You’re too kind, really. The truth of it is that even with all the games I’ve logged with Anarch, a lot of my tendencies and valuations as a player can lead to trying to take the faction in the wrong direction (case in point, all the Quetzal Worlds testing that had to be scrapped right before the tourney). It’s really valuable to get varied perspectives so those tendencies level out, which I think is why we’re all here. Thank you though!
RE: Tinkering - I think it’s a lovely idea. I especially like 4 influence splashes in Anarch due to how much room we need for our in-faction programs, and I especially like events because event recursion is something we do better than anyone else (Deja Vu). My question is - does this solve the Quetzal problem or exacerbate it?
One thing that is mentioned throughout the thread is Quetzal’s ability to get an access but nothing to do with it. Play Medium, run through that Wraparound for a counter, and then sit back. They put another piece of ICE on it. The end. Same kind of thing with Keyhole…but even worse because they have time to get Howard/ICE out before Archives is worth running.
Tinkering doesn’t solve the “one access per turn, no punishment” problem of Quetzal. It DOES potentially get you into a surprise remote by Tinkering the outside, non-barrier ICE, or as you say, the hail mary 3-rung where you tinker a Sentry into a Code Gate, Yog through the Quandary, and Quetzal the Wraparound. It could also be useful for a surprise “you didn’t clear my 2-3 Medium counters” run. In those ways it works kind of like Inside Job, but better in most cases, worse in some. Turning any single sub piece of ICE off for a single run creates some interesting opportunities
The fact remains though that there’s no burst access cards for Anarch yet. Imagine if we had Legwork or Maker’s Eye in faction. Then Quetzal gets much better, and Tinkering with her additionally so. Right now, though, spending a Tinkering for a 1-2 card central access just doesn’t seem strong enough, especially when that influence could be 3x Diesel and 3x Special Order to get in the old fashioned way, with no Quetzal ability needed.
The good news is that we have things like the Breeding Ground and Wanton Destruction that might make Quetzal’s “higher odds of access on a single run” ability worth having. Tinkering wouldn’t play too well with the latter, but there could be nice plays with the former. Still, as a card that Anarch’s should be looking at, Tinkering isn’t awful. I only wish I could get 3x Personal Touch in there as well. And then again, we’re kind of the faction that has the more permanent backup access plans (Knight, D4V1D) so it might be best to splash things that get them when we need them instead of a short term effect like Tinkering.
Agreed about the vanilla/economy argument. I think that’s the only one that can be made. But I know Edward Kim is about to come out, and if I’m going vanilla, Edward is a much more appealing kind of vanilla. Put nearly any build on him and you’ll reap a solid benefit without jumping through any hoops whatsoever.