@TheRedArmy You are right! I forgot GRNDL only had 10 influences. I can improve it like this:
Edit: Let me emphasize here once again from the get-go that this puzzle is whether or not it is possible to find a ‘sure-win’ turn-1 for the corp, provided one relaxes the ‘last turn run’ requirement of power shutdown. What is meant by ‘sure-win’ here is that given the starting hand of the Corp, it can win on its first turn without relying on chance for any further draw, runner’s decision or any other random event.
Identity GRNDL : 10 cr / 10 influence points (14 used below unfortunately)
cards in hand:
power shutdown from mandatory draw
mirromorph -> jackson, jackson, jackson (-1 cr) (5 influence pts)
second click: (assuming power shutdown is playable, otherwise this whole puzzle is not even considerable, see comment below)
power shutdown -> all deck in archive (-1 cr)
trigger jackson #1 + acc. diagnostics (-1cr ) into (1 influence pt)
hedge fund (+4 cr)
reclamation order (-1cr) to get 3 accelerated diagnostics (2 would be enough though) (2 influence pts)
biorotic labor -4 cr (+2 click) (4 influence pts)
gain 1 credit ( + 1cr)
trigger jackson #2 + acc. diagnostics (-1cr ) into (1 influence pt)
subliminal messaging (+1 cr, +1 click)
interns to install posted bounty
shipment from san san on posted bounty (1 influence pt)
trigger jackson #3 + acc. diagnostics (-1cr ) into
shipment from kayuga on posted bounty
–> score posted bounty and forfeit it to tag the runner
scorched earth (-3 cr)
scorched earth (-3 cr)
That is still 14 influences (TheRedArmy had omitted the heavy-influence biorotic in his count unfortunately), so 4 too many.
Does anyone see how to get around this, by either saving 4 influence somewhere else (but where??) or use another identity and squeeze in something to generate the additional 5 credits (I feel that the one-click for one credit step could be improved upon)?
I find it interesting that a ‘win-in-hand’ Corp turn-1 might exist, provided one goes around the “power shutdown loophole”. (I guess we can pretty much establish with certainty that without accelerated diagnostic, a win turn-1 for the Corp is impossible, and that power shutdown + jackson is the only way to control the Accelerated Diagnostics draws, right?)
Does any of you see a more economical/different way of achieving a win-in-hand turn-1 corp win, hence solving the influence issue?
Oh by the way, if anyone feels the need of precising that this is not a ‘sure-win’ scenario because the runner might hold on to “I’ve had worse”, then please append to your post a ‘win-in-hand’ solution that wins by scoring 7+ agenda points.
I couldn’t find one, but I have a feeling that it is possible.