Now, if one identity is completly dead now, is poor Exile.
But isnāt x3 clone chip, parasite, x2 lady and yog actually worth something now? 10 āinfluenceā saved right there for pretty great cards!
Basically what Iām saying is that the value of the Professor might have grown on a relative level but heās still awful on an absolute one. His economy is still terrible and the importance of having Medium, Faerie and Yog on the same deck is lower than it has ever been.
My main concern is that when you decrease the influence available to demonstrably great engines, do you dissuade people from playing those engines, or do you just make their decks even more generic?
It was a fun matchup - but it was the only matchup too often.
Iām with you on PPVP and SanSan. NAPD too. Theyāre not that problematic, really - although SanSan+Sponsership is borderline.
DLR got a roundabout errata nerf (Pavilion is unique now), but DLR is a different sort of problem. Yog (especially outside of anarch) is warping, Parasite even more so. DLR is more a bad conceptual design - either it works or it doesnāt, and neither game is particularly fun.
In terms of econ engines, PPVP Kate is now an expensive proposition, on par with Harbinger+Wasteland+Aesops Haley. (Thatās just core engine components - Voicepads and Lucky Finds or Apex cards respectively). So that means you canāt have all the pieces of a previous PPVP Kate deck. You canāt have Clot, and Parasite, and Mimic+Suckers, and a Legwork, and a pile of Clone Chips, and 2 Ladies. But you can choose from among those, and run it off of the same core engine.
Theoretically, this makes the decks less generic. If you have a ton of Astrobiotics (in some post NWL modification) in your meta, then you might go for clot+Clone Chips and a legwork. If itās a more Jinteki Glacier space, with a lot of Kominiu such, then Parasite gains value. Against big Weyland destroyers mimic loses a lot of luster.
Weāll see if thatās how this turns out.
Iām genuinely surprised here. Itās definitely the most overwhelming card on the runnerās half of the list.
It allows for instant-parasite and helps defang destroyers almost entirely. It makes Faust more dangerous by letting people move things from the hand to the heap to the table. It makes all kinds of damage worse and makes breaker redundancy less meaningful (though not pointless).
It lets Kate recur a wide variety of frustrating programs in particular, but broadly helps all runners deal with many of the Corp traps.
Itās a big part of what makes most every runner set-up so ridiculous. Just because weāve grown used to it being everywhere doesnāt mean it isnāt a problem.
Maaaybe, but those two chips did a lot of work for me whenever I played. Sure, Deja Vu still exists, but itās more expensive and slower and anything to slow the Noise mill down will have an impact.
Eh. Making him weaker still matters, and I think that itās not nearly so hard to deal with him if you donāt ALSO have to worry about PPVP Kate. Hell, even if the parasites are only mildly reduced overall, itās still enough to make āthis dies to parasiteā less of an all-encompassing, oppressive concern. Most of the cards that lose out most to parasite? Good against Faust. I have confidence thatāll work out.
[quote=āgumOnShoe, post:159, topic:6385ā]
As weird as it is, making parasite harder to play just means people will be playing less tricks that arenāt parasite. Sort of like how people used to run less tricks for siphon.
[/quote]Yeah, but that means that thereās more variety in tricks for a bit, and the long-standing parasite problem is at least less of a factor. Itās not like Anarch doesnāt have plenty of ways to destroy ice already anyway.
As an NBN/Good stuff Anarch player Iām loving the NAPD MWL. I think it is a very elegant way to nerf dominating deck archetypes without making them unplayable. Doing errata for a bunch of problem cards is a much worse way of solving these kinds of problemsā¦itād be a pain having to remember changes on multiple cards during gameplay. With the MWL the only thing that got more complex is deckbuildingā¦and you have all the time in the world to check that your deck is legal (and hopefully NRDB will do that for you soon automatically anyway).
Most (if not all) of this has probably been said already, but this thread blew up so quick I havenāt had time to read all of it yet.
