Next set of decks!
In general, there are definitely some themes I'm seeing with netdecking. For the corp, pretty much every deck is tripling up on Jackson Howard, and a surprising number of them are using NAPD contracts as well (well, surprising for me, probably uninteresting for more experienced players). For the runner, it's a little less consistent, but I'm seeing more clone chips and lucky finds than I expected.
Also, I realized as I started building that identity cards are just cards. I want to build a deck with every identity because I thought they would play significantly differently, but that's not necessarily true. So maybe I'll just keep building decks until I feel like I have each interesting deck type I've encountered represented, and then experiment with swapping out identities from time to time.
Anyway, here's what I built this time.
HB: Engineering the Future: Redcoats NEXT
Description: Make lots of money and build a very expensive scoring remote, protected by NEXT ice.
My thoughts: It seems like the latest iteration of a very standard original deck; win the money race and use the advantage to keep the runner out while you score.
Jinteki: Personal Evolution: Watching Them Die
Description: Wants to slow the runner down with 1000 cuts, and hopefully kill them off with finishers. All the agendas and assets are painful to encounter. Not sure what Cambridge/Minh means.
My thoughts: I don't know if it will be different enough from my Chronos Protocol Grail deck, but at the very least it seems like the sources of hurt it tries to put on the runner are different. We'll see.
NBN: Making News: Moonbase Alpha
Description: A tagstorm deck that can scorch for the win, psychographics a big Beal, or rush with Astroscript.
My thoughts: It seems to aim for flexibility at the cost of economy.
Weyland: GRNDL: Hypermodernism
Description: Deck aims to start strong and score quickly, before it runs out of gas.
My thoughts: Power shutdown in this deck seems to be to kill the cheap quick tricks the runner puts out. There's enough teeth in here to slow the runner down without seriously threatening the kill.
Anarch: Valencia: Investigative Journalism
Description: IT's an Eater combo deck that forces a bunch of discards and then uses Hades shard to pick them out of archives with no run, or Blackmail to get in easily.
My thoughts: Interesting combo deck, I haven't had a chance to try Eater, so I think it sounds fun! I wonder if it just plays like a more complicated Noise, though.
Criminal: Silhouette: Modified Notorious Daily Quester
Description: Score points the janky way, by successfully making 3 central server runs per turn.
My thoughts: This type of deck always seemed like it would be super fun to play. I am happy to try Doppelganger here, and Silhouette's ability seems like it would help avoid pitfalls or find exactly the right cards.
Shaper: Kit: Stealth Kit
Description: A full set of stealth breakers and the hardware to support them.
My Thoughts: I almost put together a stealth criminal, but they had to spend too much influence to even get the full suite of stealth breakers, so that was boring to me.
Sunny: Vanilla Sundae
Description: Basic link Sunny.
My Thoughts: I'm not actually done with this deck yet because I'm unhappy with the version I linked. I want it to focus more on the link abilities to see how far they can be taken. I basically have what's in the link plus the other of Sunny's class cards that didn't get used. I'll whittle down the deck toward the end of the project.
Ok, that's all! See you later.