I like the looks of a lot of these new cards: nothing leaps out as insanely powerful, but a lot of the effects seem interesting at first glance rather than obviously bad.
What the heck is the deal with all these new Decoders? At least Torch is a good deal if we keep seeing good and interesting code gates in the Str 5 range -- like, say, Hudson.
Expert Schedule Analyzer is interesting: I think I'd rather it's cost be a self-trashing rather than a click, since it's not an ability I'd want often, and when I want it is probably narrow: do you have the combo to beat me? If yes, I'm probably going to need max actions in order to try to counter it.
Grifter seems like the underworld contact Andromeda's always wanted, but it gets worse as the game goes on instead of better. Raymond is probably meta-specific, and Woman in the Red Dress is just weird. I think I'll play it in every deck I can until I see corp decks where it is scary for some reason. As the runner, more than half of the game is in revealing information, and she just... gives it to you for almost free.
On the Corp side, we have Isabel McGuire, who has a very interesting effect. Parasite and Caissa decks are going to hate her. Not sure what to make of Accelerated Diagnostics or Interns, but they don't seem bad; just narrow. Paper Wall and IRS are jank; Weyland always gets the janky ice now .
Snoop, on the other hand, continues NBN's new theme of expensive-but-really-handy-in-many-circumstances sentries. I think I like it.