To build on this, the idea behind the "Supermodernism" archetype is to have the tools to threaten to kill the runner while scoring out as fast as you can. Most of the agendas make you money when/after you score them, which is nice since scoring agendas is usually a huge drain on money, which hurts your tempo as a corp. Also, keep in mind that your ID ability is to put an agenda counter on everything you score, even those agendas which don't normally get them (in @bblum's deck, those would be the Hostile Takeover and the Oaktown Renovation). You can use these with Mark Yale to make additional money, which adds up fast since his second ability triggers his first.
The only agenda that doesn't make you money is Project Atlas, but this is probably the most important agenda for the Supermodernism archetype. With it, you can search your deck for critical pieces of your kill combo (Midseason's Replacements, Scorched Earth, or the lone Traffic Accident) to kill the runner should they screw up. Since Titan gets a free counter on every agenda they score, you don't need to over-advance the Project Atlas to get the counter, which is a pretty big deal, since every other Weyland identity has to telegraph the fact that what they just put in the server is advance-able and might be the Atlas. The Atlas counter is power. It says "if you run and I have more money than you, you're probably dead." This allows you to capitalize on either the runner's fear of dying which allows you to score more agendas and win, or simply kill the runner and end the game if they make a bad run. And keep in mind that you can always use the Atlas counter to find your Midseason's Replacements any time the runner has fewer credits than you and steals an agenda in order to bury them in more tags than they can handle, to kill off at your leisure later. Just remember that your kill condition relies on you having more credits than the runner.
This being said, remember that your primary win condition with this deck, despite the ability to kill the runner, is to score out as fast as possible under the threat of killing them. It's a fun archetype. Hopefully this post helps more than confuses =P