As for the listās includesā¦
Runner:
- Lady probably is on the list for the same reason Desperado is: itās too good, invalidating the other options (whoās been running Battering Ram or Inti since Lady came out? Or splashing better fracters from Anarch?).
- Clone Chip is almost 3x auto include in all Anarch and Shaper decksā¦less instant Parasite is very welcome!
- Parasite being on the list mainly hurts Anarchsā¦and thatās okay. Paying 3 for it in Shaper isnāt a huge deal and Crims rarely splash for it. Maybe this and CC inf costs bring the other ice destruction tools a bit more into play.
- PPVP is a bit of a mysteryā¦itās mainly nerfing Kate I think, but having Lady and Clone chip on the list already do that quite a lot. Probably wonāt see much play outside Kate anymore after this.
- Yog costing 1 inf more isnāt a huge deal, but I think itās a step in the right direction. Wouldāve loved to see Mimic on the list as well/besides Yog (but that may have been too much for Anarchsā¦).
- Desperado is (still?) an autoinclude in Crim. Some decks might go down to 2 copies if inf is very tight?
Corp:
- Architect inf cost nerfs HB EtF and NEH. So fine with that.
- Eli is a fine include even at 2 inf. But at 2 inf itās got much more competition, sounds very good! Maybe it wonāt be 3x in any deck that tries to tax the runner with ice.
- APP gets hit pretty hard. Thatās probably a good thing. Still worth including 3x in most NBN decks, but alternative agenda compositions might rise from this at least for some decks (canāt do 3x Scorch + 3x TA and have the Astros too).
- Having SSCG in the list as well makes FastroBiotics sad. Itās probably still possible to run it but at least you canāt put in 3x Eli and 3x NAPD in there as well. Iām not sure SSCG was the problem card in that deck, but including it in the list does weaken the fastest corp and that does sound like a pretty good thing.
- NAPDās probably on the list for the āso strong as to make other cards of that type ignoredā -reason. And thatās probably a good call. Even if it was already nerfed slightly by Film Critic and Valencia being pretty played lately. Again, different agendas might see play, which is welcome.
Also, Professor could see play since he doesnāt care. Especially if/when the list grows! Also, no nerfs to Weyland is 100% good!
WNP and other DLR tools probably arenāt on the list because that wouldnāt actually nerf the DLR decks enough. You could cut a Siphon or two and pay the costs with those. The deck would be worse, but still very oppressive. The unique WNP change makes it a little less annoying to trash the stuff. Getting a bunch of credits in anticipation of the tags should be a viable tactic at least for some decks now.
Whew, looking forward to seeing at least a bit more variety in the coming tournament season!
My initial reaction is that I donāt really mind any of this, though I donāt think itās an elegant solution.
My biggest worry is that the best Criminal decks are now all 12 influence. They were struggling before; I think if thatās the case theyāre all but dead.
This is essentially functional errata, and the WNP errata is literally functional errata.
Either way, nerfing the current ābestā archetypes does not automatically equate to a more diverse tournament format. There will still be a ābest deckā, it might just be a different one now.
NAPD Enemy No. 1
Keeping it fresh isnāt a bad thing. If it doesnāt work, theyāll adjust; for now, happy deck building everyone!
I agree the WNP is literal errata. Itās listed under errata. I still agree it was the correct way to nerf DLR decks, MWL (implemented as +1 inf cost) would not have been able to handle that archetype, IMHO.
But anyway, calling it errata or not doesnāt change that the MWL only affects deck building and that is much better than affecting gameplay. Even if adjusting cards on a case-by-case basis resulted in better gameplay, Iād hate having to remember that Astro is a 4/2, Desperado costs 6c to install, Clone Chip requires a click to use but costs 0 to install, Sansanās trash cost is only 3c, Eliās str 3, Architect costs 5, Lady only comes with 3 counters, NAPD costs only 3 to steal and Yog costs 4 influence. Hell, even just adjusting the influence costs of cards differently (+3 for Yog, +1 for Mimic, +1 for Clone Chip, +2 for Eli or whatever) is much harder for the deckbuilder than what MWL does. As long as thereās no āerrata data packā or something similar, Iād really like to see gameplay-affecting errata to a minimum. So far thereās 4 cards with gameplay errata (and they kinda didnāt almost need itā¦at least E3 was pretty straightforward before, though I guess Q-Coherence actually changed behaviour with the errata).
