreck them with Intrigue, and you have three huge guys with renown. I’ve also found the Mander to be fairly easy to trigger, especially with INT challenges. Randyll has built in stand tech, with some Seals and Power Behind the Throne as extra Bara tech. Also, if you get the Queen to fire even once, you’re on your way to victory.

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I have a hunch that Tyrell as main with Lanni banner is a sleeper power deck.

So…its almost as good as Targ with Lanni banner, Bara with Lanni banner, Greyjoy with Lanni banner, Stark with Lanni banner, or just plain old Lanni NA? (Which technically could be Lanni with Lanni banner) :stuck_out_tongue:

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Anybody have the image files for Taking the Black on OCTGN?

Nope but I’d like them, at this rate I think I’ll just have to scan them in when I can get them in stock!

Someone posted this link but I got an error trying to install. http://wikisend.com/download/387618/AGOT2edLCG_TTB_uncensored.o8c

For those of you who were under a rock like me during Worlds, especially to other games, I just found out Martell / Tyrell Banner ended up winning worlds.

Granted, they aren’t running the loyal Characters except Greenblood Filterer and Areo Hotah, but it’s definitely cool for the supposedly worst main faction.

I haven’t played it or seen it played but judging by 2x Summons it tutors up Varys primarily. Hardcore control plots and events. Seems to utilize Arianna Martel really well. Also, Naval Superiority, lol.

http://thronesdb.com/decklist/view/658/sam-braatz-s-worlds-winner-1.0

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Oh man. It’ll take a lot to top the artwork on Horas “Horror” Redwyne. Amazing.

(bunch of new spoilers: Four the Watch | BoardGameGeek)

<img src=“/uploads/db0349/original/2X/b/b03e8e39a47689c142642c96cbac088c907c7668.png” width=“350” height=“500”:

3 ghaston is the important loyal part, being able to bounce while keeping the board low is really nasty.

So Fantasy Flight just announced the new deluxe for AGoT which is House Stark. What is interesting though is that part of the announcement was a change to how the deluxe expansions would be released mid cycle instead of in between cycles which got me thinking about Netrunner. They still haven’t spoiled the last data pack for netrunner but if the Deluxe change is going to be for all LCG’s and a new deluxe hasn’t been announced for Netrunner, I wonder if Data and Destiny is the final big box we get. Interesting to say the least.

So does AGOT have interesting mechanics? From everything I’ve watched it seems like just another game where you play characters and they do stuff, supplemented by some other cards you can play from hand to do stuff. I am aware of how reductive this is but from someone who has played card games for years (MTG, VTES, Young Jedi, some older Warhammer game similar to Conquest, , On the Edge, ANR) AGOT seems like its mechanics are pretty traditional. Are their decks that can win without characters? CoC is the only other card game out there that seems to be truly different, other than ANR.

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@Moistloaf, not yet. 1st edition had things like characterless decks and such, and character lite decks (I played a deck with only 6 characters at worlds this year(3 of these characters were basically events to deal with locations as well) but 2nd edition doesn’t really have the depth in card pool to do that. There aren’t really that many options in 2nd edition beyond play characters and interact with your opponents characters. We don’t have a lot of cards that reward those completely different kinds of playstyles yet. Also the card pool is small, so you just generally dont have that many options.

The plot deck and the three different kinds of challenges are the most interesting things about the game for me personally.

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The only thing that sets it apart from other games traditional card games is the plot deck which is a deck of 7 cards that give you an ability for the turn and also have a gold, initiative, and claim values. The plot deck is innovative in that you can never truly be lacking economy for the turn (though you will still have econ cards in the draw deck as well). It is a pretty traditional card game and right now it would be impossible to win without characters but maybe a low character deck could work in the future.

Would it be akin to asking if ANR could have a low breaker/ICE deck in Core?

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I think that is a great comparison.

I understand the comparison and the fact that AGOT2 is young. the difference is that from release ANR was different from every other game. My impression of AGOT hasn’t been the same, but I do understand it isn’t trying to be. No symmetrical game can ever be like ANR, IMO.

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@moistloaf, I started playing Netrunner before any other card games, and then went on to explore Star Wars LCG, Conquest, MTG (just drafting), and now Thrones, in that order. I refer to these types of games as “creature combat” games.

Thrones is my favorite of the creature combat type games so far, because of the way it handles the concept of damage and the win condition. I’m not sure how familiar you are with the game, so forgive me if I speak too broadly.

In Thrones, you can perform one of three attacks; an attack on the opponent’s hand (net damage), and attack on their board (not specifically killing a character of your choice, because they get to choose who to discard), or an attack to further the win condition (agenda points, from the runner’s perspective particularly).

This may sound like a busy system, but it is actually much more like Netrunner than any other creature combat game I’ve played so far! You can spend your turn basically as you please, and whether or not you should be spending resources disrupting your opponent, building your board, tearing down their board, or pursuing the win condition is very much at your discretion.

It seems like with other card games there is always a correct opportunity to attack. Whether the system is based on reducing life totals, destroying opposing creatures, or some combination of both, many games seem to have entirely “correct” lines of play, especially when it comes to combat.

I think Thrones gets away from this in the same way Netrunner does. You could spend a whole game of Netrunner drawing for a specific tool to set up your attack rather than just making small, opportunistic runs, and it’s tough to quantify which of those lines would be better, even in hindsight. Thrones is similar; you can make intrigue challenges the whole game while sacrificing board state, but you have a sense that the effects of your attacks are inhibiting your opponent in such a way that will eventually win you the game. I’m really digging the game so far.

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I should try it out at an LCG one of these days. I think a fair amount of our ANR community is playing it. Attacking someone’s hand seems positively brutal. It definitely is a ‘creature combat’ game as you say, but I am inclined to believe you when you say it’s the best, although I think VTES is an incredible game, the only downside being a lack of 1v1 format.

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I’ve become pretty wrapped in this game, bought one core, played a bunch of games, cancelled my Netrunner sub and bought 2 extra core sets.

Interestingly, in my small local meta, all our wives have told us to stop playing Netrunner and just buy this. Between the lore, the simplicity of the mechanics and what have you, it seems to be a much more accessible game than Netrunner, and the fact that it has excellent built in multiplayer as well as 1v1 is really cool. No more sitting around watching my friends play Netrunner (winner keeps the table style).