Anyway, itās WAY simpler to just list a bunch of cards and say they cost +1 inf to include in any deck. I think itās also much better to have this extra deckbuilding cost instead of straight up banning a card completely or restricting it to limit 1 per deck and I think most people agree that this is a preferred way (might be that at some point +1 inf cost isnāt enough for some card and it needs to be banned completely, but I donāt think thereāre any like that in the current cardpool).
edit: Also, I kinda disagree that nerfing current ābestā archetypes doesnāt equate to a more diverse format. I donāt believe thereās a ābest deckā or even a ābest archetypeā in most metas. Thereās always a set of possible deck archetypes and some subset will be competitive. You can rate their āabsolute power levelā (if such a thing existed ) on a scale from 0-100 for example (say having over 10 rating on an opposing deck usually wins, itās not that simple because of counters etcā¦but whatever). Now if you nerf decks above rating 90 to below 90, youāll have more decks in range 80-90 (all the old ones which didnāt get nerfed + some of the 90+ nerfed ones that didnāt get nerfed below 80), and that 80-90 range is the new top-tier. Meaning thereās more decks to choose from. If you believe thereās always one deck thatās the ābest deckā, regardless of what other people play, then sure nerfing some decks just brings out a new ābest deckā. But I donāt believe thereās such a thing. Dunno if that makes sense!
Sorry, I havenāt posted earlier; Iāve been rebuilding some decks (and watching college football). Iāve rebuilt my Hayley, Andy and Noise decks (Chaos String Theory didnāt need any change), as well as NEH and RP (no need to update Blue Sun). They seem alright. Iām excited to try them out against othersā updated decks.
I honestly think these are good changes. Itās pretty clear that a lot of these cards on the MWL were put there because of the results from Worlds - FFG can look at the data as well as anyone else, and in the top 16 every deck had at least one and often two or three of these cards. Thatās a good sign that deck diversity is being limited by overly-efficient cards.
And āoverly-efficientā is the key word here. Making cards cost an extra influence forces players to really evaluate if they need a particular card in their deck, or if they donāt have to think about it because itās the obvious choice. For instance, Shapers still have both Battering Ram and Snowball in-faction, and easy access to Corroder and Sherman if needed. Theyāre not as efficient as Lady, but they get the job done. No Clone Chip? Try Test Run or Scavenge.
Itās not the end of the world - itās a rebalancing. I look forward to actually playing something like Rototurret again without fearing an instant Parasite, or having to deal with a runner just Clone Chipping back in whatever I trashed.
Why did it even need nerfing? It was hard to play, hard to play against, and not too strong. Banning decks because theyāre too good is one thing, but (practically) banning decks with functional errata that arenāt overpowered is something else.
Yes, these types of things are horrible, so why is WNP any different? There shouldnāt be any functional errata. Lukasās clarification (or rules ābug fixā, like Q-Coherence Chip) errata are exactly what errata should be used for. Functional errata, as you agree, should be kept to a minimum, but Iād say it shouldnāt be used at all. If thereās loads, thatās an issue, but if thereās only a few (or one or two) thatās an issue too, because youāre used to thinking that there is no errata for cards and you donāt know that you need to check online how the card works. Functional errata on any one card is no more acceptable than on a bunch.
MWL is errata and affects gameplay in the same way that influence costs affect gameplay, you can read them in-game and get information from them. Itās no different than errata-ing the cards to say āincluding this card reduces your influence limit by oneā. I do agree that this is better than restricting to one per deck, but, in essence, achieves the same result as banning a card completely and replacing it with a new card with errataād text. Itās still confusing and changes the way the card functions in a way that you can only find out by reading online.
This is wrong. If you know, card for card, what every opponent at any given tournament is playing, you can construct an absolute best Corp and Runner deck for them given infinite time to test. Meta calls obviously exist, but there will always be the best few decks in a vague sense and thereās no way to āfixā that. There will always be a (generally) worst Runner faction and Corp faction.
No, because these decks become the new ~100 decks. This isnāt the old meta any more because you just affected the balance of every single card in the format. If you nerf RP, Noise gets worse and if you nerf Noise, RP gets better, and as such if you change some deck from 100 to 90, the rest of the numbers do not stay static.
This isnāt going to break the game and post-functional errata game will probably be fine in terms of playability, but functional errata and the MWL set a horrible precedent for how Damon handles cards that are good. There will always be cards that are better than most other cards. You canāt fix that, and creating a barrier to entry by trying to do so is not good for the game.
Well put. Most (all?) of the nerfed stuff has different options (in faction!) to accomplish the same things (but more situational/expensive etc).
Bypassing gear checks is the bigger problem. Anarch is supposed to be weak at responding to aggressive remote play, to balance their slice of the color pie. But yes.
I can see that itās a powerful effect, but Iām not sure you can really call it undercosted or too efficient. Your issue seems to be with the form of the effect: installing programs on the fly, rather than the strength of the effect or its cost. Installing programs at paid ability speed is what Clone Chip does! Iām not sure the card can exist at all if you think that such an effect is fundamentally unwelcome in itself. Do you think that Clone Chip should be restricted to installing certain types of program? Thatās the only way I can think of doing anything akin to changing the āstrengthā of the effect (as the effect is really a binary thing, either you can instantly install a program, or you canāt!).
Because it was deemed to strong by either the designers, the community at large, or both.
So theoretically it exists, but realistically it wonāt be achieved as a.) you wonāt know every card in every deck and b.) you donāt have infinite time to test.
Iām pretty darn certain the extensive card pool is a larger barrier to entry then the MWL and two functional errata that exist (or is it 3? I donāt even remember any more since most of the cards arenāt played anyway).
I do find myself putting in a lot of the Most Wanted cards fairly automatically. The other day I was tinkering with Gagarin and considering Oaktown Renovation or NAPD to close out my Agenda suite. Couldnāt bring myself to drop the self protection even if Oaktown is way more thematic and fun. So I sighed and made the smart choice because no drawbacks.
All over the place I see lists or articles begin like āI start with the shell of [Obvious Tier 1 Cards are Obvious]ā before explaining a few choices on what else to include, and thatās the hard reality of deckbuilding.
I say bring on hard decisions. Mathematically superior options are always kind of sad and this game is at least as entertaining from decks which are a bit rickety as with smooth well-oiled machines. Optimistically it could bring the game back to āI have no effing idea whatās in that server, WHEEEE RUNNINGā - right now itās more āSo itās X, Y or Z, 90% chance I cover it with breakers A, B or C.ā
EDIT: At the very least Parasite + Clone Chip made fun low-strength multi-sub ice essentially useless in a lot of decks, so Iāll be excited to see it gone.
SanSan is a sort of weird include - itās expensive as hell and hard to keep on the board unless youāve got a truly locked scoring server (in which case itās not really as important a card, as youāll already be scoring out, innit?)
Faust is good but wayyyy easier to deal with than endlessly recurring Lady, I think. Net damage / Swordsman / lots of subs (which, as above, now face less Parasite hate) will all do it. Not sure it needs nerfing to the same extent.
One thing Iām surprised not to see on is Jackson, TBH - I guess heās just āNetrunner 1.1 (now with more balance)ā as opposed to a strong auto-include. But if thatās trueā¦rerelease as Neutral? He can have a properly dull name to reflect his de rigeur status - āMurray Lefkowitz, Chartered Accountantā. Apparently we have a fancy gentleman on-site who gets to design two cards (although from what I hear they canāt be fun or cool or they end up like poor old Architect ).